Compare commits
6 Commits
dfc9b26b95
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9d46d0e61f
Author | SHA1 | Date | |
---|---|---|---|
9d46d0e61f | |||
0b1355f401 | |||
13588aa693 | |||
|
a70eb420a0 | ||
|
c2732adc76 | ||
|
71a904e57e |
13
.idea/.idea.Degulleo3D-main/.idea/.gitignore
generated
vendored
Normal file
13
.idea/.idea.Degulleo3D-main/.idea/.gitignore
generated
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# 디폴트 무시된 파일
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Rider에서 무시된 파일
|
||||
/projectSettingsUpdater.xml
|
||||
/modules.xml
|
||||
/contentModel.xml
|
||||
/.idea.Degulleo3D-main.iml
|
||||
# 에디터 기반 HTTP 클라이언트 요청
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
4
.idea/.idea.Degulleo3D-main/.idea/encodings.xml
generated
Normal file
4
.idea/.idea.Degulleo3D-main/.idea/encodings.xml
generated
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
8
.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml
generated
Normal file
8
.idea/.idea.Degulleo3D-main/.idea/indexLayout.xml
generated
Normal file
@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project version="4">
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||||
<component name="UserContentModel">
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||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
6
.idea/.idea.Degulleo3D-main/.idea/vcs.xml
generated
Normal file
6
.idea/.idea.Degulleo3D-main/.idea/vcs.xml
generated
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
BIN
Assets/JYY/Animator/Alien Big Blink.controller
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/Animator/Alien Big Blink.controller
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JYY/Animator/Alien Big Blink.controller.meta
Normal file
8
Assets/JYY/Animator/Alien Big Blink.controller.meta
Normal file
@ -0,0 +1,8 @@
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8
Assets/JYY/FBX.meta
Normal file
8
Assets/JYY/FBX.meta
Normal file
@ -0,0 +1,8 @@
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|
BIN
Assets/JYY/FBX/Alien Big Blink.FBX
(Stored with Git LFS)
Normal file
BIN
Assets/JYY/FBX/Alien Big Blink.FBX
(Stored with Git LFS)
Normal file
Binary file not shown.
821
Assets/JYY/FBX/Alien Big Blink.FBX.meta
Normal file
821
Assets/JYY/FBX/Alien Big Blink.FBX.meta
Normal file
@ -0,0 +1,821 @@
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|
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|
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|
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|
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||||
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||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
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||||
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||||
parentName: RigPelvis
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||||
position: {x: 0.051634826, y: 0.0016892242, z: 0.30533987}
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||||
rotation: {x: -0.086304605, y: 0.99179584, z: 0.05843866, w: 0.0740105}
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||||
scale: {x: 1.0000002, y: 1.0000004, z: 1}
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||||
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||||
parentName: RigLLeg1
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||||
position: {x: -0.6538624, y: -0.000000019073486, z: 0}
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||||
rotation: {x: -0.018434983, y: 0.17538717, z: 0.22593427, w: 0.9580466}
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||||
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||||
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||||
parentName: RigLLeg2
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||||
position: {x: -0.5683546, y: -0.000000019073486, z: -0.000000009536743}
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||||
rotation: {x: 0.09240671, y: -0.04311982, z: -0.24953544, w: 0.96298176}
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||||
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||||
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||||
parentName: RigPelvis
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||||
position: {x: 0.051634826, y: 0.0016892194, z: -0.3053398}
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||||
rotation: {x: -0.08639588, y: 0.991794, z: -0.058452282, w: -0.07391759}
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||||
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||||
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||||
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||||
position: {x: -0.65386224, y: -0.000000019073486, z: 0}
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||||
rotation: {x: 0.01828421, y: -0.17526388, z: 0.22609359, w: 0.95803446}
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||||
scale: {x: 1, y: 1.0000013, z: 0.99999905}
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||||
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||||
parentName: RigRLeg2
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||||
position: {x: -0.5683547, y: 0.000000019073486, z: -0.000000019073486}
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rotation: {x: -0.09225788, y: 0.043106843, z: -0.24963349, w: 0.96297115}
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||||
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||||
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||||
parentName: RigPelvis
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||||
position: {x: -0.07647369, y: -0.12718806, z: 0.000000024765155}
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||||
rotation: {x: 0.0000035911798, y: 0.000000029802322, z: 0.1337007, w: -0.9910218}
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||||
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||||
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||||
parentName: RigSpine1
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||||
position: {x: -0.2972827, y: 0, z: 0}
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||||
rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302}
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||||
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||||
parentName: RigSpine2
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||||
position: {x: -0.387556, y: 0, z: 0}
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||||
rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646}
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||||
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||||
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||||
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||||
rotation: {x: -0.000000009872604, y: -0.81133366, z: -0.00000013606068, w: -0.58458346}
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||||
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||||
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||||
parentName: RigLArmCollarbone
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||||
position: {x: -0.24199851, y: 0, z: 0}
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||||
rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181}
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||||
scale: {x: 1.0000001, y: 0.9999998, z: 0.99999994}
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||||
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||||
parentName: RigLArm1
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||||
position: {x: -0.48720482, y: -0.000001888275, z: -0.00000061035155}
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||||
rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327}
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||||
scale: {x: 0.9999991, y: 1.0000012, z: 1.0000005}
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||||
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||||
parentName: RigLArm2
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||||
position: {x: -0.47761932, y: -0.0000016975403, z: -0.00000061035155}
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rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614}
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scale: {x: 0.99999905, y: 1, z: 1.0000001}
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||||
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||||
parentName: RigLArmPalm
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||||
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||||
rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326}
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||||
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||||
parentName: RigLArmIndex1
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||||
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||||
rotation: {x: -0.0061460617, y: 0.0049512847, z: 0.037405644, w: 0.99926907}
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||||
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||||
rotation: {x: -0.0051503754, y: 0.00676492, z: 0.11576504, w: 0.99324024}
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||||
