From e2cf9475317b8092c6610be81c198c3fea143cf2 Mon Sep 17 00:00:00 2001 From: HaeinLEE Date: Mon, 12 May 2025 17:19:44 +0900 Subject: [PATCH] =?UTF-8?q?[Style]=20=ED=85=8C=EC=8A=A4=ED=8A=B8=EC=9A=A9?= =?UTF-8?q?=20=EC=A3=BC=EC=84=9D=20=EC=B6=94=EA=B0=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/LIN/Scripts/UI/HousingCanvasController.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/LIN/Scripts/UI/HousingCanvasController.cs b/Assets/LIN/Scripts/UI/HousingCanvasController.cs index 7df16c0a..1839b0ef 100644 --- a/Assets/LIN/Scripts/UI/HousingCanvasController.cs +++ b/Assets/LIN/Scripts/UI/HousingCanvasController.cs @@ -16,7 +16,7 @@ public class HousingCanvasController : MonoBehaviour [SerializeField] private TMP_Text suddenText; [SerializeField] private GameObject[] suddenEventImages; - [Header("로딩 스위칭 패널")] + [Header("로딩(스위칭) 패널")] [SerializeField] private GameObject switchingPanel; private SwitchingPanelController switchingPanelController; @@ -32,15 +32,15 @@ public class HousingCanvasController : MonoBehaviour suddenPanel.SetActive(false); } + /// + /// 씬전환 로딩 패널 테스트용 코드.던전에서도 씬전환 할 때 해당 코드 사용하시면 됩니다. + /// private void Update() { - // 오른쪽 화살표 키 누르면 Fade 효과 테스트 가능. - // Sumulation 에서는 작동 안 함. if (Input.GetKeyDown(KeyCode.A)) { var _switchingPanel = Instantiate(switchingPanel,this.transform); switchingPanelController = _switchingPanel.GetComponent(); - switchingPanel.GetComponent().alpha = 0.0f; switchingPanelController.FadeAndSceneLoad("ReDungeon"); } }