main #13
BIN
Assets/JAY/Animation/Attack01.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Attack01.anim
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Animation/Attack02.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Attack02.anim
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Animation/Attack03.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Attack03.anim
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Animation/Attack04.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Attack04.anim
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Animation/Attack_idle.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Attack_idle.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 23ef3f3f7e8603c43b49b5a12de765cf
|
guid: d84a1ba0d51fd80429c5896e83064112
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 7400000
|
mainObjectFileID: 7400000
|
BIN
Assets/JAY/Animation/CustomAttack01.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/CustomAttack01.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: c25471f7e975de140af2a11af5aa791a
|
guid: 656169137a9cd5c46aa69f47fabb9598
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 7400000
|
mainObjectFileID: 7400000
|
BIN
Assets/JAY/Animation/CustomAttack02.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/CustomAttack02.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: ee0fb1c70ff918147854e2fa7f8ce65d
|
guid: 3ac73c0cdb0b58c468547fbf44b42b84
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 7400000
|
mainObjectFileID: 7400000
|
BIN
Assets/JAY/Animation/Damage.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Damage.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 2c17f0c4e3017bb448ff5120b9f61794
|
guid: 32e77e5f2114f974fa58a23aa6020694
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 7400000
|
mainObjectFileID: 7400000
|
BIN
Assets/JAY/Animation/Dead.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Dead.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 26572f377ac934546b30d6d9e0cab051
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animation/GetHit.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/GetHit.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: e5e300b40f91e7746956016cd1a33da6
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animation/Idle.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Idle.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 962d2d90bb1030b4599179cdb9e2e6c3
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animation/Idle_Battle.fbx
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Idle_Battle.fbx
(Stored with Git LFS)
Binary file not shown.
@ -1,749 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 594f1161bd9cdf84a8471ede0680f194
|
|
||||||
ModelImporter:
|
|
||||||
serializedVersion: 19301
|
|
||||||
internalIDToNameTable:
|
|
||||||
- first:
|
|
||||||
74: 1827226128182048838
|
|
||||||
second: Idle_Battle_SwordAndShield
|
|
||||||
externalObjects: {}
|
|
||||||
materials:
|
|
||||||
materialImportMode: 0
|
|
||||||
materialName: 0
|
|
||||||
materialSearch: 1
|
|
||||||
materialLocation: 1
|
|
||||||
animations:
|
|
||||||
legacyGenerateAnimations: 4
|
|
||||||
bakeSimulation: 0
|
|
||||||
resampleCurves: 1
|
|
||||||
optimizeGameObjects: 0
|
|
||||||
motionNodeName:
|
|
||||||
rigImportErrors:
|
|
||||||
rigImportWarnings:
|
|
||||||
animationImportErrors:
|
|
||||||
animationImportWarnings:
|
|
||||||
animationRetargetingWarnings:
|
|
||||||
animationDoRetargetingWarnings: 0
|
|
||||||
importAnimatedCustomProperties: 0
|
|
||||||
importConstraints: 0
|
|
||||||
animationCompression: 3
|
|
