DEG-165 폴더 정리

This commit is contained in:
99jamin 2025-05-14 16:22:19 +09:00
parent a1eef9ef8d
commit f900b17f1f
47 changed files with 15 additions and 140 deletions

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Assets/KJM/KJM.unity (Stored with Git LFS)

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Random = UnityEngine.Random;
/// <summary>
/// 테스트용 임시 클래스
/// </summary>
public class TestScript : MonoBehaviour,ISaveable
{
//던전
// private int attackPowerLevel;
// private int attackSpeedLevel;
// private int heartLevel;
// private int moveSpeedLevel;
// private int dashCoolDownLevel;
private int stageLevel;
//일상
private float time;
private int currentDay;
private float health;
private float reputation;
private int mealCount;
private int houseworkCount;
/// <summary>
/// 스탯값 랜덤 변화
/// </summary>
public void ChangeValue()
{
float floatValue = Random.Range(0f, 2f);
int intValue = Random.Range(0, 10);
// attackPowerLevel = intValue;
// attackSpeedLevel = intValue;
// heartLevel = intValue;
// moveSpeedLevel = intValue;
//stageLevel = intValue;
// time = floatValue;
// currentDay = intValue;
// health = floatValue;
// reputation = floatValue;
mealCount = intValue;
houseworkCount = intValue;
Debug.Log("ChangeValue : " + floatValue);
}
/// <summary>
/// 인터페이스 함수1, 데이터 불러오기
/// </summary>
/// <param name="save"></param>
public void ApplySaveData(Save save)
{
if (save?.dungeonSave != null)
{
// attackPowerLevel = save.dungeonSave.attackPowerLevel;
// attackSpeedLevel = save.dungeonSave.attackSpeedLevel;
// heartLevel = save.dungeonSave.heartLevel;
// moveSpeedLevel = save.dungeonSave.moveSpeedLevel;
// dashCoolDownLevel = save.dungeonSave.dashCoolDownLevel;
//stageLevel = save.dungeonSave.stageLevel;
}
if (save?.homeSave != null)
{
// time = save.homeSave.time;
// currentDay = save.homeSave.currentDay;
// health = save.homeSave.health;
// reputation = save.homeSave.reputation;
//mealCount = save.homeSave.mealCount;
//houseworkCount = save.homeSave.houseworkCount;
Debug.Log("ApplySaveData : " + reputation);
}
}
/// <summary>
/// 인터페이스 함수2, 데이터 전달
/// </summary>
/// <returns></returns>
public Save ExtractSaveData()
{
return new Save
{
dungeonSave = new DungeonSave()
{
// attackPowerLevel = this.attackPowerLevel,
// attackSpeedLevel = this.attackSpeedLevel,
// heartLevel = this.heartLevel,
// moveSpeedLevel = this.moveSpeedLevel,
// dashCoolDownLevel = this.dashCoolDownLevel,
//stageLevel = this.stageLevel,
},
homeSave = new HomeSave
{
// time = this.time,
// currentDay = this.currentDay,
// health = this.health,
// reputation = this.reputation,
//mealCount = this.mealCount,
//houseworkCount = this.houseworkCount
}
};
}
/// <summary>
/// 씬 전환 테스트용 함수
/// </summary>
public void SceneChange()
{
SceneManager.LoadScene("Main");
}
}

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