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No commits in common. "41e047be403707b02e5673d11b01cd83a7f80fbf" and "19bf97bfb21a776c6493ca4d98102df982892fae" have entirely different histories.

3 changed files with 1 additions and 13 deletions

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@ -22,14 +22,6 @@ public class InteractionController : MonoBehaviour
PlayerStats.Instance.SetHousingCanvasController(housingCanvasController);
}
/// <summary>
/// 출근 후 돌발 이벤트 발생을 위한 구독 취소
/// </summary>
public void ReSetAfterWorkEvent()
{
PlayerStats.Instance.OnWorked -= SuddenAfterWorkEventHappen;
}
// 상호작용 가능한 사물 범위에 들어올 때
private void OnTriggerEnter(Collider other)
{

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@ -13,7 +13,7 @@ public enum AfterWorkEventType
public static class HousingConstants
{
//돌발 이벤트 확률 계산
public static int AFTER_WORK_DENOMINATOR = 4;
public static int AFTER_WORK_DENOMINATOR = 2;
//돌발 이벤트 보여줄 시간
public static float SUDDENEVENT_IAMGE_SHOW_TIME = 4.0f;
//전환효과(Switching) 패널 애니메이션 시간

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@ -102,10 +102,6 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
public void ChangeToGameScene()
{
tryStageCount++; // 던전 시도 횟수 증가
InteractionController interactionController = FindObjectOfType<InteractionController>();
interactionController.ReSetAfterWorkEvent();
var switchingPanel = PanelManager.GetPanel("SwitchingPanel").GetComponent<SwitchingPanelController>();
switchingPanel.FadeAndSceneLoad("ReDungeon"); // 던전 Scene
HandleSceneAudio("Dungeon");