||||||
animationRotationError: 0.5
|
|
||||||
animationPositionError: 0.5
|
|
||||||
animationScaleError: 0.5
|
|
||||||
animationWrapMode: 0
|
|
||||||
extraExposedTransformPaths: []
|
|
||||||
extraUserProperties: []
|
|
||||||
clipAnimations:
|
|
||||||
- serializedVersion: 16
|
|
||||||
name: Idle_Battle_SwordAndShield
|
|
||||||
takeName: Take 001
|
|
||||||
internalID: 0
|
|
||||||
firstFrame: 0
|
|
||||||
lastFrame: 20
|
|
||||||
wrapMode: 0
|
|
||||||
orientationOffsetY: 0
|
|
||||||
level: 0
|
|
||||||
cycleOffset: 0
|
|
||||||
loop: 0
|
|
||||||
hasAdditiveReferencePose: 0
|
|
||||||
loopTime: 1
|
|
||||||
loopBlend: 0
|
|
||||||
loopBlendOrientation: 1
|
|
||||||
loopBlendPositionY: 1
|
|
||||||
loopBlendPositionXZ: 1
|
|
||||||
keepOriginalOrientation: 1
|
|
||||||
keepOriginalPositionY: 1
|
|
||||||
keepOriginalPositionXZ: 1
|
|
||||||
heightFromFeet: 0
|
|
||||||
mirror: 0
|
|
||||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
|
||||||
curves: []
|
|
||||||
events: []
|
|
||||||
transformMask:
|
|
||||||
- path:
|
|
||||||
weight: 1
|
|
||||||
- path: Body05
|
|
||||||
weight: 0
|
|
||||||
- path: Eye01
|
|
||||||
weight: 0
|
|
||||||
- path: Hair01
|
|
||||||
weight: 0
|
|
||||||
- path: Head01_Male
|
|
||||||
weight: 0
|
|
||||||
- path: Mouth01
|
|
||||||
weight: 0
|
|
||||||
- path: root
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/BackpackBone
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/shoulderPadJoint_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l/index_03_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l/thumb_03_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/weapon_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/shoulderPadJoint_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r/index_03_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r/thumb_03_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/weapon_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02/CloakBone03
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/neck_01
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_l/calf_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_l/calf_l/foot_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_l/calf_l/foot_l/ball_l
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_r/calf_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_r/calf_r/foot_r
|
|
||||||
weight: 1
|
|
||||||
- path: root/pelvis/thigh_r/calf_r/foot_r/ball_r
|
|
||||||
weight: 1
|
|
||||||
maskType: 1
|
|
||||||
maskSource: {fileID: 31900000, guid: 0a2d610c66cc08b4492b8b3de93fdbde, type: 2}
|
|
||||||
additiveReferencePoseFrame: 0
|
|
||||||
isReadable: 0
|
|
||||||
meshes:
|
|
||||||
lODScreenPercentages: []
|
|
||||||
globalScale: 1
|
|
||||||
meshCompression: 0
|
|
||||||
addColliders: 0
|
|
||||||
useSRGBMaterialColor: 1
|
|
||||||
sortHierarchyByName: 1
|
|
||||||
importVisibility: 1
|
|
||||||
importBlendShapes: 1
|
|
||||||
importCameras: 1
|
|
||||||
importLights: 1
|
|
||||||
fileIdsGeneration: 2
|
|
||||||
swapUVChannels: 0
|
|
||||||
generateSecondaryUV: 0
|
|
||||||
useFileUnits: 1
|
|
||||||
keepQuads: 0
|
|
||||||
weldVertices: 1
|
|
||||||
preserveHierarchy: 0
|
|
||||||
skinWeightsMode: 0
|
|
||||||
maxBonesPerVertex: 4
|
|
||||||
minBoneWeight: 0.001
|
|
||||||
meshOptimizationFlags: -1
|
|
||||||
indexFormat: 0
|
|
||||||
secondaryUVAngleDistortion: 8
|
|
||||||
secondaryUVAreaDistortion: 15.000001
|
|
||||||
secondaryUVHardAngle: 88
|
|
||||||
secondaryUVPackMargin: 4
|
|
||||||
useFileScale: 1
|
|
||||||
tangentSpace:
|
|
||||||
normalSmoothAngle: 60
|
|
||||||
normalImportMode: 0
|
