Compare commits
No commits in common. "be0193573aadd8984c55aafea8444e46177e2b2e" and "03ce0ce3471bffe19415ce3b8686ca38b839f01a" have entirely different histories.
be0193573a
...
03ce0ce347
13
.idea/.idea.Degulleo/.idea/.gitignore
generated
vendored
13
.idea/.idea.Degulleo/.idea/.gitignore
generated
vendored
@ -1,13 +0,0 @@
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|||||||
# 디폴트 무시된 파일
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||||||
/shelf/
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||||||
/workspace.xml
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||||||
# Rider에서 무시된 파일
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||||||
/.idea.Degulleo.iml
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||||||
/contentModel.xml
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||||||
/modules.xml
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||||||
/projectSettingsUpdater.xml
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||||||
# 에디터 기반 HTTP 클라이언트 요청
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||||||
/httpRequests/
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|
||||||
# Datasource local storage ignored files
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|
||||||
/dataSources/
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|
||||||
/dataSources.local.xml
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4
.idea/.idea.Degulleo/.idea/encodings.xml
generated
4
.idea/.idea.Degulleo/.idea/encodings.xml
generated
@ -1,4 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project version="4">
|
|
||||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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|
||||||
</project>
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|
8
.idea/.idea.Degulleo/.idea/indexLayout.xml
generated
8
.idea/.idea.Degulleo/.idea/indexLayout.xml
generated
@ -1,8 +0,0 @@
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|||||||
<?xml version="1.0" encoding="UTF-8"?>
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|
||||||
<project version="4">
|
|
||||||
<component name="UserContentModel">
|
|
||||||
<attachedFolders />
|
|
||||||
<explicitIncludes />
|
|
||||||
<explicitExcludes />
|
|
||||||
</component>
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|
||||||
</project>
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|
6
.idea/.idea.Degulleo/.idea/vcs.xml
generated
6
.idea/.idea.Degulleo/.idea/vcs.xml
generated
@ -1,6 +0,0 @@
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|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<project version="4">
|
|
||||||
<component name="VcsDirectoryMappings">
|
|
||||||
<mapping directory="" vcs="Git" />
|
|
||||||
</component>
|
|
||||||
</project>
|
|
BIN
Assets/JAY/Animation/GetHit.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/GetHit.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e5e300b40f91e7746956016cd1a33da6
|
|
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|
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externalObjects: {}
|
|
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mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animator/PlayerController.controller
(Stored with Git LFS)
BIN
Assets/JAY/Animator/PlayerController.controller
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Character Test Scene.unity
(Stored with Git LFS)
BIN
Assets/JAY/Character Test Scene.unity
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Image/red_splatter.png
(Stored with Git LFS)
BIN
Assets/JAY/Image/red_splatter.png
(Stored with Git LFS)
Binary file not shown.
@ -1,127 +0,0 @@
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|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1020bfc1c110a2e47a7f4eda301bd3db
|
|
||||||
TextureImporter:
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|
||||||
internalIDToNameTable: []
|
|
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externalObjects: {}
|
|
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serializedVersion: 13
|
|
||||||
mipmaps:
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|
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|
|
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|
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sRGBTexture: 1
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|
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linearTexture: 0
|
|
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fadeOut: 0
|
|
||||||
borderMipMap: 0
|
|
||||||
mipMapsPreserveCoverage: 0
|
|
||||||
alphaTestReferenceValue: 0.5
|
|
||||||
mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
||||||
bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
||||||
externalNormalMap: 0
|
|
||||||
heightScale: 0.25
|
|
||||||
normalMapFilter: 0
|
|
||||||
flipGreenChannel: 0