parentName: RigLArmPalm
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rotation: {x: -0.000013798473, y: -0.003223565, z: 0.01911012, w: 0.9998122}
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||||
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||||
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||||
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rotation: {x: 0.00039377567, y: 0.00040711559, z: 0.037930228, w: 0.9992803}
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rotation: {x: -0.0012812413, y: 0.00418227, z: 0.115317576, w: 0.9933191}
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
rotation: {x: -0.047793847, y: -0.12774894, z: 0.0931344, w: 0.98626673}
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||||
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||||
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||||
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||||
rotation: {x: 0.033180103, y: -0.22022563, z: 0.18107717, w: 0.9579201}
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||||
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||||
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||||
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||||
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||||
rotation: {x: 0.047796577, y: 0.12774953, z: 0.09313278, w: 0.9862666}
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||||
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||||
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||||
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||||
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||||
rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415}
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||||
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||||
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||||
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||||
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||||
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||||
scale: {x: 1.0000005, y: 1, z: 0.9999992}
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||||
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||||
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||||
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||||
rotation: {x: 0.08798819, y: 0.18995728, z: -0.2682612, w: 0.94032454}
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||||
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||||
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||||
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|
||||
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||||
rotation: {x: -0.18401438, y: 0.28098404, z: -0.076868534, w: -0.93876404}
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||||
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||||
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||||
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|
||||
position: {x: -0.1561139, y: 0.00000015258789, z: 0}
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||||
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||||
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
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||||
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||||
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||||
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||||
rotation: {x: 0.0879866, y: 0.18995786, z: 0.2682615, w: -0.94032454}
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||||
scale: {x: 0.9999997, y: 1.0000001, z: 1.0000015}
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||||
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|
||||
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|
||||
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||||
rotation: {x: 0.000000026636394, y: -0.8113335, z: 0.00000009490729, w: 0.5845836}
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||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
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||||
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||||
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|
||||
position: {x: -0.24199851, y: 0, z: 0}
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||||
rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747}
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||||
scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998}
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||||
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||||
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|
||||
position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577}
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||||
rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416}
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||||
scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
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||||
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|
||||
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|
||||
position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155}
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||||
rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629}
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||||
scale: {x: 1.000001, y: 0.9999996, z: 0.99999994}
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||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921}
|
||||
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
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||||
scale: {x: 1.000001, y: 0.99999976, z: 1}
|
||||
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|
||||
parentName: RigRArmIndex1
|
||||
position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686}
|
||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
|
||||
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
|
||||
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|
||||
parentName: RigRArmIndex2
|
||||
position: {x: -0.14621475, y: -0.00000015258789, z: -0.00000045776366}
|
||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
|
||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
|
||||
- name: RigRArmMiddle1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.44137198, y: -0.00010253906, z: 0.017746143}
|
||||
rotation: {x: 0.00001227855, y: 0.0032224786, z: 0.019110452, w: 0.9998122}
|
||||
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
|
||||
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|
||||
parentName: RigRArmMiddle1
|
||||
position: {x: -0.19211425, y: -0.00000015258789, z: -0.0000007122755}
|
||||
rotation: {x: -0.00041330841, y: -0.00041122365, z: 0.03793019, w: 0.9992803}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
|
||||
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|
||||
parentName: RigRArmMiddle2
|
||||
position: {x: -0.1458392, y: 0, z: -0.00000050008293}
|
||||
rotation: {x: 0.0011144101, y: -0.004212657, z: 0.11531538, w: 0.9933194}
|
||||
scale: {x: 1.000001, y: 0.9999997, z: 1}
|
||||
- name: RigRArmPinky1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.40341452, y: 0.000115966795, z: 0.17729923}
|
||||
rotation: {x: -0.00000056624384, y: 0.003354017, z: 0.015847152, w: 0.9998688}
|
||||
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
|
||||
- name: RigRArmPinky2
|
||||
parentName: RigRArmPinky1
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|
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|
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|
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|
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|
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|
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||||
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|
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|
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|
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|
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|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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||||
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|
||||
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|
||||
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scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
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parentName: RigSpine1
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position: {x: -0.2972827, y: 0, z: 0}
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rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302}
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parentName: RigSpine2
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position: {x: -0.387556, y: 0, z: 0}
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rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646}
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scale: {x: 1, y: 0.9999998, z: 1}
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parentName: RigLArmCollarbone
