[fix] 마법사 몬스터 매직 미사일이 너무 높아 플레이어를 감지하지 못하는 이슈

- 매직미사일 발사 높이 조정
- 매직미사일 플레이어 감지 물리 연산으로 변경

JIRA ISSUE DEG-150
This commit is contained in:
fiore 2025-05-13 10:50:47 +09:00
parent 6938b246dc
commit fc2f18d9cb
4 changed files with 29 additions and 18 deletions

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Assets/JYY/Prefabs/Alien Big Blink.prefab (Stored with Git LFS)

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@ -26,6 +26,9 @@ public class BulletBase : MonoBehaviour
// 내부용
private Vector3 _direction = Vector3.forward;
private float _timer;
private Vector3 _prevPosition;
[SerializeField] private LayerMask _targetLayer;
public virtual void Initialize(BulletData bulletData)
{
@ -40,31 +43,41 @@ public class BulletBase : MonoBehaviour
transform.rotation = Quaternion.LookRotation(_direction);
_timer = 0f;
_prevPosition = transform.position;
}
private void Update()
{
// 1) 이동
transform.position += _direction * (_speed * Time.deltaTime);
float moveDist = _speed * Time.deltaTime;
// 2) 수명 카운트
// 1) Raycast 충돌 검사
if (Physics.Raycast(_prevPosition, _direction, out RaycastHit hit, moveDist, _targetLayer))
{
// 닿은 지점으로 이동
transform.position = hit.point;
OnBulletHit(hit);
return;
}
// 2) 실제 이동
transform.position += _direction * moveDist;
_prevPosition = transform.position;
// 3) 수명 검사
_timer += Time.deltaTime;
if (_timer >= _lifeTime)
{
DestroyBullet();
}
}
private void OnTriggerEnter(Collider other)
private void OnBulletHit(RaycastHit hit)
{
// TODO: 주인공 캐릭터를 찾는 로직 추가 필요
// 주인공 스크립트를 찾아 처리할 것.
var character = other.GetComponent<CharacterBase>();
if (character != null)
PlayerController playerController = hit.transform.GetComponent<PlayerController>();
Debug.Log(hit.transform.name);
if (playerController != null)
{
character.TakeDamage(_damage);
DestroyBullet();
playerController.TakeDamage(_damage);
}
DestroyBullet();
}
protected virtual void DestroyBullet()

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@ -5,8 +5,6 @@ using Random = UnityEngine.Random;
public class CasterDemonController : EnemyController
{
// Animation
public static readonly int Cast = Animator.StringToHash("Cast");
public static readonly int Flee = Animator.StringToHash("Flee");