DEG-140 [feat] 일시정지 기능 추가
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Assets/KSH/ReDungeon.unity
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Assets/KSH/ReDungeon.unity
(Stored with Git LFS)
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@ -13,11 +13,21 @@ public class MenuPanelController : PanelController
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popupPanel.GetComponent<PopupPanelController>().Show("정말 나가시겠습니까?",
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() =>
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{
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//todo: 메인으로 가거나 하우징 으로 감
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GameManager.Instance.ResumeGame();
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if (SceneManager.GetActiveScene().name == "ReDungeon")
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{
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GameManager.Instance.ChangeToHomeScene();
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}
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if (SceneManager.GetActiveScene().name == "ReHousing")
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{
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//todo: 메인화면
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}
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},
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() =>
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{
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//todo: 게임재개
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GameManager.Instance.ResumeGame();
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});
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}
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@ -29,6 +39,7 @@ public class MenuPanelController : PanelController
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public void OnClickBackButton()
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{
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GameManager.Instance.ResumeGame();
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Hide();
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}
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}
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@ -20,7 +20,7 @@ public class PanelController : MonoBehaviour
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public void Show()
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{
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if (_canvasGroup == null) return;
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_canvasGroup.DOFade(1, 0.5f);
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_canvasGroup.DOFade(1, 0.5f).SetUpdate(true);
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}
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public void Hide(bool doDestroy = true)
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@ -6,7 +6,7 @@ public class PauseButton : MonoBehaviour
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{
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public void OnClicked()
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{
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//todo: 게임 일시정지 필요
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GameManager.Instance.PauseGame();
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var menuPanel = GameManager.Instance.PanelManager.GetPanel("MenuPanel");
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menuPanel.GetComponent<MenuPanelController>().Show();
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}
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@ -62,6 +62,17 @@ public partial class GameManager : Singleton<GameManager>
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}
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}
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//일시 정지
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public void PauseGame()
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{
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Time.timeScale = 0;
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}
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public void ResumeGame()
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{
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Time.timeScale = 1;
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}
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public void ChangeToGameScene()
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{
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SceneManager.LoadScene("ReDungeon"); // 던전 Scene
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