diff --git a/Assets/KSH/GameManager.prefab b/Assets/KSH/GameManager.prefab
new file mode 100644
index 00000000..42b88430
--- /dev/null
+++ b/Assets/KSH/GameManager.prefab
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:9a8c03633ad2e1a4432ef7d4a7567272fe138a1458a91ebbc5c906bcc7474bb0
+size 2997
diff --git a/Assets/KSH/GameManager.prefab.meta b/Assets/KSH/GameManager.prefab.meta
new file mode 100644
index 00000000..8e2b7fca
--- /dev/null
+++ b/Assets/KSH/GameManager.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: efa2c1ca8cdf23b41acbe2e39ef374b4
+PrefabImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/KSH/ReHousing.unity b/Assets/KSH/ReHousing.unity
index 8fce125d..e9025304 100644
--- a/Assets/KSH/ReHousing.unity
+++ b/Assets/KSH/ReHousing.unity
@@ -1,3 +1,3 @@
 version https://git-lfs.github.com/spec/v1
-oid sha256:7187700254b74232a2c93f2750315e4a0e3c05618bf7062622598caddd870dda
-size 606621
+oid sha256:b3f305cf446df76596f25e4ba247f35283cfba1441d7b2da7bfc3dcce6811e0a
+size 607385
diff --git a/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs b/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs
index 3fc9ab58..1814305a 100644
--- a/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs
+++ b/Assets/LIN/Scripts/DailyRoutine/InteractionController.cs
@@ -69,6 +69,7 @@ public class InteractionController : MonoBehaviour
                 }
                 else
                 {
+                    GameManager.Instance.PlayInteractionSound(interactionType);
                     interactionAnimationPanelController.ShowAnimationPanel(interactionType,interactionTexts.AnimationText);
                 }
             }
diff --git a/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs b/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs
index 7f9ae100..28b8a2bf 100644
--- a/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs
+++ b/Assets/LIN/Scripts/UI/InteractionAnimationPanelController.cs
@@ -35,19 +35,23 @@ public class InteractionAnimationPanelController : MonoBehaviour
         switch (actionType)
         {
             case ActionType.Sleep:
+                animator.Play("Sleep");
                 break;
             case ActionType.Work:
+                animator.Play("Go2Work");
                 break;
             case ActionType.Eat:
+                animator.Play("Meal");
                 break;
             case ActionType.Dungeon:
+                animator.Play("Dungeon");
                 break;
             case ActionType.Housework:
                 animator.Play("Laundry");
                 break;
         }
         _textAnimCoroutine = StartCoroutine(TextDotsAnimation());
-        _autoHideCoroutine = StartCoroutine(AutoHidePanel());
+        _autoHideCoroutine = StartCoroutine(AutoHidePanel(actionType));
     }
     
     private IEnumerator TextDotsAnimation()
@@ -69,7 +73,7 @@ public class InteractionAnimationPanelController : MonoBehaviour
     /// 패널이 2초후 자동으로 닫히거나 터치시 닫히도록 합니다.
     /// </summary>
     /// <returns></returns>
-    private IEnumerator AutoHidePanel()
+    private IEnumerator AutoHidePanel(ActionType actionType)
     {
         float startTime = Time.time;
         while (Time.time - startTime < animationDuration)
@@ -80,7 +84,8 @@ public class InteractionAnimationPanelController : MonoBehaviour
             }
             yield return null;
         }
-        
+
+        GameManager.Instance.StopInteractionSound(actionType);
         //패널 닫고 애니메이션 null처리
         HidePanel();
         _autoHideCoroutine = null;
diff --git a/Assets/Scripts/Common/GameUtility/GameSound.cs b/Assets/Scripts/Common/GameUtility/GameSound.cs
index 7ed2a0f8..ff3e9f02 100644
--- a/Assets/Scripts/Common/GameUtility/GameSound.cs
+++ b/Assets/Scripts/Common/GameUtility/GameSound.cs
@@ -16,6 +16,9 @@ public partial class GameManager
     [Header("UI 효과음")]
     [SerializeField] private AudioClip typingSFX;
     [SerializeField] private AudioClip buttonClickSFX;
+    [SerializeField] private AudioClip errorSFX;
+    [SerializeField] private AudioClip popupSFX;
+    [SerializeField] private AudioClip levelupSFX; // 강화 레벨업
 