|
||||||
tangentImportMode: 3
|
|
||||||
normalCalculationMode: 4
|
|
||||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
|
||||||
blendShapeNormalImportMode: 1
|
|
||||||
normalSmoothingSource: 0
|
|
||||||
referencedClips: []
|
|
||||||
importAnimation: 1
|
|
||||||
humanDescription:
|
|
||||||
serializedVersion: 3
|
|
||||||
human:
|
|
||||||
- boneName: pelvis
|
|
||||||
humanName: Hips
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thigh_l
|
|
||||||
humanName: LeftUpperLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thigh_r
|
|
||||||
humanName: RightUpperLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: calf_l
|
|
||||||
humanName: LeftLowerLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: calf_r
|
|
||||||
humanName: RightLowerLeg
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: foot_l
|
|
||||||
humanName: LeftFoot
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: foot_r
|
|
||||||
humanName: RightFoot
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: spine_01
|
|
||||||
humanName: Spine
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: head
|
|
||||||
humanName: Head
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: upperarm_l
|
|
||||||
humanName: LeftUpperArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: upperarm_r
|
|
||||||
humanName: RightUpperArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: lowerarm_l
|
|
||||||
humanName: LeftLowerArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: lowerarm_r
|
|
||||||
humanName: RightLowerArm
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: hand_l
|
|
||||||
humanName: LeftHand
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: hand_r
|
|
||||||
humanName: RightHand
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: ball_l
|
|
||||||
humanName: LeftToes
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: ball_r
|
|
||||||
humanName: RightToes
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thumb_01_l
|
|
||||||
humanName: Left Thumb Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thumb_02_l
|
|
||||||
humanName: Left Thumb Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: index_01_l
|
|
||||||
humanName: Left Index Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: index_02_l
|
|
||||||
humanName: Left Index Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thumb_01_r
|
|
||||||
humanName: Right Thumb Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thumb_02_r
|
|
||||||
humanName: Right Thumb Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: index_01_r
|
|
||||||
humanName: Right Index Proximal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: index_02_r
|
|
||||||
humanName: Right Index Intermediate
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: spine_02
|
|
||||||
humanName: Chest
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: spine_03
|
|
||||||
humanName: UpperChest
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: clavicle_l
|
|
||||||
humanName: LeftShoulder
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: clavicle_r
|
|
||||||
humanName: RightShoulder
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: neck_01
|
|
||||||
humanName: Neck
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thumb_03_l
|
|
||||||
humanName: Left Thumb Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: index_03_l
|
|
||||||
humanName: Left Index Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: thumb_03_r
|
|
||||||
humanName: Right Thumb Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
- boneName: index_03_r
|
|
||||||
humanName: Right Index Distal
|
|
||||||
limit:
|
|