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position: {x: -0.24199851, y: 0, z: 0}
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rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181}
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parentName: RigLArm1
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rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327}
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scale: {x: 0.9999991, y: 1.0000012, z: 1.0000005}
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parentName: RigLArm2
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rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614}
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scale: {x: 0.99999905, y: 1, z: 1.0000001}
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parentName: RigLArmPalm
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rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326}
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rotation: {x: 0.00039377567, y: 0.00040711559, z: 0.037930228, w: 0.9992803}
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rotation: {x: 0.00000062584877, y: -0, z: 0.021481797, w: 0.9997693}
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scale: {x: 1.000001, y: 0.9999997, z: 1}
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|
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scale: {x: 1.0000036, y: 0.99999976, z: 0.9999967}
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|
||||
parentName: RigRArmThumb1
|
||||
position: {x: -0.21924491, y: 0.00000015258789, z: -0.00000057220456}
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||||
scale: {x: 1.0000012, y: 0.9999994, z: 1.0000017}
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||||
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|
||||
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|
||||
position: {x: -0.1682283, y: 0.00000015258789, z: -0.00000036239624}
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||||
scale: {x: 1.0000011, y: 0.9999969, z: 1.0000023}
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||||
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|
||||
parentName: Alien Big Blink(Clone)
|
||||
position: {x: 0.18593769, y: 0.000000013539717, z: 0.015741296}
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||||
rotation: {x: 0.50000006, y: -0.50000006, z: -0.49999997, w: 0.49999997}
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||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName: RigPelvis
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 1
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|
||||
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|
||||
parentName: RigRArmCollarbone
|
||||
position: {x: -0.24199851, y: 0, z: 0}
|
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scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998}
|
||||
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|
||||
parentName: RigRArm1
|
||||
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||||
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||||
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rotation: {x: 0.01828421, y: -0.17526388, z: 0.22609359, w: 0.95803446}
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||||
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||||
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||||
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||||
parentName: RigPelvis
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||||
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||||
rotation: {x: 0.0000035911798, y: 0.000000029802322, z: 0.1337007, w: -0.9910218}
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||||
parentName: RigSpine1
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position: {x: -0.2972827, y: 0, z: 0}
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rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302}
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||||
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||||
position: {x: -0.387556, y: 0, z: 0}
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rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646}
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||||
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||||
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||||
position: {x: -0.24199851, y: 0, z: 0}
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rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181}
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||||
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parentName: RigLArm1
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rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327}
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rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614}
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rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326}
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rotation: {x: -0.0061460617, y: 0.0049512847, z: 0.037405644, w: 0.99926907}
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rotation: {x: -0.0051503754, y: 0.00676492, z: 0.11576504, w: 0.99324024}
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rotation: {x: 0.00000062584877, y: -0, z: 0.021481797, w: 0.9997693}
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
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||||
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|
||||
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||||
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||||
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
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scale: {x: 1.000001, y: 0.99999976, z: 1}
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||||
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||||
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||||
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||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
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||||
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||||
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||||
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||||
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||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
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||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
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||||
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|
||||
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|
||||
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||||
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||||
scale: {x: 1.000001, y: 0.9999997, z: 1}
|
||||
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|
||||
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|
||||
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||||
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||||
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
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||||
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|
||||
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|
||||
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||||
rotation: {x: -0.00042451004, y: -0.00044025356, z: 0.037765555, w: 0.9992865}
|
||||
scale: {x: 1.000001, y: 0.9999989, z: 0.99999905}
|
||||
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|
||||
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|
||||
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|
||||
rotation: {x: 0.0011145847, y: -0.0042127063, z: 0.11531535, w: 0.9933194}
|
||||
scale: {x: 1.0000021, y: 0.9999987, z: 1.0000004}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.08617187, y: -0.005578155, z: -0.19163635}
|
||||
rotation: {x: -0.3067906, y: -0.3871433, z: -0.05557807, w: 0.86770433}
|
||||
scale: {x: 1.0000036, y: 0.99999976, z: 0.9999967}
|
||||
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|
||||
parentName: RigRArmThumb1
|
||||
position: {x: -0.21924491, y: 0.00000015258789, z: -0.00000057220456}
|
||||
rotation: {x: 0.09846809, y: 0.017227547, z: 0.025147874, w: 0.99467325}
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||||
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|
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||||
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||||
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rotation: {x: 0.01828421, y: -0.17526388, z: 0.22609359, w: 0.95803446}
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||||
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||||
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||||
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||||
parentName: RigPelvis
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||||
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||||
rotation: {x: 0.0000035911798, y: 0.000000029802322, z: 0.1337007, w: -0.9910218}
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||||
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||||
