[fix] 마법사 스펠 애니메이션, SFX 타이밍 조정
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@ -280,13 +280,13 @@ public class CasterDemonController : EnemyController
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// 1. 시전 애니메이션
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// 1. 시전 애니메이션
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transform.LookAt(aimPosition);
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transform.LookAt(aimPosition);
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SetAnimation(Cast);
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SetAnimation(Cast);
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SFXPlayer(slowFieldSound);
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// 2. 장판 생성과 세팅
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// 2. 장판 생성과 세팅
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var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z);
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var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z);
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var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
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var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
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warning.SetEffect(SlowFieldEffectData, null, null);
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warning.SetEffect(SlowFieldEffectData, () => { SFXPlayer(slowFieldSound);}, null);
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// 3. 짧은 텀 후 끝내기
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// 3. 짧은 텀 후 끝내기
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yield return Wait.For(1f);
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yield return Wait.For(1f);
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@ -294,13 +294,10 @@ public class CasterDemonController : EnemyController
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private IEnumerator KnockbackSpell()
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private IEnumerator KnockbackSpell()
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{
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{
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// 시전 애니메이션
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SetAnimation(Spin);
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SFXPlayer(spinSound);
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// 넉백 발생
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var knockback = Instantiate(chariotWarning, transform).GetComponent<MagicAoEField>();
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var knockback = Instantiate(chariotWarning, transform).GetComponent<MagicAoEField>();
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knockback.SetEffect(KnockbackData, null, null, DebuffType.Knockback.ToString());
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knockback.SetEffect(KnockbackData, ()=>{
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SetAnimation(Spin);
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SFXPlayer(spinSound);}, null, DebuffType.Knockback.ToString());
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yield return Wait.For(1f);
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yield return Wait.For(1f);
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}
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}
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