DEG-140 [feat] 일시정지 기능 추가

This commit is contained in:
Lim0_C 2025-05-12 14:09:45 +09:00
parent 89817f95a1
commit fe521317c1
5 changed files with 28 additions and 6 deletions

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Assets/KSH/ReDungeon.unity (Stored with Git LFS)

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@ -13,11 +13,21 @@ public class MenuPanelController : PanelController
popupPanel.GetComponent<PopupPanelController>().Show("정말 나가시겠습니까?",
() =>
{
//todo: 메인으로 가거나 하우징 으로 감
GameManager.Instance.ResumeGame();
if (SceneManager.GetActiveScene().name == "ReDungeon")
{
GameManager.Instance.ChangeToHomeScene();
}
if (SceneManager.GetActiveScene().name == "ReHousing")
{
//todo: 메인화면
}
},
() =>
{
//todo: 게임재개
GameManager.Instance.ResumeGame();
});
}
@ -29,6 +39,7 @@ public class MenuPanelController : PanelController
public void OnClickBackButton()
{
GameManager.Instance.ResumeGame();
Hide();
}
}

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@ -20,7 +20,7 @@ public class PanelController : MonoBehaviour
public void Show()
{
if (_canvasGroup == null) return;
_canvasGroup.DOFade(1, 0.5f);
_canvasGroup.DOFade(1, 0.5f).SetUpdate(true);
}
public void Hide(bool doDestroy = true)

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@ -6,7 +6,7 @@ public class PauseButton : MonoBehaviour
{
public void OnClicked()
{
//todo: 게임 일시정지 필요
GameManager.Instance.PauseGame();
var menuPanel = GameManager.Instance.PanelManager.GetPanel("MenuPanel");
menuPanel.GetComponent<MenuPanelController>().Show();
}

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@ -62,6 +62,17 @@ public partial class GameManager : Singleton<GameManager>
}
}
//일시 정지
public void PauseGame()
{
Time.timeScale = 0;
}
public void ResumeGame()
{
Time.timeScale = 1;
}
public void ChangeToGameScene()
{
SceneManager.LoadScene("ReDungeon"); // 던전 Scene