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@ -27,6 +27,9 @@ public class EnemyControllerEditor : Editor
case EnemyState.Trace:
GUI.backgroundColor = new Color(1, 0, 1, 1f);
break;
case EnemyState.Attack:
GUI.backgroundColor = new Color(1, 1, 0, 1f);
break;
case EnemyState.Dead:
GUI.backgroundColor = new Color(1, 0, 0, 1f);
break;
@ -46,6 +49,10 @@ public class EnemyControllerEditor : Editor
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Idle")) enemyController.SetState(EnemyState.Idle);
if (GUILayout.Button("Trace")) enemyController.SetState(EnemyState.Trace);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Attack")) enemyController.SetState(EnemyState.Attack);
if (GUILayout.Button("Dead")) enemyController.SetState(EnemyState.Dead);
EditorGUILayout.EndHorizontal();
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animationRetargetingWarnings:
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importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 3
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
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extraUserProperties: []
clipAnimations:
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normalSmoothingSource: 0
referencedClips: []
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Assets/FBX/Alien Big Blink@Stab Attack.FBX (Stored with Git LFS)

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