From f052789ea2e81d180ad10545a814b57e8e93a186 Mon Sep 17 00:00:00 2001 From: HaeinLEE Date: Mon, 21 Apr 2025 13:52:10 +0900 Subject: [PATCH] =?UTF-8?q?[Refac]=20=EC=9E=91=EB=8F=99=EB=B0=A9=EC=8B=9D?= =?UTF-8?q?=20=EC=B6=A9=EB=8F=8C=EC=97=90=EC=84=9C=20=ED=8A=B8=EB=A6=AC?= =?UTF-8?q?=EA=B1=B0=EB=A1=9C=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/LIN/DailyRoutine/InteractionController.cs | 5 ++--- Assets/LIN/Housing Copy.unity | 4 ++-- 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/Assets/LIN/DailyRoutine/InteractionController.cs b/Assets/LIN/DailyRoutine/InteractionController.cs index beb1dc86..fc12daee 100644 --- a/Assets/LIN/DailyRoutine/InteractionController.cs +++ b/Assets/LIN/DailyRoutine/InteractionController.cs @@ -14,7 +14,7 @@ public class InteractionController : MonoBehaviour [SerializeField] HousingCanvasController housingCanvasController; // 상호작용 가능한 사물 범위에 들어올 때 - private void OnCollisionEnter(Collision other) + private void OnTriggerEnter(Collider other) { if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer))) { @@ -25,9 +25,8 @@ public class InteractionController : MonoBehaviour } } } - // 사물에서 벗어날 때 UI 정리 - private void OnCollisionExit(Collision other) + private void OnTriggerExit(Collider other) { if (interactionLayerMask == (interactionLayerMask | (1 << other.gameObject.layer))) { diff --git a/Assets/LIN/Housing Copy.unity b/Assets/LIN/Housing Copy.unity index a72a6d8e..7c1098ee 100644 --- a/Assets/LIN/Housing Copy.unity +++ b/Assets/LIN/Housing Copy.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:47a2d57784bdac302cdda1c54f435703f2c63a08a58b13c386a0f74d8f4372cd -size 149903 +oid sha256:755350a1d82168eb856b35a68d3c8a4b6fdd9630582d73deee588582866e05c8 +size 137425