From ea3480350f923ce34f10340d0076e4022956e5fc Mon Sep 17 00:00:00 2001 From: Jay <96156114+jaydev00a@users.noreply.github.com> Date: Wed, 23 Apr 2025 14:24:02 +0900 Subject: [PATCH] =?UTF-8?q?DEG-18=20[UPDATE]=20=EB=B6=88=ED=95=84=EC=9A=94?= =?UTF-8?q?=ED=95=9C=20=EC=A3=BC=EC=84=9D=20=EC=82=AD=EC=A0=9C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/JAY/Scripts/PlayerController.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Assets/JAY/Scripts/PlayerController.cs b/Assets/JAY/Scripts/PlayerController.cs index 92e05880..33d0f019 100644 --- a/Assets/JAY/Scripts/PlayerController.cs +++ b/Assets/JAY/Scripts/PlayerController.cs @@ -23,7 +23,6 @@ public class PlayerController : CharacterBase, IObserver // 상태 관련 private PlayerStateIdle _playerStateIdle; private PlayerStateMove _playerStateMove; - // public PlayerStateAttack _playerStateAttack; // 행동 관련 private PlayerActionAttack attackAction; @@ -52,13 +51,11 @@ public class PlayerController : CharacterBase, IObserver // 상태 초기화 _playerStateIdle = new PlayerStateIdle(); _playerStateMove = new PlayerStateMove(); - // _playerStateAttack = new PlayerStateAttack(); _playerStates = new Dictionary { { PlayerState.Idle, _playerStateIdle }, { PlayerState.Move, _playerStateMove }, - // { PlayerState.Attack, _playerStateAttack }, }; attackAction = new PlayerActionAttack();