|
|
||||||
isReadable: 0
|
|
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streamingMipmaps: 0
|
|
||||||
streamingMipmapsPriority: 0
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|
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vTOnly: 0
|
|
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ignoreMipmapLimit: 0
|
|
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grayScaleToAlpha: 0
|
|
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generateCubemap: 6
|
|
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cubemapConvolution: 0
|
|
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seamlessCubemap: 0
|
|
||||||
textureFormat: 1
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|
||||||
maxTextureSize: 2048
|
|
||||||
textureSettings:
|
|
||||||
serializedVersion: 2
|
|
||||||
filterMode: 1
|
|
||||||
aniso: 1
|
|
||||||
mipBias: 0
|
|
||||||
wrapU: 1
|
|
||||||
wrapV: 1
|
|
||||||
wrapW: 0
|
|
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nPOTScale: 0
|
|
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lightmap: 0
|
|
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compressionQuality: 50
|
|
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spriteMode: 1
|
|
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spriteExtrude: 1
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spriteMeshType: 1
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|
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alignment: 0
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|
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spritePivot: {x: 0.5, y: 0.5}
|
|
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spritePixelsToUnits: 100
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|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
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spriteGenerateFallbackPhysicsShape: 1
|
|
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alphaUsage: 1
|
|
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alphaIsTransparency: 1
|
|
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spriteTessellationDetail: -1
|
|
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textureType: 8
|
|
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textureShape: 1
|
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singleChannelComponent: 0
|
|
||||||
flipbookRows: 1
|
|
||||||
flipbookColumns: 1
|
|
||||||
maxTextureSizeSet: 0
|
|
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compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
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ignorePngGamma: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
swizzle: 50462976
|
|
||||||
cookieLightType: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
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||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
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textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Standalone
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
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||||||
buildTarget: Android
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|
||||||
maxTextureSize: 2048
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|
||||||
resizeAlgorithm: 0
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|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
ignorePlatformSupport: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
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|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
nameFileIdTable: {}
|
|
||||||
mipmapLimitGroupName:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: f85f06ffdab841aba19658d505e1a75a
|
|
||||||
timeCreated: 1745899456
|
|
@ -1,41 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class CameraShake : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private float shakeDuration = 0.2f;
|
|
||||||
[SerializeField] private float shakeMagnitude = 0.1f;
|
|
||||||
|
|
||||||
private Vector3 initialLocalPosition;
|
|
||||||
private Coroutine shakeCoroutine;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
initialLocalPosition = transform.localPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Shake()
|
|
||||||
{
|
|
||||||
if (shakeCoroutine != null)
|
|
||||||
{
|
|
||||||
StopCoroutine(shakeCoroutine);
|
|
||||||
}
|
|
||||||
shakeCoroutine = StartCoroutine(ShakeRoutine());
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator ShakeRoutine()
|
|
||||||
{
|
|
||||||
float elapsed = 0f;
|
|
||||||
|
|
||||||
while (elapsed < shakeDuration)
|
|
||||||
{
|
|
||||||
Vector3 randomPoint = Random.insideUnitSphere * shakeMagnitude;
|
|
||||||
transform.localPosition = initialLocalPosition + randomPoint;
|
|
||||||
|
|
||||||
elapsed += Time.deltaTime;
