diff --git a/Assets/LIN/Scripts/UI/HousingCanvasController.cs b/Assets/LIN/Scripts/UI/HousingCanvasController.cs
index 7df16c0a..1839b0ef 100644
--- a/Assets/LIN/Scripts/UI/HousingCanvasController.cs
+++ b/Assets/LIN/Scripts/UI/HousingCanvasController.cs
@@ -16,7 +16,7 @@ public class HousingCanvasController : MonoBehaviour
[SerializeField] private TMP_Text suddenText;
[SerializeField] private GameObject[] suddenEventImages;
- [Header("로딩 스위칭 패널")]
+ [Header("로딩(스위칭) 패널")]
[SerializeField] private GameObject switchingPanel;
private SwitchingPanelController switchingPanelController;
@@ -32,15 +32,15 @@ public class HousingCanvasController : MonoBehaviour
suddenPanel.SetActive(false);
}
+ ///
+ /// 씬전환 로딩 패널 테스트용 코드.던전에서도 씬전환 할 때 해당 코드 사용하시면 됩니다.
+ ///
private void Update()
{
- // 오른쪽 화살표 키 누르면 Fade 효과 테스트 가능.
- // Sumulation 에서는 작동 안 함.
if (Input.GetKeyDown(KeyCode.A))
{
var _switchingPanel = Instantiate(switchingPanel,this.transform);
switchingPanelController = _switchingPanel.GetComponent();
- switchingPanel.GetComponent().alpha = 0.0f;
switchingPanelController.FadeAndSceneLoad("ReDungeon");
}
}