DEG-124 [Feat] npc 상호작용 추가
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Assets/KSH/DungeonTestScene.unity
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Assets/KSH/DungeonTestScene.unity
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Assets/KSH/ReHousing.unity
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Assets/KSH/ReHousing.unity
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@ -24,6 +24,14 @@ public class InteractionController : MonoBehaviour
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// 상호작용 가능한 사물 범위에 들어올 때
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// 상호작용 가능한 사물 범위에 들어올 때
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private void OnTriggerEnter(Collider other)
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private void OnTriggerEnter(Collider other)
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{
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{
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if(other.gameObject.layer == LayerMask.NameToLayer("NPC"))
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{
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housingCanvasController.ShowNpcInteractionButton(() =>
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{
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GameManager.Instance.StartNPCDialogue(GamePhase.Gameplay);
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});
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}
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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{
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{
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ActionType interactionType = other.gameObject.GetComponent<InteractionProp>().RoutineEnter();
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ActionType interactionType = other.gameObject.GetComponent<InteractionProp>().RoutineEnter();
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@ -36,6 +44,8 @@ public class InteractionController : MonoBehaviour
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// 사물에서 벗어날 때 UI 정리
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// 사물에서 벗어날 때 UI 정리
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private void OnTriggerExit(Collider other)
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private void OnTriggerExit(Collider other)
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{
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{
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if(other.gameObject.layer == LayerMask.NameToLayer("NPC")) housingCanvasController.HideInteractionButton();
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer)))
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{
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{
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housingCanvasController.HideInteractionButton();
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housingCanvasController.HideInteractionButton();
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@ -54,7 +64,6 @@ public class InteractionController : MonoBehaviour
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{
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{
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playerStats.PerformAction(interactionType);
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playerStats.PerformAction(interactionType);
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interactionAnimationPanelController.ShowAnimationPanel(interactionType,interactionTexts.AnimationText);
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interactionAnimationPanelController.ShowAnimationPanel(interactionType,interactionTexts.AnimationText);
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}
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}
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else
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else
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{
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{
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@ -24,8 +24,19 @@ public class HousingCanvasController : MonoBehaviour
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interactionButton.SetActive(false);
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interactionButton.SetActive(false);
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suddenPanel.SetActive(false);
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suddenPanel.SetActive(false);
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}
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}
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#region NPC 상호 작용
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public void ShowNpcInteractionButton(Action onInteractionButtonPressed)
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{
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interactionButton.SetActive(true);
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OnInteractionButtonPressed = onInteractionButtonPressed;
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}
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#endregion
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#region 상호작용 일상 행동
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#region 상호작용 일상 행동
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// 상호작용 가능한 사물에 가까이 갔을 때 화면에 텍스트, 버튼 표시
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// 상호작용 가능한 사물에 가까이 갔을 때 화면에 텍스트, 버튼 표시
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public void ShowInteractionButton(string actText, string descText,Action onInteractionButtonPressed)
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public void ShowInteractionButton(string actText, string descText,Action onInteractionButtonPressed)
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{
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{
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@ -35,6 +46,7 @@ public class HousingCanvasController : MonoBehaviour
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//각 행동 별로 실행되어야 할 이벤트 구독
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//각 행동 별로 실행되어야 할 이벤트 구독
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OnInteractionButtonPressed = onInteractionButtonPressed;
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OnInteractionButtonPressed = onInteractionButtonPressed;
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}
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}
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//범위에서 벗어나면 상호작용 버튼 off
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//범위에서 벗어나면 상호작용 버튼 off
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public void HideInteractionButton()
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public void HideInteractionButton()
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{
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{
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Loading…
x
Reference in New Issue
Block a user