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||||
rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302}
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||||
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||||
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||||
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rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646}
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||||
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||||
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||||
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||||
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rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181}
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||||
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rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327}
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rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614}
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rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326}
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||||
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||||
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||||
rotation: {x: -0.0061460617, y: 0.0049512847, z: 0.037405644, w: 0.99926907}
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||||
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rotation: {x: -0.0051503754, y: 0.00676492, z: 0.11576504, w: 0.99324024}
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rotation: {x: 0.00039377567, y: 0.00040711559, z: 0.037930228, w: 0.9992803}
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rotation: {x: -0.000000029269845, y: -0.0000000059197944, z: -0.10114137, w: -0.99487215}
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rotation: {x: 0.00000062584877, y: -0, z: 0.021481797, w: 0.9997693}
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rotation: {x: 0.000000015020497, y: 0.0000001576849, z: 0.71205443, w: -0.70212436}
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rotation: {x: -0.18222722, y: 0.972557, z: -0.05487082, w: 0.13384858}
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rotation: {x: -0.033170875, y: 0.22022808, z: 0.18107559, w: 0.95792013}
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rotation: {x: -0.047793847, y: -0.12774894, z: 0.0931344, w: 0.98626673}
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rotation: {x: 0.033180103, y: -0.22022563, z: 0.18107717, w: 0.9579201}
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scale: {x: 1, y: 1.0000006, z: 1.0000007}
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rotation: {x: 0.047796577, y: 0.12774953, z: 0.09313278, w: 0.9862666}
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rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415}
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rotation: {x: 0.12570061, y: -0.332106, z: 0.020158336, w: 0.93461156}
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scale: {x: 1.0000005, y: 1, z: 0.9999992}
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||||
position: {x: -0.23903564, y: 0, z: -0.00000015258789}
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rotation: {x: 0.08798819, y: 0.18995728, z: -0.2682612, w: 0.94032454}
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scale: {x: 1.0000008, y: 1.0000002, z: 0.99999964}
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||||
position: {x: -0.40490812, y: 0.3022815, z: -0.14163272}
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||||
rotation: {x: -0.18401438, y: 0.28098404, z: -0.076868534, w: -0.93876404}
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scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
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||||
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||||
parentName: RigFeelerTR1
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||||
position: {x: -0.1561139, y: 0.00000015258789, z: 0}
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||||
rotation: {x: 0.12570046, y: -0.33210588, z: -0.02015841, w: -0.93461156}
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scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
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||||
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||||
parentName: RigFeelerTR2
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||||
position: {x: -0.23903595, y: -0.00000015258789, z: -0.000000114440915}
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||||
rotation: {x: 0.0879866, y: 0.18995786, z: 0.2682615, w: -0.94032454}
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scale: {x: 0.9999997, y: 1.0000001, z: 1.0000015}
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||||
parentName: RigRibcage
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||||
position: {x: -0.08213592, y: 0.000000017285346, z: -0.091075964}
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||||
rotation: {x: 0.000000026636394, y: -0.8113335, z: 0.00000009490729, w: 0.5845836}
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||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
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||||
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||||
parentName: RigRArmCollarbone
|
||||
position: {x: -0.24199851, y: 0, z: 0}
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||||
rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747}
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||||
scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998}
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||||
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||||
parentName: RigRArm1
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||||
position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577}
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||||
rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416}
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||||
scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
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||||
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|
||||
parentName: RigRArm2
|
||||
position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155}
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||||
rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629}
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||||
scale: {x: 1.000001, y: 0.9999996, z: 0.99999994}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921}
|
||||
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
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||||
scale: {x: 1.000001, y: 0.99999976, z: 1}
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||||
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|
||||
parentName: RigRArmIndex1
|
||||
position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686}
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||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
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||||
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
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||||
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|
||||
parentName: RigRArmIndex2
|
||||
position: {x: -0.14621475, y: -0.00000015258789, z: -0.00000045776366}
|
||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
|
||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.44137198, y: -0.00010253906, z: 0.017746143}
|
||||
rotation: {x: 0.00001227855, y: 0.0032224786, z: 0.019110452, w: 0.9998122}
|
||||
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
|
||||
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|
||||
parentName: RigRArmMiddle1
|
||||
position: {x: -0.19211425, y: -0.00000015258789, z: -0.0000007122755}
|
||||
rotation: {x: -0.00041330841, y: -0.00041122365, z: 0.03793019, w: 0.9992803}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
|
||||
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|
||||
parentName: RigRArmMiddle2
|
||||
position: {x: -0.1458392, y: 0, z: -0.00000050008293}
|
||||
rotation: {x: 0.0011144101, y: -0.004212657, z: 0.11531538, w: 0.9933194}
|
||||
scale: {x: 1.000001, y: 0.9999997, z: 1}
|
||||
- name: RigRArmPinky1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.40341452, y: 0.000115966795, z: 0.17729923}
|
||||
rotation: {x: -0.00000056624384, y: 0.003354017, z: 0.015847152, w: 0.9998688}
|
||||
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
|
||||
- name: RigRArmPinky2
|
||||
parentName: RigRArmPinky1
|
||||
position: {x: -0.2302999, y: -0.00000015258789, z: -0.00000087738033}
|
||||
rotation: {x: -0.00042451004, y: -0.00044025356, z: 0.037765555, w: 0.9992865}
|
||||
scale: {x: 1.000001, y: 0.9999989, z: 0.99999905}
|
||||
- name: RigRArmPinky3
|
||||
parentName: RigRArmPinky2
|
||||
position: {x: -0.1458392, y: -0.00000015258789, z: -0.0000004959106}
|
||||
rotation: {x: 0.0011145847, y: -0.0042127063, z: 0.11531535, w: 0.9933194}
|
||||
scale: {x: 1.0000021, y: 0.9999987, z: 1.0000004}
|
||||
- name: RigRArmThumb1
