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No commits in common. "main" and "DEG-172-일상UI-색상변경-던전UI-눌림표시" have entirely different histories.

795 changed files with 139926 additions and 807 deletions

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Assets/JAY/Character Test Scene.unity (Stored with Git LFS) Normal file

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@ -5,7 +5,6 @@ using System.Runtime.CompilerServices;
using UnityEditor.TextCore.Text; using UnityEditor.TextCore.Text;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI;
public enum PlayerState { None, Idle, Move, Win, Hit, Dead } public enum PlayerState { None, Idle, Move, Win, Hit, Dead }
@ -18,7 +17,6 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
[SerializeField] private GameObject normalModel; // char_body : 일상복 [SerializeField] private GameObject normalModel; // char_body : 일상복
[SerializeField] private GameObject battleModel; // warrior_1 : 전투복 [SerializeField] private GameObject battleModel; // warrior_1 : 전투복
[SerializeField] private Transform dashEffectAnchor; // 대시 이펙트 위치 [SerializeField] private Transform dashEffectAnchor; // 대시 이펙트 위치
[SerializeField] private Image dashCooldownFillImage; //대시 쿨다운 이미지
// 내부에서만 사용하는 변수 // 내부에서만 사용하는 변수
private PlayerHitEffectController hitEffectController; private PlayerHitEffectController hitEffectController;
@ -110,16 +108,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
//대시 쿨타임 진행 //대시 쿨타임 진행
if (dashCooldownTimer > 0f) if (dashCooldownTimer > 0f)
{
dashCooldownTimer -= Time.deltaTime; dashCooldownTimer -= Time.deltaTime;
if(dashCooldownFillImage != null)
dashCooldownFillImage.fillAmount = DashCooldownRatio;
}
else
{
if(dashCooldownFillImage != null)
dashCooldownFillImage.fillAmount = 0f;
}
// Hit 상태거나 게임 끝났을 땐 땐 입력 무시 // Hit 상태거나 게임 끝났을 땐 땐 입력 무시
if (CurrentState == PlayerState.Hit || CurrentState == PlayerState.Dead || CurrentState == PlayerState.Win) if (CurrentState == PlayerState.Hit || CurrentState == PlayerState.Dead || CurrentState == PlayerState.Win)

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Assets/JYY.meta Normal file
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