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
transform.localPosition = initialLocalPosition;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 84537ad9e9c54885bdc75a1cd0e7a1df
|
|
||||||
timeCreated: 1745902439
|
|
@ -1,48 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class PlayerHitEffectController : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] private Image hitFlashImage;
|
|
||||||
private float flashDuration = 0.7f;
|
|
||||||
private Color flashColor = new Color(1, 0, 0, 0.7f); // 반투명 빨간색
|
|
||||||
|
|
||||||
private Coroutine flashCoroutine;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
hitFlashImage.color = Color.clear; // 처음에는 투명함
|
|
||||||
}
|
|
||||||
|
|
||||||
public void PlayHitEffect()
|
|
||||||
{
|
|
||||||
if (flashCoroutine != null)
|
|
||||||
{
|
|
||||||
StopCoroutine(flashCoroutine);
|
|
||||||
}
|
|
||||||
flashCoroutine = StartCoroutine(FlashRoutine());
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator FlashRoutine()
|
|
||||||
{
|
|
||||||
// 일단 바로 최대 알파로 세팅
|
|
||||||
hitFlashImage.color = flashColor;
|
|
||||||
|
|
||||||
float timer = 0f;
|
|
||||||
while (timer < flashDuration)
|
|
||||||
{
|
|
||||||
timer += Time.deltaTime;
|
|
||||||
|
|
||||||
// 알파만 줄이기
|
|
||||||
Color c = flashColor;
|
|
||||||
c.a = Mathf.Lerp(flashColor.a, 0, timer / flashDuration);
|
|
||||||
hitFlashImage.color = c;
|
|
||||||
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
hitFlashImage.color = Color.clear;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,3 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 0d7446d96b0c4470b42ee010cbbd809f
|
|
||||||
timeCreated: 1745899493
|
|
@ -1,7 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEditor.TextCore.Text;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public enum PlayerState { None, Idle, Move, Win, Hit, Dead }
|
public enum PlayerState { None, Idle, Move, Win, Hit, Dead }
|
||||||
@ -11,10 +10,8 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
// 외부 접근 가능 변수
|
// 외부 접근 가능 변수
|
||||||
[Header("Attach Points")]
|
[Header("Attach Points")]
|
||||||
[SerializeField] private Transform rightHandTransform;
|
[SerializeField] private Transform rightHandTransform;
|
||||||
[SerializeField] private CameraShake cameraShake;
|
|
||||||
|
|
||||||
// 내부에서만 사용하는 변수
|
// 내부에서만 사용하는 변수
|
||||||
private PlayerHitEffectController hitEffectController;
|
|
||||||
private CharacterController _characterController;
|
private CharacterController _characterController;
|
||||||
private bool _isBattle;
|
private bool _isBattle;
|
||||||
private GameObject weapon;
|
private GameObject weapon;
|
||||||
@ -55,9 +52,25 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
|
|
||||||
hitEffectController = GetComponentInChildren<PlayerHitEffectController>();
|
// 상태 초기화
|
||||||
|
_playerStateIdle = new PlayerStateIdle();
|
||||||
|
_playerStateMove = new PlayerStateMove();
|
||||||
|
_playerStateWin = new PlayerStateWin();
|
||||||
|
_playerStateDead = new PlayerStateDead();
|
||||||
|
|
||||||
|
_playerStates = new Dictionary<PlayerState, IPlayerState>
|
||||||
|
{
|
||||||
|
{ PlayerState.Idle, _playerStateIdle },
|
||||||
|
{ PlayerState.Move, _playerStateMove },
|
||||||
|
{ PlayerState.Win, _playerStateWin },
|
||||||
|
{ PlayerState.Dead, _playerStateDead },
|
||||||
|
};
|
||||||
|
|
||||||
|
_attackAction = new PlayerActionAttack();
|
||||||
|
_actionDash = new PlayerActionDash();
|
||||||
|
|
||||||
PlayerInit();
|
PlayerInit();
|
||||||
|
|
||||||
SwitchBattleMode();
|
SwitchBattleMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -78,6 +91,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
// 공격 입력 처리
|
// 공격 입력 처리
|
||||||
if (Input.GetKeyDown(KeyCode.X) && (_currentAction == null || !_currentAction.IsActive)
|
if (Input.GetKeyDown(KeyCode.X) && (_currentAction == null || !_currentAction.IsActive)
|
||||||
&& (CurrentState != PlayerState.Win && CurrentState != PlayerState.Dead)) {
|
&& (CurrentState != PlayerState.Win && CurrentState != PlayerState.Dead)) {
|
||||||
|
Debug.Log("X 버튼 Down 됨");
|
||||||
StartAttackAction();
|
StartAttackAction();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,36 +101,11 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
_currentAction.UpdateAction();
|
_currentAction.UpdateAction();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
|
||||||
{
|
|
||||||
OnGetHit -= TakeDamage;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region 초기화 관련
|
#region 초기화 관련
|
||||||
|
|
||||||
private void PlayerInit()
|
private void PlayerInit()
|
||||||
{
|
{
|
||||||
// 상태 초기화
|
|
||||||
_playerStateIdle = new PlayerStateIdle();
|
|
||||||
_playerStateMove = new PlayerStateMove();
|
|
||||||
_playerStateWin = new PlayerStateWin();
|
|
||||||
_playerStateDead = new PlayerStateDead();
|
|
||||||
|
|
||||||