||||||
min: {x: 0, y: 0, z: 0}
|
|
||||||
max: {x: 0, y: 0, z: 0}
|
|
||||||
value: {x: 0, y: 0, z: 0}
|
|
||||||
length: 0
|
|
||||||
modified: 0
|
|
||||||
skeleton:
|
|
||||||
- name: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
parentName:
|
|
||||||
position: {x: 0, y: 0, z: 0}
|
|
||||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
- name: Hair01
|
|
||||||
parentName: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
position: {x: 5.5542004e-16, y: 0.9141078, z: 0.012847028}
|
|
||||||
rotation: {x: -0.5, y: 0.5, z: -0.5, w: 0.5}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
- name: Eye01
|
|
||||||
parentName: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
position: {x: 2.7120293e-16, y: 0.9141078, z: 0.012847028}
|
|
||||||
rotation: {x: -0.5, y: 0.5, z: -0.5, w: 0.5}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
- name: Head01_Male
|
|
||||||
parentName: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
position: {x: 2.7120293e-16, y: 0.9141078, z: 0.012847028}
|
|
||||||
rotation: {x: -0.5, y: 0.5, z: -0.5, w: 0.5}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
- name: Mouth01
|
|
||||||
parentName: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
position: {x: 5.5542004e-16, y: 0.9141078, z: 0.012847028}
|
|
||||||
rotation: {x: -0.5, y: 0.5, z: -0.5, w: 0.5}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
- name: Body05
|
|
||||||
parentName: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
position: {x: -0, y: 0.45777598, z: -0.45902124}
|
|
||||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
- name: Cloak02
|
|
||||||
parentName: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
position: {x: -0, y: 0.5790208, z: -0.81771773}
|
|
||||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
|
||||||
scale: {x: 1, y: 1, z: 1}
|
|
||||||
- name: root
|
|
||||||
parentName: Idle_Battle_SwordAndShiled(Clone)
|
|
||||||
position: {x: -0, y: 0, z: 0}
|
|
||||||
rotation: {x: -0.7093532, y: -0, z: -0, w: 0.7048532}
|
|
||||||
scale: {x: 1, y: 1.0000006, z: 1.0000006}
|
|
||||||
- name: pelvis
|
|
||||||
parentName: root
|
|
||||||
position: {x: -1.0845211e-17, y: 0.00007575201, z: 0.32165092}
|
|
||||||
rotation: {x: 0.062176764, y: 0.7043679, z: -0.062176853, w: 0.7043679}
|
|
||||||
scale: {x: 1.0000018, y: 1.0000011, z: 1.0000014}
|
|
||||||
- name: thigh_l
|
|
||||||
parentName: pelvis
|
|
||||||
position: {x: 0.029832672, y: -0.0141515955, z: -0.09502096}
|
|
||||||
rotation: {x: -0.036186893, y: 0.03976303, z: -0.002768956, w: 0.9985498}
|
|
||||||
scale: {x: 1.0000007, y: 1.0000006, z: 1.0000004}
|
|
||||||
- name: calf_l
|
|
||||||
parentName: thigh_l
|
|
||||||
position: {x: 0.1377729, y: -0.0059484076, z: -0.0027491562}
|
|
||||||
rotation: {x: 0.02691302, y: -0.022706516, z: 0.0010662572, w: -0.99937934}
|
|
||||||
scale: {x: 1.0000007, y: 1.0000001, z: 0.99999994}
|
|
||||||
- name: foot_l
|
|
||||||
parentName: calf_l
|
|
||||||
position: {x: 0.12562445, y: 0.012257197, z: 0.002024065}
|
|
||||||
rotation: {x: -0.025008963, y: -0.0624419, z: 0.0012533205, w: 0.9977344}
|
|
||||||
scale: {x: 1.0000008, y: 1.0000015, z: 1.0000015}
|
|
||||||
- name: ball_l
|
|
||||||
parentName: foot_l
|
|
||||||
position: {x: 0.020222384, y: -0.10951788, z: -0.0015459505}
|
|
||||||
rotation: {x: -0.00000006146728, y: -0.000000048428767, z: -0.7071068, w: -0.7071068}
|
|
||||||
scale: {x: 1.0000011, y: 0.9999998, z: 1.0000013}
|
|
||||||
- name: spine_01
|
|
||||||
parentName: pelvis
|
|
||||||
position: {x: -0.09894391, y: -0.01896602, z: 0.0033746792}
|
|
||||||
rotation: {x: -0.08780647, y: 0.004682541, z: 0.053046927, w: 0.9947131}