|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.08617187, y: -0.005578155, z: -0.19163635}
|
||||
rotation: {x: -0.3067906, y: -0.3871433, z: -0.05557807, w: 0.86770433}
|
||||
scale: {x: 1.0000036, y: 0.99999976, z: 0.9999967}
|
||||
- name: RigRArmThumb2
|
||||
parentName: RigRArmThumb1
|
||||
position: {x: -0.21924491, y: 0.00000015258789, z: -0.00000057220456}
|
||||
rotation: {x: 0.09846809, y: 0.017227547, z: 0.025147874, w: 0.99467325}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 1.0000017}
|
||||
- name: RigRArmThumb3
|
||||
parentName: RigRArmThumb2
|
||||
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|
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||||
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||||
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||||
parentName: RigRLeg2
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||||
position: {x: -0.5683547, y: 0.000000019073486, z: -0.000000019073486}
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||||
rotation: {x: -0.09225788, y: 0.043106843, z: -0.24963349, w: 0.96297115}
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||||
scale: {x: 0.999999, y: 1.0000004, z: 1.0000007}
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||||
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||||
parentName: RigPelvis
|
||||
position: {x: -0.07647369, y: -0.12718806, z: 0.000000024765155}
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||||
rotation: {x: 0.0000035911798, y: 0.000000029802322, z: 0.1337007, w: -0.9910218}
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||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000005}
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||||
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||||
parentName: RigSpine1
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||||
position: {x: -0.2972827, y: 0, z: 0}
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||||
rotation: {x: -0.0000034585507, y: -0.00000015666926, z: -0.12281003, w: -0.9924302}
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||||
scale: {x: 1, y: 1.0000001, z: 0.99999994}
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||||
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||||
parentName: RigSpine2
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||||
position: {x: -0.387556, y: 0, z: 0}
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||||
rotation: {x: -0.000000059604645, y: 0.00000011920929, z: -0.027331442, w: -0.99962646}
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||||
scale: {x: 1, y: 0.9999998, z: 1}
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||||
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||||
parentName: RigRibcage
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||||
position: {x: -0.08213592, y: 0.0000000166893, z: 0.091075964}
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||||
rotation: {x: -0.000000009872604, y: -0.81133366, z: -0.00000013606068, w: -0.58458346}
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||||
scale: {x: 0.9999998, y: 1.0000001, z: 1}
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||||
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||||
parentName: RigLArmCollarbone
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||||
position: {x: -0.24199851, y: 0, z: 0}
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||||
rotation: {x: 0.052255668, y: -0.13359569, z: 0.008804389, w: 0.9896181}
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||||
scale: {x: 1.0000001, y: 0.9999998, z: 0.99999994}
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||||
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||||
parentName: RigLArm1
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||||
position: {x: -0.48720482, y: -0.000001888275, z: -0.00000061035155}
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||||
rotation: {x: -0.075468495, y: -0.0007002799, z: -0.029776338, w: 0.99670327}
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||||
scale: {x: 0.9999991, y: 1.0000012, z: 1.0000005}
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||||
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||||
parentName: RigLArm2
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||||
position: {x: -0.47761932, y: -0.0000016975403, z: -0.00000061035155}
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||||
rotation: {x: -0.6844312, y: -0.020177424, z: 0.04574246, w: 0.7273614}
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||||
scale: {x: 0.99999905, y: 1, z: 1.0000001}
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||||
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||||
parentName: RigLArmPalm
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||||
position: {x: -0.40316543, y: -0.0001411438, z: 0.17431629}
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||||
rotation: {x: -0.00033128262, y: 0.017547574, z: 0.015667208, w: 0.99972326}
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||||
scale: {x: 0.99999905, y: 1.0000005, z: 1.0000007}
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||||
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||||
parentName: RigLArmIndex1
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||||
position: {x: -0.23051089, y: 0.00000030517577, z: -0.0000008392334}
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||||
rotation: {x: -0.0061460617, y: 0.0049512847, z: 0.037405644, w: 0.99926907}
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||||
scale: {x: 0.9999987, y: 1.000001, z: 1.0000008}
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||||
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||||
parentName: RigLArmIndex2
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||||
position: {x: -0.14621422, y: 0.00000015258789, z: -0.00000047683716}
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||||
rotation: {x: -0.0051503754, y: 0.00676492, z: 0.11576504, w: 0.99324024}
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||||
scale: {x: 0.99999785, y: 1.0000019, z: 1.0000013}
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||||
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||||
parentName: RigLArmPalm
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||||
position: {x: -0.44137156, y: -0.00010162353, z: -0.017749455}
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||||
rotation: {x: -0.000013798473, y: -0.003223565, z: 0.01911012, w: 0.9998122}
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||||
scale: {x: 0.999999, y: 1.0000002, z: 1.0000004}
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||||
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||||
parentName: RigLArmMiddle1
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||||
position: {x: -0.1921139, y: 0.00000030517577, z: -0.0000007140636}
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||||
rotation: {x: 0.00039377567, y: 0.00040711559, z: 0.037930228, w: 0.9992803}
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scale: {x: 0.99999887, y: 1.0000008, z: 1.0000004}
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||||
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||||
parentName: RigLArmMiddle2
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||||
position: {x: -0.14583881, y: 0.00000030517577, z: -0.00000050127505}
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||||
rotation: {x: -0.0012812413, y: 0.00418227, z: 0.115317576, w: 0.9933191}
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||||
scale: {x: 0.999998, y: 1.0000017, z: 1.0000004}
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||||
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||||
parentName: RigLArmPalm
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||||
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rotation: {x: -0.0000005662441, y: -0.0033548512, z: 0.01584692, w: 0.9998688}
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scale: {x: 0.99999905, y: 1.0000002, z: 1.0000004}
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||||
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rotation: {x: 0.0004047824, y: 0.00043676642, z: 0.037765205, w: 0.9992865}
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scale: {x: 0.9999992, y: 1.0000011, z: 1.0000005}
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||||
rotation: {x: -0.0012810896, y: 0.004182263, z: 0.11531765, w: 0.99331903}
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scale: {x: 0.99999815, y: 1.0000015, z: 1.0000004}
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||||
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parentName: RigLArmPalm
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||||
position: {x: -0.08617027, y: -0.005578308, z: 0.19163585}
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||||
rotation: {x: 0.3068138, y: 0.38714728, z: -0.0555728, w: 0.86769456}
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||||
parentName: RigLArmThumb1
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||||
position: {x: -0.2192432, y: 0, z: -0.0000005340576}
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rotation: {x: -0.09848204, y: -0.017226094, z: 0.025143616, w: 0.994672}