_playerStates = new Dictionary<PlayerState, IPlayerState>
|
|
||||||
{
|
|
||||||
{ PlayerState.Idle, _playerStateIdle },
|
|
||||||
{ PlayerState.Move, _playerStateMove },
|
|
||||||
{ PlayerState.Win, _playerStateWin },
|
|
||||||
{ PlayerState.Dead, _playerStateDead },
|
|
||||||
};
|
|
||||||
|
|
||||||
_attackAction = new PlayerActionAttack();
|
|
||||||
_actionDash = new PlayerActionDash();
|
|
||||||
|
|
||||||
OnGetHit -= TakeDamage;
|
|
||||||
OnGetHit += TakeDamage;
|
|
||||||
|
|
||||||
SetState(PlayerState.Idle);
|
SetState(PlayerState.Idle);
|
||||||
|
|
||||||
InstantiateWeapon();
|
InstantiateWeapon();
|
||||||
@ -193,6 +182,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
if (_weaponController.IsAttacking) return; // 이미 공격 중이면 실행 안함
|
if (_weaponController.IsAttacking) return; // 이미 공격 중이면 실행 안함
|
||||||
|
|
||||||
if (_currentAction == _attackAction) {
|
if (_currentAction == _attackAction) {
|
||||||
|
Debug.Log($"Attack True");
|
||||||
_attackAction.EnableCombo();
|
_attackAction.EnableCombo();
|
||||||
_weaponController.AttackStart();
|
_weaponController.AttackStart();
|
||||||
}
|
}
|
||||||
@ -201,6 +191,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
public void SetAttackComboFalse()
|
public void SetAttackComboFalse()
|
||||||
{
|
{
|
||||||
if (_currentAction == _attackAction) {
|
if (_currentAction == _attackAction) {
|
||||||
|
Debug.Log($"Attack False");
|
||||||
// 이벤트 중복 호출? 공격 종료 시 SetAttackComboFalse가 아니라 ~True로 끝나서 오류 발생. (공격 안하는 상태여도 공격으로 판정됨)
|
// 이벤트 중복 호출? 공격 종료 시 SetAttackComboFalse가 아니라 ~True로 끝나서 오류 발생. (공격 안하는 상태여도 공격으로 판정됨)
|
||||||
_attackAction.DisableCombo();
|
_attackAction.DisableCombo();
|
||||||
_weaponController.AttackEnd(); // IsAttacking = false로 변경
|
_weaponController.AttackEnd(); // IsAttacking = false로 변경
|
||||||
@ -254,40 +245,4 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 회피 관련
|
|
||||||
|
|
||||||
// TODO: Editor에서 확인하기 위한 임시용
|
|
||||||
public void TakeDamage()
|
|
||||||
{
|
|
||||||
if (CurrentState == PlayerState.Dead) return;
|
|
||||||
|
|
||||||
// 피격 이벤트 재생
|
|
||||||
PlayerHitEffect();
|
|
||||||
|
|
||||||
// 죽었는지 체크
|
|
||||||
if (currentHP <= 0) SetState(PlayerState.Dead);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void TakeDamage(CharacterBase character)
|
|
||||||
{
|
|
||||||
if (character != this) return; // 혹시 다른 애가 맞은 경우 무시
|
|
||||||
if (CurrentState == PlayerState.Dead) return;
|
|
||||||
|
|
||||||
// 피격 이벤트 재생
|
|
||||||
PlayerHitEffect();
|
|
||||||
|
|
||||||
// 죽었는지 체크
|
|
||||||
if (currentHP <= 0) SetState(PlayerState.Dead);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void PlayerHitEffect()
|
|
||||||
{
|
|
||||||
if (_currentAction != _attackAction || !_attackAction.IsActive)
|
|
||||||
PlayerAnimator.SetTrigger("GetHit");
|
|
||||||
hitEffectController.PlayHitEffect();
|
|
||||||
cameraShake.Shake();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
}
|
||||||
|
@ -41,8 +41,8 @@ public class PlayerControllerEditor : Editor
|
|||||||
playerController.SwitchBattleMode();
|
playerController.SwitchBattleMode();
|
||||||
if (GUILayout.Button("Win"))
|
if (GUILayout.Button("Win"))
|
||||||
playerController.SetState(PlayerState.Win);
|
playerController.SetState(PlayerState.Win);
|
||||||
if (GUILayout.Button("Hit"))
|
// if (GUILayout.Button("Hit"))
|
||||||
playerController.TakeDamage();
|
// playerController.SetState(PlayerState.Hit);
|
||||||
if (GUILayout.Button("Dead"))
|
if (GUILayout.Button("Dead"))
|
||||||
playerController.SetState(PlayerState.Dead);
|
playerController.SetState(PlayerState.Dead);
|
||||||
|
|
||||||
|
2761
Assets/StoreAssets/RPG Tiny Hero Duo/Prefab/MaleCharacterPBR.prefab
Normal file
2761
Assets/StoreAssets/RPG Tiny Hero Duo/Prefab/MaleCharacterPBR.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,6 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 264ff5a75e22d3f489e174962ff5f899
|
guid: 2dfbb63c9cdf7504faf4ff26b0581598
|
||||||
folderAsset: yes
|
PrefabImporter:
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
@ -936,11 +936,11 @@ PlayerSettings:
|
|||||||
apiCompatibilityLevel: 6
|
apiCompatibilityLevel: 6
|
||||||
activeInputHandler: 0
|
activeInputHandler: 0
|
||||||
windowsGamepadBackendHint: 0
|
windowsGamepadBackendHint: 0
|
||||||
cloudProjectId:
|
cloudProjectId: d6cf79ae-9af7-48a0-9630-2e601e15eb4b
|
||||||
framebufferDepthMemorylessMode: 0
|
framebufferDepthMemorylessMode: 0
|
||||||
qualitySettingsNames: []
|
qualitySettingsNames: []
|
||||||
projectName:
|
projectName: Degulleo3D 2025-04-16_10-27-08
|
||||||
organizationId:
|
organizationId: aaniot
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
||||||
legacyClampBlendShapeWeights: 0
|
legacyClampBlendShapeWeights: 0
|
||||||
hmiLoadingImage: {fileID: 0}
|
hmiLoadingImage: {fileID: 0}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user