|
|
||||||
scale: {x: 0.99999946, y: 0.9999992, z: 0.999999}
|
|
||||||
- name: spine_02
|
|
||||||
parentName: spine_01
|
|
||||||
position: {x: -0.107710324, y: 0.011222288, z: 6.8414275e-17}
|
|
||||||
rotation: {x: 0.000000022351742, y: -0.00000016344711, z: 0.1341374, w: -0.9909628}
|
|
||||||
scale: {x: 0.9999996, y: 1.0000002, z: 1.0000002}
|
|
||||||
- name: spine_03
|
|
||||||
parentName: spine_02
|
|
||||||
position: {x: -0.09346745, y: 8.8817837e-17, z: 6.418694e-17}
|
|
||||||
rotation: {x: -0.000000011051662, y: -0.000000081724345, z: 0.042781133, w: 0.9990845}
|
|
||||||
scale: {x: 1.0000001, y: 1.0000006, z: 0.99999994}
|
|
||||||
- name: neck_01
|
|
||||||
parentName: spine_03
|
|
||||||
position: {x: -0.07696576, y: -1.5099033e-16, z: 1.13396255e-17}
|
|
||||||
rotation: {x: 0.000000013483575, y: 0.000000017281502, z: -0.087512165, w: -0.9961635}
|
|
||||||
scale: {x: 1.0000019, y: 1.0000018, z: 1.0000014}
|
|
||||||
- name: head
|
|
||||||
parentName: neck_01
|
|
||||||
position: {x: -0.20523393, y: -3.5527136e-17, z: 1.09031954e-16}
|
|
||||||
rotation: {x: -0.000000025381734, y: -0.000000052992352, z: 0.045955647, w: -0.99894345}
|
|
||||||
scale: {x: 1.0000007, y: 1.0000011, z: 1.0000013}
|
|
||||||
- name: clavicle_l
|
|
||||||
parentName: spine_03
|
|
||||||
position: {x: -0.01944315, y: -0.021992614, z: -0.062890135}
|
|
||||||
rotation: {x: -0.10418874, y: 0.7700338, z: 0.0322023, w: -0.6286141}
|
|
||||||
scale: {x: 1.0000005, y: 1.0000021, z: 1.0000014}
|
|
||||||
- name: upperarm_l
|
|
||||||
parentName: clavicle_l
|
|
||||||
position: {x: -0.10173372, y: 4.440892e-18, z: -1.4210854e-16}
|
|
||||||
rotation: {x: -0.011902688, y: 0.10369653, z: 0.070935935, w: 0.99200475}
|
|
||||||
scale: {x: 1.0000002, y: 1.0000017, z: 1.0000025}
|
|
||||||
- name: lowerarm_l
|
|
||||||
parentName: upperarm_l
|
|
||||||
position: {x: -0.19922544, y: -1.9984014e-17, z: 2.1316282e-16}
|
|
||||||
rotation: {x: 0.000000054948018, y: -0.000000029802315, z: 0.058328252, w: 0.9982975}
|
|
||||||
scale: {x: 1.0000004, y: 1.0000006, z: 1.0000005}
|
|
||||||
- name: hand_l
|
|
||||||
parentName: lowerarm_l
|
|
||||||
position: {x: -0.13859957, y: -3.5527136e-17, z: -1.065814e-15}
|
|
||||||
rotation: {x: 0.70662516, y: -0.026095154, z: 0.02609507, w: -0.7066251}
|
|
||||||
scale: {x: 1.0000001, y: 1.0000031, z: 1.0000025}
|
|
||||||
- name: index_01_l
|
|
||||||
parentName: hand_l
|
|
||||||
position: {x: -0.078995824, y: -0.029177444, z: 0.005036025}
|
|
||||||
rotation: {x: -0.0000028908248, y: 0.0025714093, z: 0.0010916347, w: 0.9999962}
|
|
||||||
scale: {x: 1.0000007, y: 1.0000012, z: 1.0000017}
|
|
||||||
- name: index_02_l
|
|
||||||
parentName: index_01_l
|
|
||||||
position: {x: -0.084993236, y: -2.842171e-16, z: -2.8366196e-16}
|
|
||||||
rotation: {x: 0.000005745178, y: -0.0034163173, z: -0.040483348, w: 0.99917436}
|
|
||||||
scale: {x: 1.0000007, y: 1.0000042, z: 1.0000045}
|
|
||||||
- name: index_03_l
|
|
||||||
parentName: index_02_l
|
|
||||||
position: {x: -0.063433915, y: -4.2632563e-16, z: 2.7755574e-18}
|
|
||||||
rotation: {x: -0.0026570698, y: 0.010807825, z: -0.035711274, w: 0.99930024}
|
|
||||||
scale: {x: 0.99999946, y: 1.0000002, z: 0.99999994}
|
|
||||||
- name: thumb_01_l
|
|
||||||
parentName: hand_l
|
|
||||||
position: {x: -0.062028673, y: 0.025731737, z: -0.046623435}
|
|
||||||
rotation: {x: -0.5024613, y: 0.3625928, z: -0.14099312, w: -0.77212703}
|
|
||||||
scale: {x: 1.0000008, y: 1.0000013, z: 1.0000001}
|
|
||||||
- name: thumb_02_l
|
|
||||||
parentName: thumb_01_l
|
|
||||||