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scale: {x: 0.99999946, y: 1.0000012, z: 0.9999996}
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parentName: RigLArmThumb2
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||||
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rotation: {x: -0.068099916, y: -0.052145798, z: -0.035047144, w: 0.9956982}
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scale: {x: 0.9999993, y: 1.0000026, z: 0.9999991}
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||||
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||||
parentName: RigRibcage
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position: {x: -0.08953705, y: 0, z: -1.8189894e-14}
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||||
rotation: {x: -0.000000029269845, y: -0.0000000059197944, z: -0.10114137, w: -0.99487215}
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scale: {x: 1.0000001, y: 1.0000001, z: 1}
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||||
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||||
parentName: RigNecl1
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||||
position: {x: -0.09369674, y: 0, z: 3.6379787e-14}
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||||
rotation: {x: 0.00000062584877, y: -0, z: 0.021481797, w: 0.9997693}
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scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
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position: {x: -0.099432066, y: -0.000000038146972, z: -1.8189894e-14}
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rotation: {x: -0.00000052059124, y: 0.00000012500922, z: 0.010972074, w: 0.99993986}
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scale: {x: 1, y: 0.9999998, z: 1}
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||||
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position: {x: -0.09460968, y: 0.000000076293944, z: 3.6379787e-14}
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||||
rotation: {x: -0.00000008940697, y: -0.00000008940697, z: -0.052253485, w: 0.99863386}
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||||
scale: {x: 1, y: 1, z: 0.9999997}
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||||
parentName: RigHead
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||||
position: {x: -0.27360198, y: 0.057706986, z: -0.000000011235934}
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||||
rotation: {x: 0.000000015020497, y: 0.0000001576849, z: 0.71205443, w: -0.70212436}
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||||
scale: {x: 1.0000004, y: 1.0000006, z: 1.0000004}
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parentName: RigHead
|
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position: {x: -0.120027766, y: 0.29713103, z: 0.13415799}
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||||
rotation: {x: -0.18222722, y: 0.972557, z: -0.05487082, w: 0.13384858}
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scale: {x: 1.0000004, y: 1.0000004, z: 0.9999998}
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parentName: RigFeelerBL1
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||||
position: {x: -0.16890259, y: 0, z: 0.000000076293944}
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rotation: {x: -0.033170875, y: 0.22022808, z: 0.18107559, w: 0.95792013}
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rotation: {x: -0.047793847, y: -0.12774894, z: 0.0931344, w: 0.98626673}
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scale: {x: 1.0000002, y: 0.9999998, z: 1.0000014}
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parentName: RigHead
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||||
position: {x: -0.120027766, y: 0.29713103, z: -0.13415799}
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||||
rotation: {x: -0.18222731, y: 0.97255695, z: 0.054870732, w: -0.13384871}
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scale: {x: 1.0000004, y: 1.0000002, z: 1.0000002}
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||||
position: {x: -0.16890243, y: 0, z: 0}
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rotation: {x: 0.033180103, y: -0.22022563, z: 0.18107717, w: 0.9579201}
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scale: {x: 1, y: 1.0000006, z: 1.0000007}
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||||
position: {x: -0.21272354, y: 0.00000022888183, z: 0.00000034332274}
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||||
rotation: {x: 0.047796577, y: 0.12774953, z: 0.09313278, w: 0.9862666}
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scale: {x: 1.0000007, y: 1.0000012, z: 0.9999996}
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|
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position: {x: -0.40490812, y: 0.3022815, z: 0.14163275}
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||||
rotation: {x: -0.18401393, y: 0.2809839, z: 0.076868504, w: 0.93876415}
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scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
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||||
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rotation: {x: 0.12570061, y: -0.332106, z: 0.020158336, w: 0.93461156}
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scale: {x: 1.0000005, y: 1, z: 0.9999992}
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||||
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||||
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||||
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rotation: {x: 0.08798819, y: 0.18995728, z: -0.2682612, w: 0.94032454}
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scale: {x: 1.0000008, y: 1.0000002, z: 0.99999964}
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||||
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|
||||
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||||
rotation: {x: -0.18401438, y: 0.28098404, z: -0.076868534, w: -0.93876404}
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scale: {x: 1.0000006, y: 1.0000001, z: 1.0000002}
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||||
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|
||||
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||||
position: {x: -0.1561139, y: 0.00000015258789, z: 0}
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||||
rotation: {x: 0.12570046, y: -0.33210588, z: -0.02015841, w: -0.93461156}
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||||
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
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||||
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|
||||
parentName: RigFeelerTR2
|
||||
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rotation: {x: 0.0879866, y: 0.18995786, z: 0.2682615, w: -0.94032454}
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scale: {x: 0.9999997, y: 1.0000001, z: 1.0000015}
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||||
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|
||||
parentName: RigRibcage
|
||||
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||||
rotation: {x: 0.000000026636394, y: -0.8113335, z: 0.00000009490729, w: 0.5845836}
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||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
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||||
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|
||||
parentName: RigRArmCollarbone
|
||||
position: {x: -0.24199851, y: 0, z: 0}
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||||
rotation: {x: -0.052265413, y: 0.13359651, z: 0.00880874, w: 0.98961747}
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||||
scale: {x: 0.9999998, y: 0.9999997, z: 0.9999998}
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||||
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|
||||
parentName: RigRArm1
|
||||
position: {x: -0.48720488, y: 0.0000019073486, z: -0.00000030517577}
|
||||
rotation: {x: 0.075457394, y: 0.00070209807, z: -0.02977617, w: 0.99670416}
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||||
scale: {x: 1.0000015, y: 0.9999993, z: 0.9999997}
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||||
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|
||||
parentName: RigRArm2
|
||||
position: {x: -0.47762054, y: 0.0000017356872, z: -0.00000061035155}
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||||
rotation: {x: 0.6844296, y: 0.020174883, z: 0.045743227, w: 0.7273629}
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||||
scale: {x: 1.000001, y: 0.9999996, z: 0.99999994}
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||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.4031672, y: -0.00014160156, z: -0.17431921}
|
||||
rotation: {x: 0.000330001, y: -0.017548189, z: 0.015666224, w: 0.99972326}
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||||
scale: {x: 1.000001, y: 0.99999976, z: 1}
|
||||
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|
||||
parentName: RigRArmIndex1
|
||||
position: {x: -0.23051132, y: -0.00000015258789, z: -0.00000085830686}
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||||