     [Header("상호 작용 효과음")] 
     [SerializeField] private AudioClip houseworkSFX;
@@ -28,12 +31,26 @@ public partial class GameManager
     [SerializeField] private AudioClip gameOverSFX;
     [SerializeField] private AudioClip victorySFX;
     
+    [Header("플레이어 전투 효과음")]
+    [SerializeField] private AudioClip housingFootstepSFX;
+    [SerializeField] private AudioClip dungeonFootstepSFX;
+    [SerializeField] private AudioClip playerAttackSFX;
+    
+    [Header("몬스터 전투 효과음")]
+    [SerializeField] private AudioClip explosionSFX; // 폭발 사운드
+    [SerializeField] private AudioClip cutSFX; // 베는 사운드
+    [SerializeField] private AudioClip beamSFX; // 빔 소리?
+    
     // 씬에 따른 배경음 맵핑
     private Dictionary<string, AudioClip> sceneBGMMap = new Dictionary<string, AudioClip>();
     
     // 현재 재생 중인 BGM 트랙
     private string currentBGMTrack = "";
     
+    private AudioSource currentInteractionSFX;
+    private bool wasPlayingBGM = false;
+    private AudioClip previousBGMClip = null;
+    
     // 오디오 관련 초기화
     private void InitializeAudio()
     {
@@ -48,28 +65,41 @@ public partial class GameManager
             // BGM 등록
             if (housingBGM != null) SafeSoundManager?.LoadAudioClip("HousingBGM", housingBGM);
             if (dungeonBGM != null) SafeSoundManager?.LoadAudioClip("DungeonBGM", dungeonBGM);
-            
+        
             // 게임 결과
             if (gameOverSFX != null) SafeSoundManager?.LoadAudioClip("GameOverSFX", gameOverSFX);
             if (victorySFX != null) SafeSoundManager?.LoadAudioClip("VictorySFX", victorySFX);
-            
-            // SFX 등록
+        
+            // UI 효과음 등록
             if (buttonClickSFX != null) SafeSoundManager?.LoadAudioClip("ButtonClick", buttonClickSFX);
             if (typingSFX != null) SafeSoundManager?.LoadAudioClip("Typing", typingSFX);
-            
+            if (errorSFX != null) SafeSoundManager?.LoadAudioClip("Error", errorSFX);
+            if (popupSFX != null) SafeSoundManager?.LoadAudioClip("Popup", popupSFX);
+            if (levelupSFX != null) SafeSoundManager?.LoadAudioClip("LevelUp", levelupSFX);
+        
             // 상호작용 효과음 등록
             if (houseworkSFX != null) SafeSoundManager?.LoadAudioClip("Housework", houseworkSFX);
             if (goToWorkSFX != null) SafeSoundManager?.LoadAudioClip("Work", goToWorkSFX);
             if (goToDungeonSFX != null) SafeSoundManager?.LoadAudioClip("Dungeon", goToDungeonSFX);
             if (eatingSFX != null) SafeSoundManager?.LoadAudioClip("Eating", eatingSFX);
             if (sleepingSFX != null) SafeSoundManager?.LoadAudioClip("Sleeping", sleepingSFX);
+        
+            // 플레이어 전투 효과음 등록
+            if (housingFootstepSFX != null) SafeSoundManager?.LoadAudioClip("HousingFootstep", housingFootstepSFX);
+            if (dungeonFootstepSFX != null) SafeSoundManager?.LoadAudioClip("DungeonFootstep", dungeonFootstepSFX);
+            if (playerAttackSFX != null) SafeSoundManager?.LoadAudioClip("PlayerAttack", playerAttackSFX);
+        
+            // 몬스터 전투 효과음 등록
+            if (explosionSFX != null) SafeSoundManager?.LoadAudioClip("Explosion", explosionSFX);
+            if (cutSFX != null) SafeSoundManager?.LoadAudioClip("Cut", cutSFX);
+            if (beamSFX != null) SafeSoundManager?.LoadAudioClip("Beam", beamSFX);
             
             // 저장된 볼륨 설정 로드
             // LoadVolumeSettings();
             
