[!HOTFIX] 버그 수정
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@ -12,7 +12,7 @@ public abstract class CharacterBase : MonoBehaviour
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public float defensePower = 5f; // 방어력
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public float moveSpeed = 5f; // 이동 속도
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protected readonly float gravity = -9.81f; // 중력
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public readonly float gravity = -9.81f; // 중력
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[Header("상태 이상")]
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public List<StatusEffect> statusEffects = new List<StatusEffect>();
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@ -1,11 +1,5 @@
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{
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"dependencies": {
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"com.unity.ai.navigation": {
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"version": "1.1.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.ai": "1.0.0"
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"com.unity.2d.animation": {
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"version": "9.1.3",
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"depth": 0,
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@ -49,6 +43,15 @@
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ai.navigation": {
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"version": "1.1.5",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.modules.ai": "1.0.0"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.burst": {
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"version": "1.8.19",
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"depth": 1,
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