rotation: {x: 0.0061287493, y: -0.004955305, z: 0.037404735, w: 0.9992692}
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||||
scale: {x: 1.000002, y: 0.9999995, z: 0.9999998}
|
||||
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|
||||
parentName: RigRArmIndex2
|
||||
position: {x: -0.14621475, y: -0.00000015258789, z: -0.00000045776366}
|
||||
rotation: {x: 0.005117163, y: -0.0067791957, z: 0.11576271, w: 0.9932406}
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||||
scale: {x: 1.0000014, y: 1, z: 0.9999994}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.44137198, y: -0.00010253906, z: 0.017746143}
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||||
rotation: {x: 0.00001227855, y: 0.0032224786, z: 0.019110452, w: 0.9998122}
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||||
scale: {x: 1.0000005, y: 0.99999964, z: 0.9999999}
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||||
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|
||||
parentName: RigRArmMiddle1
|
||||
position: {x: -0.19211425, y: -0.00000015258789, z: -0.0000007122755}
|
||||
rotation: {x: -0.00041330841, y: -0.00041122365, z: 0.03793019, w: 0.9992803}
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||||
scale: {x: 1.0000012, y: 0.9999994, z: 0.9999996}
|
||||
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|
||||
parentName: RigRArmMiddle2
|
||||
position: {x: -0.1458392, y: 0, z: -0.00000050008293}
|
||||
rotation: {x: 0.0011144101, y: -0.004212657, z: 0.11531538, w: 0.9933194}
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||||
scale: {x: 1.000001, y: 0.9999997, z: 1}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.40341452, y: 0.000115966795, z: 0.17729923}
|
||||
rotation: {x: -0.00000056624384, y: 0.003354017, z: 0.015847152, w: 0.9998688}
|
||||
scale: {x: 1.000001, y: 0.9999999, z: 1.0000005}
|
||||
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|
||||
parentName: RigRArmPinky1
|
||||
position: {x: -0.2302999, y: -0.00000015258789, z: -0.00000087738033}
|
||||
rotation: {x: -0.00042451004, y: -0.00044025356, z: 0.037765555, w: 0.9992865}
|
||||
scale: {x: 1.000001, y: 0.9999989, z: 0.99999905}
|
||||
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|
||||
parentName: RigRArmPinky2
|
||||
position: {x: -0.1458392, y: -0.00000015258789, z: -0.0000004959106}
|
||||
rotation: {x: 0.0011145847, y: -0.0042127063, z: 0.11531535, w: 0.9933194}
|
||||
scale: {x: 1.0000021, y: 0.9999987, z: 1.0000004}
|
||||
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|
||||
parentName: RigRArmPalm
|
||||
position: {x: -0.08617187, y: -0.005578155, z: -0.19163635}
|
||||
rotation: {x: -0.3067906, y: -0.3871433, z: -0.05557807, w: 0.86770433}
|
||||
scale: {x: 1.0000036, y: 0.99999976, z: 0.9999967}
|
||||
- name: RigRArmThumb2
|
||||
parentName: RigRArmThumb1
|
||||
position: {x: -0.21924491, y: 0.00000015258789, z: -0.00000057220456}
|
||||
rotation: {x: 0.09846809, y: 0.017227547, z: 0.025147874, w: 0.99467325}
|
||||
scale: {x: 1.0000012, y: 0.9999994, z: 1.0000017}
|
||||
- name: RigRArmThumb3
|
||||
parentName: RigRArmThumb2
|
||||
position: {x: -0.1682283, y: 0.00000015258789, z: -0.00000036239624}
|
||||
rotation: {x: 0.068085276, y: 0.052145686, z: -0.035044286, w: 0.99569935}
|
||||
scale: {x: 1.0000011, y: 0.9999969, z: 1.0000023}
|
||||
- name: RigRLegPlatform
|
||||
parentName: Alien Big Blink(Clone)
|
||||
position: {x: 0.18593769, y: 0.000000013539717, z: 0.015741296}
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|
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|
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||||
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|
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||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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@ -17,6 +17,8 @@ public abstract class CharacterBase : MonoBehaviour
|
||||
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||||
[Header("상태 이상")]
|
||||
public List<StatusEffect> statusEffects = new List<StatusEffect>();
|
||||
private Dictionary<Type, Coroutine> _statusEffectCoroutines = new();
|
||||
private Dictionary<Type, StatusEffect> _activeStatusEffects = new();
|
||||
|
||||
public event Action OnDeath; // 사망 이벤트
|
||||
public event Action<CharacterBase> OnGetHit; // 피격 이벤트
|
||||
@ -53,8 +55,38 @@ public abstract class CharacterBase : MonoBehaviour
|
||||
// 상태이상 추가 메서드
|
||||
public virtual void AddStatusEffect(StatusEffect effect)
|
||||
{
|
||||
var type = effect.GetType();
|
||||
|
||||
// 기존 효과가 있다면 제거
|
||||
if (_activeStatusEffects.TryGetValue(type, out var existingEffect))
|
||||
{
|
||||
existingEffect.RemoveEffect(this);
|
||||
if (_statusEffectCoroutines.TryGetValue(type, out Coroutine oldRoutine))
|
||||
{
|
||||
StopCoroutine(oldRoutine);
|
||||
_statusEffectCoroutines.Remove(type);
|
||||
}
|
||||
|
||||
statusEffects.Remove(existingEffect);
|
||||
}
|
||||
|
||||
// 새 효과 적용
|
||||
effect.ApplyEffect(this);
|
||||
statusEffects.Add(effect);
|
||||
// TODO: 상태이상 처리 로직 추가
|
||||
_activeStatusEffects[type] = effect;
|
||||
|
||||
// 효과 종료 처리 예약
|
||||
Coroutine routine = StartCoroutine(RemoveStatusEffectAfterDuration(effect));
|
||||
_statusEffectCoroutines[type] = routine;
|
||||
}
|
||||
|
||||
private IEnumerator RemoveStatusEffectAfterDuration(StatusEffect effect)
|
||||
{
|
||||
yield return new WaitForSeconds(effect.duration);
|
||||
effect.RemoveEffect(this);
|
||||
statusEffects.Remove(effect);
|
||||
_activeStatusEffects.Remove(effect.GetType());
|
||||
_statusEffectCoroutines.Remove(effect.GetType());
|
||||
}
|
||||
}
|
||||
|
||||
|
3
Assets/Scripts/Character/Debuff.meta
Normal file
3
Assets/Scripts/Character/Debuff.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: bbabce589758407ab99ff5a16cc2bc54
|
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timeCreated: 1746076455
|
31
Assets/Scripts/Character/Debuff/SlowDebuff.cs
Normal file
31
Assets/Scripts/Character/Debuff/SlowDebuff.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class SlowDebuff : StatusEffect
|
||||
{
|
||||
private float _slowMultiplier;
|
||||
|
||||
public SlowDebuff(float duration, float slowMultiplier)
|
||||
{
|
||||
this.effectName = "Slow";
|
||||
this.duration = duration;
|
||||
_slowMultiplier = slowMultiplier;
|
||||
}
|
||||
|
||||
public override void ApplyEffect(CharacterBase target)
|
||||
{
|
||||
if (target is PlayerController pc)
|
||||
{
|
||||
pc.moveSpeed *= _slowMultiplier;
|
||||
Debug.Log($"{target.characterName}에게 이동 속도 감소 적용됨");
|
||||
}
|
||||
}
|
||||
|
||||
public override void RemoveEffect(CharacterBase target)
|
||||
{
|
||||
if (target is PlayerController pc)
|
||||
{
|
||||
pc.moveSpeed /= _slowMultiplier;
|
||||
Debug.Log($"{target.characterName}의 이동 속도 회복됨");
|
||||
}
|
||||
}
|
||||
}
|
3
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Normal file
3
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Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: 053f010106f049d79b6c4baa5b946dbe
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timeCreated: 1746076472
|
26
Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs
Normal file
26
Assets/Scripts/Character/Enemy/BossPattern/MagicAoEField.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class MagicAoEField : AoeControllerBase
|
||||
{
|
||||
protected override void HitCheck()
|
||||
{
|
||||
var hits = Physics.OverlapSphere(transform.position, _data.radius, _data.targetLayer);
|
||||
|
||||
foreach (var hit in hits)
|
||||
{
|
||||
if (hit.CompareTag("Player"))
|
||||
{
|
||||
Debug.Log($"{hit.name}에게 {_data.damage} 데미지 적용");
|
||||
// TODO: 실제 데미지 처리 로직 호출
|
||||
// 임시 데이미 처리 로직
|
||||
PlayerController playerController = hit.transform.GetComponent<PlayerController>();
|
||||
if (playerController != null)
|
||||
{
|
||||
// playerController.AddStatusEffect(_slowDebuff);
|
||||
var slow = new SlowDebuff(10f, 0.5f); // 10초간 50% 속도
|
||||
playerController.AddStatusEffect(slow);
|
||||
}
|
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}
|
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}
|
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}
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}
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fileFormatVersion: 2
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guid: c95a161cc89f499e91a540156c7ba7aa
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timeCreated: 1746074656
|
@ -1,16 +1,58 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class CasterDemonController : EnemyController
|
||||
{
|
||||
// Animation
|
||||
public static readonly int Cast = Animator.StringToHash("Cast");
|
||||
public static readonly int Flee = Animator.StringToHash("Flee");
|
||||
|
||||
private bool _doneBattleSequence = true;
|
||||
private bool _isFirstNoPath = true;
|
||||
|
||||
private Coroutine _currentSequence;
|
||||
|
||||
[SerializeField] private Transform teleportTransform;
|
||||
[SerializeField] private Transform bulletShotPosition;
|
||||
[SerializeField] private GameObject magicMissilePrefab;
|
||||
[SerializeField] private GameObject teleportEffectPrefab;
|
||||
|
||||
[Header("각종 데미지 이펙트 세트")]
|
||||
[SerializeField] private GameObject chariotWarning;
|
||||