             // 현재 씬에 맞는 배경음 재생
-            // string currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
-            // HandleSceneAudio(currentSceneName);
+            string currentSceneName = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;
+            HandleSceneAudio(currentSceneName);
         }
         else
         {
@@ -116,31 +146,37 @@ public partial class GameManager
     #endregion
     
     // 씬에 따른 오디오 처리
-    private void HandleSceneAudio(string sceneName)
+    private void HandleSceneAudio(string sceneName) // Housing, Game
     {
+        string targetScene = "";
+    
+        if (sceneName.Contains("Housing"))
+        {
+            targetScene = "Housing";
+        }
+        else if (sceneName.Contains("Game"))
+        {
+            targetScene = "Game";
+        }
+        else
+        {
+            targetScene = "Housing"; // defalut 값은 Housing으로 설정
+        }
+    
         // 이미 같은 트랙이 재생 중이면 중복 재생하지 않음
-        if (currentBGMTrack == sceneName) return;
-        
-        // 씬에 맞는 BGM 재생
-        if (sceneBGMMap.TryGetValue(sceneName, out AudioClip bgmClip))
+        if (currentBGMTrack == targetScene) return;
+    
+        // 타겟 씬에 맞는 BGM 재생
+        if (sceneBGMMap.TryGetValue(targetScene, out AudioClip bgmClip))
         {
             if (bgmClip != null)
             {
                 SafeSoundManager?.PlayBGM(bgmClip, true, 1.5f);
-                currentBGMTrack = sceneName;
+                currentBGMTrack = targetScene;
             }
         }
     }
 
-    #region 배경음 제어
-    
-    public void PlayHousingBackgroundMusic()
-    {
-        
-    }
-    
-    #endregion
-
     #region 효과음 제어
     
     // 게임 오버 시 호출
@@ -166,12 +202,31 @@ public partial class GameManager
         SafeSoundManager?.PlaySFX("Typing");
     }
     
+    public void PlayErrorSound()
+    {
+        SafeSoundManager?.PlaySFX("Error");
+    }
+
+    public void PlayPopupSound()
+    {
+        SafeSoundManager?.PlaySFX("Popup");
+    }
+
+    public void PlayLevelUpSound()
+    {
+        SafeSoundManager?.PlaySFX("LevelUp");
+    }
+    
     #endregion
 
     #region 상호작용 패널 효과음
 
     public void PlayInteractionSound(ActionType actionType)
     {
+        // 배경음 중지 (페이드아웃)
+        SafeSoundManager?.StopBGM(true, 0.5f);
+    
+        // 효과음 재생
         switch (actionType)
         {
             case ActionType.Sleep:
@@ -191,6 +246,94 @@ public partial class GameManager
                 break;
         }
     }
+    
+    // 상호작용 효과음 종료
+    public void StopInteractionSound(ActionType actionType, float fadeTime = 0.5f)
+    {
+        string sfxName = "";
+    
+        switch (actionType)
+        {
+            case ActionType.Sleep:
+                sfxName = "Sleeping";
+                break;
+            case ActionType.Work:
+                sfxName = "Work";
+                break;
+            case ActionType.Dungeon:
+                sfxName = "Dungeon";
+                break;
+            case ActionType.Eat:
+                sfxName = "Eating";
+                break;
+            case ActionType.Housework:
+                sfxName = "Housework";
+                break;
+        }
+    
+        if (!string.IsNullOrEmpty(sfxName))
+        {
+            SafeSoundManager?.FadeOutSFXByName(sfxName, fadeTime);
+            
+            // 배경음 재개
+            if (wasPlayingBGM && previousBGMClip != null)
+            {
+                StartCoroutine(FadeOutAndPlayBGM(sfxName, fadeTime));
+            }
+        }
+    }
+    
+    // 효과음 페이드아웃 후 배경음 재생 코루틴
+    private IEnumerator FadeOutAndPlayBGM(string sfxName, float fadeTime)
+    {
+        // 효과음 페이드아웃을 위한 시간 대기
+        yield return new WaitForSeconds(fadeTime);
+    
+        // Housing BGM 재생
+        if (housingBGM != null)
+        {
+            SafeSoundManager?.PlayBGM(housingBGM, true, 0.5f);
+            currentBGMTrack = "Housing";
+        }
+    }
 