[SerializeField] private GameObject chariotEffect;
|
||||
|
||||
[Space(10)]
|
||||
[SerializeField] private GameObject slowFieldWarning;
|
||||
[SerializeField] private GameObject slowFieldEffect;
|
||||
|
||||
private float _teleportDistance = 4f; // 플레이어 뒤로 떨어질 거리
|
||||
|
||||
// 텔레포트 쿨타임
|
||||
private float _teleportTimer = 0;
|
||||
private const float TeleportThresholdTime = 20f;
|
||||
|
||||
private bool CanTeleport {
|
||||
get
|
||||
{
|
||||
if (_teleportTimer >= TeleportThresholdTime )
|
||||
{
|
||||
_teleportTimer = 0;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
_teleportTimer += Time.deltaTime;
|
||||
}
|
||||
|
||||
public override void BattleSequence()
|
||||
{
|
||||
// 전투 행동이 이미 진행 중일 경우 실행 막기
|
||||
@ -20,12 +62,11 @@ public class CasterDemonController : EnemyController
|
||||
_doneBattleSequence = false;
|
||||
|
||||
// TODO : 배틀 중일 때 루프
|
||||
Debug.Log("## 몬스터의 교전 행동 루프");
|
||||
// Debug.Log("## 몬스터의 교전 행동 루프");
|
||||
Thinking();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void Thinking()
|
||||
{
|
||||
int selectedPattern = Random.Range(0, 10);
|
||||
@ -51,43 +92,32 @@ public class CasterDemonController : EnemyController
|
||||
case 8:
|
||||
|
||||
case 9:
|
||||
StartCoroutine(ShotMagicMissile());
|
||||
// SetSequence(ShotMagicMissile());
|
||||
SetSequence(SlowFieldSpell());
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void OnCannotFleeBehaviour()
|
||||
public override void OnCannotFleeBehaviour(Action action)
|
||||
{
|
||||
// 구석에 끼인 경우 탈출
|
||||
|
||||
Debug.Log("## 텔레포트 시전");
|
||||
if (CanTeleport)
|
||||
{
|
||||
action();
|
||||
Teleport();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator ShotMagicMissile()
|
||||
{
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
// 1. 기본 위치
|
||||
Vector3 basePos = TraceTargetTransform.position;
|
||||
Vector3 aimPosition = basePos;
|
||||
var aimPosition = TargetPosOracle(out var basePos, out var rb);
|
||||
|
||||
// 2. 플레이어 Rigidbody로 속도 얻기
|
||||
if (TraceTargetTransform.TryGetComponent<Rigidbody>(out var rb))
|
||||
{
|
||||
// 아주 짧은 시간만 예측
|
||||
float predictionTime = 0.3f;
|
||||
aimPosition += rb.velocity * predictionTime;
|
||||
}
|
||||
|
||||
// 높이는 변경할 필요 없음
|
||||
float fixedY = bulletShotPosition.position.y;
|
||||
aimPosition.y = fixedY;
|
||||
|
||||
// 3. 그 위치를 바라보고
|
||||
// 플레이어 위치를 바라보고
|
||||
transform.LookAt(aimPosition);
|
||||
|
||||
// 4. 미사일 생성 및 초기화
|
||||
// 미사일 생성 및 초기화
|
||||
var missile = Instantiate(
|
||||
magicMissilePrefab,
|
||||
bulletShotPosition.position,
|
||||
@ -104,21 +134,89 @@ public class CasterDemonController : EnemyController
|
||||
_doneBattleSequence = true;
|
||||
}
|
||||
|
||||
private void Teleport()
|
||||
private Vector3 TargetPosOracle(out Vector3 basePos, out Rigidbody rb)
|
||||
{
|
||||
if (teleportEffectPrefab != null)
|
||||
Instantiate(teleportEffectPrefab, transform.position, Quaternion.identity);
|
||||
// 1. 기본 위치
|
||||
basePos = TraceTargetTransform.position;
|
||||
Vector3 aimPosition = basePos;
|
||||
|
||||
if (Agent != null && teleportTransform != null)
|
||||
Agent.Warp(teleportTransform.position);
|
||||
else if (teleportTransform != null)
|
||||
transform.position = teleportTransform.position;
|
||||
|
||||
if (teleportEffectPrefab != null && teleportTransform != null)
|
||||
Instantiate(teleportEffectPrefab, teleportTransform.position, Quaternion.identity);
|
||||
// 2. 플레이어 Rigidbody로 속도 얻기
|
||||
if (TraceTargetTransform.TryGetComponent<Rigidbody>(out rb))
|
||||
{
|
||||
// 아주 짧은 시간만 예측
|
||||
float predictionTime = 0.3f;
|
||||
aimPosition += rb.velocity * predictionTime;
|
||||
}
|
||||
|
||||
// 높이는 변경할 필요 없음
|
||||
float fixedY = bulletShotPosition.position.y;
|
||||
aimPosition.y = fixedY;
|
||||
|
||||
return aimPosition;
|
||||
}
|
||||
|
||||
private void Teleport()
|
||||
{
|
||||
Vector3 startPos = transform.position;
|
||||
if (teleportEffectPrefab != null)
|
||||
Instantiate(teleportEffectPrefab, startPos, Quaternion.identity);
|
||||
|
||||
// 텔레포트와 함께 시전하는 범위 공격
|
||||
var aoe = Instantiate(chariotWarning, startPos, Quaternion.identity).GetComponent<ChariotAoeController>();
|
||||
|
||||
var effectData = new DamageEffectData
|
||||
{
|
||||
damage = (int)attackPower,
|
||||
radius = 10,
|
||||
delay = 1.5f,
|
||||
targetLayer = TargetLayerMask,
|
||||
explosionEffectPrefab = chariotEffect
|
||||
};
|
||||
|
||||
aoe.SetEffect(effectData, null, null);
|
||||
|
||||
// 중앙으로 이동
|
||||
Agent.Warp(Vector3.zero);
|
||||
|
||||
if (teleportEffectPrefab != null)
|
||||
Instantiate(teleportEffectPrefab, Vector3.zero, Quaternion.identity);
|
||||
}
|
||||
|
||||
private IEnumerator SlowFieldSpell()
|
||||
{
|
||||
var aimPosition = TargetPosOracle(out var basePos, out var rb);
|
||||
// 1. 시전 애니메이션
|
||||
transform.LookAt(aimPosition);
|
||||
SetAnimation(Cast);
|
||||
// 2. 장판 생성과 세팅
|
||||
|
||||
var effectData = new DamageEffectData
|
||||
{
|
||||
damage = 0,
|
||||
radius = 7.5f,
|
||||
delay = 2.5f,
|
||||
targetLayer = TargetLayerMask,
|
||||
explosionEffectPrefab = slowFieldEffect
|
||||
};
|
||||
|
||||
var fixedPos = new Vector3(aimPosition.x, 0, aimPosition.z);
|
||||
var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
|
||||
|
||||
warning.SetEffect(effectData, null, null);
|
||||
// TODO : 효과 적용
|
||||
|
||||
// 3. 짧은 텀 후 끝내기
|
||||
yield return new WaitForSeconds(1f);
|
||||
_doneBattleSequence = true;
|
||||
}
|
||||
|
||||
private void SetSequence(IEnumerator newSequence)
|
||||
{
|
||||
if (_currentSequence != null)
|
||||
{
|
||||
StopCoroutine(_currentSequence);
|
||||
}
|
||||
_currentSequence = StartCoroutine(newSequence);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -122,6 +122,10 @@ public abstract class EnemyController : CharacterBase
|
||||
{
|
||||
Debug.LogWarning("OnCannotFleeBehaviour가 구현되지 않음 : OnCannotFleeBehaviour() 오버라이드하여 구현하십시오.");
|
||||
}
|
||||
public virtual void OnCannotFleeBehaviour(Action action)
|
||||
{
|
||||
Debug.LogWarning("OnCannotFleeBehaviour가 구현되지 않음 : OnCannotFleeBehaviour() 오버라이드하여 구현하십시오.");
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
public class EnemyStateFlee :IEnemyState
|
||||
{
|
||||
@ -10,13 +12,14 @@ public class EnemyStateFlee :IEnemyState
|
||||
|
||||
// 경로 탐색 주기 조절용
|
||||
private float _fleeSearchTimer = 0;
|
||||
private float _fleeThresholdTime = 0.2f;
|
||||
private const float FleeThresholdTime = 0.2f;
|
||||
|
||||
// 막다른길 검사용
|
||||
private Vector3 _lastPosition;
|
||||
private float _stuckTimer = 0f;
|
||||
private const float StuckThresholdTime = 1f; // 1초 동안 거의 못 움직이면 막힌 걸로 간주
|
||||
private const float StuckMoveThreshold = 0.1f; // 이내 이동은 “제자리”로 본다
|
||||
private int _stuckCount = 0;
|
||||
|
||||
public void Enter(EnemyController enemyController)
|
||||
{
|
||||
@ -25,11 +28,12 @@ public class EnemyStateFlee :IEnemyState
|
||||
|
||||
_playerTransform = _enemyController.TraceTargetTransform;
|
||||
_lastPosition = _enemyController.transform.position;
|
||||
|
||||
_enemyController.Agent.ResetPath();
|
||||
_enemyController.Agent.isStopped = false;
|
||||
_stuckTimer = 0f;
|
||||
_fleeSearchTimer = 0;
|
||||
|
||||
_enemyController.SetAnimation(CasterDemonController.Flee, true);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
@ -76,8 +80,6 @@ public class EnemyStateFlee :IEnemyState
|
||||
_stuckTimer += Time.deltaTime;
|
||||
if (_stuckTimer >= StuckThresholdTime)
|
||||
{
|
||||
|
||||
Debug.Log("## 끼임");
|
||||
HandleDeadEnd();
|
||||
_stuckTimer = 0f;
|
||||
}
|
||||
@ -91,7 +93,7 @@ public class EnemyStateFlee :IEnemyState
|
||||
private void FindPositionFlee()
|
||||
{
|
||||
_fleeSearchTimer += Time.deltaTime;
|
||||
if (_fleeSearchTimer <= _fleeThresholdTime) return;
|
||||
if (_fleeSearchTimer <= FleeThresholdTime) return;
|
||||
|
||||
// 1) 목표 도망 위치 계산
|
||||
Vector3 fleeDirection = (_enemyController.transform.position - _playerTransform.position).normalized;
|
||||
@ -107,6 +109,11 @@ public class EnemyStateFlee :IEnemyState
|
||||
|
||||
private void HandleDeadEnd()
|
||||
{
|
||||
if (_stuckCount >= 4)
|
||||
{
|
||||
_enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;});
|
||||
return;
|
||||
}
|
||||
// 무작위 도망 지점 샘플링 시도
|
||||
Vector3 randomDirection = Random.insideUnitSphere * (_fleeDistance * 2);
|
||||
randomDirection += _playerTransform.position;
|
||||
@ -115,20 +122,16 @@ public class EnemyStateFlee :IEnemyState
|
||||
{
|
||||
// 샘플링에 성공했으면 일단 그 위치로 가 보도록 세팅
|
||||
Debug.Log("## 일단 가봄");
|
||||
_stuckCount++;
|
||||
_enemyController.Agent.SetDestination(hit.position);
|
||||
_enemyController.OnCannotFleeBehaviour();
|
||||
}
|
||||
else
|
||||
{
|
||||
// 대체 경로도 찾을 수 없는 경우
|
||||
Debug.Log("## 대체 경로도 못찾음");
|
||||
_enemyController.OnCannotFleeBehaviour();
|
||||
// _enemyController.OnCannotFleeBehaviour();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
_enemyController.SetAnimation(CasterDemonController.Flee, false);
|
||||
_enemyController.Agent.isStopped = true;
|
||||
_enemyController.Agent.ResetPath();
|
||||
_playerTransform = null;
|
||||
|
@ -74,7 +74,7 @@ NavMeshProjectSettings:
|
||||
- serializedVersion: 3
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 1.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.75
|
||||
ledgeDropHeight: 0
|
||||
|
Loading…
x
Reference in New Issue
Block a user