     #endregion
+    
+    #region 플레이어 전투 효과음 제어
+
+    public void PlayHousingFootstepSound()
+    {
+        SafeSoundManager?.PlaySFX("HousingFootstep");
+    }
+
+    public void PlayDungeonFootstepSound()
+    {
+        SafeSoundManager?.PlaySFX("DungeonFootstep");
+    }
+
+    public void PlayPlayerAttackSound()
+    {
+        SafeSoundManager?.PlaySFX("PlayerAttack");
+    }
+
+    #endregion
+
+    #region 몬스터 전투 효과음 제어
+
+    public void PlayExplosionSound()
+    {
+        SafeSoundManager?.PlaySFX("Explosion");
+    }
+
+    public void PlayCutSound()
+    {
+        SafeSoundManager?.PlaySFX("Cut");
+    }
+
+    public void PlayBeamSound()
+    {
+        SafeSoundManager?.PlaySFX("Beam");
+    }
+    
+    #endregion
 }
\ No newline at end of file
diff --git a/Assets/Scripts/Common/SoundManager.cs b/Assets/Scripts/Common/SoundManager.cs
index 31c9713b..d3e04005 100644
--- a/Assets/Scripts/Common/SoundManager.cs
+++ b/Assets/Scripts/Common/SoundManager.cs
@@ -176,6 +176,38 @@ public class SoundManager : Singleton<SoundManager>
         return sfxSource;
     }
     
+    // 특정 이름의 효과음을 모두 페이드아웃
+    public void FadeOutSFXByName(string clipName, float fadeTime = 0.5f)
+    {
+        if (string.IsNullOrEmpty(clipName)) return;
+    
+        foreach (var source in sfxSources)
+        {
+            if (source.isPlaying && source.clip != null && 
+                source.clip == audioClips.GetValueOrDefault(clipName))
+            {
+                StartCoroutine(FadeOutSFXCoroutine(source, fadeTime));
+            }
+        }
+    }
+    
+    // 효과음 페이드아웃 코루틴
+    private IEnumerator FadeOutSFXCoroutine(AudioSource sfxSource, float fadeTime)
+    {
+        float startVolume = sfxSource.volume;
+        float time = 0;
+    
+        while (time < fadeTime)
+        {
+            sfxSource.volume = Mathf.Lerp(startVolume, 0, time / fadeTime);
+            time += Time.deltaTime;
+            yield return null;
+        }
+    
+        sfxSource.Stop();
+        sfxSource.volume = sfxVolume; // 원래 볼륨으로 복원
+    }
+    
     // 모든 효과음을 정지
     public void StopAllSFX()
     {
diff --git a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error3.wav b/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error3.wav
deleted file mode 100644
index ecc8fa89..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error3.wav	
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
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deleted file mode 100644
index 2d258e6d..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/Error4.wav	
+++ /dev/null
@@ -1,3 +0,0 @@
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deleted file mode 100644
index 385d3597..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/GenericNotification1.wav	
+++ /dev/null
@@ -1,3 +0,0 @@
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deleted file mode 100644
index 813f0539..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/GenericNotification4.wav	
+++ /dev/null
@@ -1,3 +0,0 @@
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diff --git a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification1.wav b/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification1.wav
deleted file mode 100644
index b5765978..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification1.wav	
+++ /dev/null
@@ -1,3 +0,0 @@
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diff --git a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification1.wav.meta b/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification1.wav.meta
deleted file mode 100644
index 539bb626..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification1.wav.meta	
+++ /dev/null
@@ -1,22 +0,0 @@
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diff --git a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification2.wav b/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification2.wav
deleted file mode 100644
index 9af9621c..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification2.wav	
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
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deleted file mode 100644
index ab87d6c8..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification2.wav.meta	
+++ /dev/null
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diff --git a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification3.wav b/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification3.wav
deleted file mode 100644
index 354d135a..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification3.wav	
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@@ -1,3 +0,0 @@
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deleted file mode 100644
index f308abaa..00000000
--- a/Assets/StoreAssets/AllOfSound/Cyberleaf - Modern UI SFX/AlertsAndNotifications/SciFiNotification3.wav.meta	
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deleted file mode 100644
index f4ce574a..00000000
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