position: {x: -0.052380655, y: -4.6629366e-17, z: 0}
|
|
||||||
rotation: {x: -0.024324644, y: -0.023914147, z: -0.032934725, w: 0.9988753}
|
|
||||||
scale: {x: 1.0000007, y: 1.0000002, z: 1.000003}
|
|
||||||
- name: thumb_03_l
|
|
||||||
parentName: thumb_02_l
|
|
||||||
position: {x: -0.045099992, y: 1.7763568e-17, z: -1.4210854e-16}
|
|
||||||
rotation: {x: -0.012497648, y: -0.0024275442, z: -0.071094766, w: 0.9973884}
|
|
||||||
scale: {x: 1.0000021, y: 0.99999994, z: 1.0000017}
|
|
||||||
- name: weapon_l
|
|
||||||
parentName: hand_l
|
|
||||||
position: {x: -0.094, y: 0.0069999998, z: 0.004}
|
|
||||||
rotation: {x: -0.7071067, y: 0.0000000018626445, z: 0.00000002833446, w: -0.7071068}
|
|
||||||
scale: {x: 1.0000005, y: 1.0000007, z: 1.0000005}
|
|
||||||
- name: shoulderPadJoint_l
|
|
||||||
parentName: clavicle_l
|
|
||||||
position: {x: -0.10172261, y: 0.0000031123172, z: 0.000054128275}
|
|
||||||
rotation: {x: -0.009676, y: 0.10392798, z: 0.09219542, w: 0.99025524}
|
|
||||||
scale: {x: 1.0000008, y: 1.0000015, z: 1.0000021}
|
|
||||||
- name: CloakBone01
|
|
||||||
parentName: spine_03
|
|
||||||
position: {x: -0.07525502, y: 0.1138894, z: -1.3765184e-16}
|
|
||||||
rotation: {x: -0.19011138, y: 0.9817625, z: -0.000000034166476, w: -0.00000002543333}
|
|
||||||
scale: {x: 1.0000001, y: 1.0000014, z: 1.000001}
|
|
||||||
- name: CloakBone02
|
|
||||||
parentName: CloakBone01
|
|
||||||
position: {x: -0.2614295, y: 2.6645352e-17, z: -5.804901e-17}
|
|
||||||
rotation: {x: -0.000000022111164, y: -0.000000037080298, z: 0.09271763, w: 0.9956925}
|
|
||||||
scale: {x: 1.0000005, y: 0.9999998, z: 0.9999997}
|
|
||||||
- name: CloakBone03
|
|
||||||
parentName: CloakBone02
|
|
||||||
position: {x: -0.30492613, y: -1.0658141e-16, z: -7.123106e-17}
|
|
||||||
rotation: {x: -0.000000019613275, y: 0.00000004588284, z: 0.0567417, w: 0.99838895}
|
|
||||||
scale: {x: 1.0000001, y: 0.99999934, z: 0.99999946}
|
|
||||||
- name: BackpackBone
|
|
||||||
parentName: spine_03
|
|
||||||
position: {x: -0.05273138, y: 0.21801382, z: -1.2915617e-16}
|
|
||||||
rotation: {x: -0.02944411, y: 0.7064935, z: -0.029444126, w: -0.7064935}
|
|
||||||
scale: {x: 1.0000006, y: 1.0000011, z: 1.0000013}
|
|
||||||
- name: clavicle_r
|
|
||||||
parentName: spine_03
|
|
||||||
position: {x: -0.01944353, y: -0.021992618, z: 0.0628901}
|
|
||||||
rotation: {x: -0.7700337, y: -0.104188755, z: -0.6286142, w: -0.032202322}
|
|
||||||
scale: {x: 1.0000011, y: 1.0000011, z: 1.0000007}
|
|
||||||
- name: upperarm_r
|
|
||||||
parentName: clavicle_r
|
|
||||||
position: {x: 0.10173414, y: 0.000000103064025, z: 0.000000544563}
|
|
||||||
rotation: {x: -0.011902684, y: 0.10369647, z: 0.070935935, w: 0.9920048}
|
|
||||||
scale: {x: 0.9999997, y: 1.0000011, z: 1.0000002}
|
|
||||||
- name: lowerarm_r
|
|
||||||
parentName: upperarm_r
|
|
||||||
position: {x: 0.19922526, y: -1.1510433e-11, z: 2.5579537e-15}
|
|
||||||
rotation: {x: 0.00000006891785, y: -0.000000014901156, z: 0.058328275, w: 0.99829745}
|
|
||||||
scale: {x: 1.0000002, y: 1.0000013, z: 1.0000031}
|
|
||||||
- name: hand_r
|
|
||||||
parentName: lowerarm_r
|
|
||||||
position: {x: 0.13859951, y: 9.530944e-10, z: 1.563194e-15}
|
|
||||||
rotation: {x: -0.7066251, y: 0.026095143, z: -0.02609511, w: 0.7066251}
|
|
||||||
scale: {x: 1.0000002, y: 1.0000004, z: 1.000001}
|
|
||||||
- name: index_01_r
|
|
||||||
parentName: hand_r
|
|
||||||
position: {x: 0.078995995, y: 0.029178, z: -0.00503602}
|
|
||||||
rotation: {x: -0.000003010034, y: 0.0025714354, z: 0.0010915379, w: 0.9999962}
|
|
||||||
scale: {x: 1.0000001, y: 0.99999994, z: 0.99999994}
|
|
||||||
- name: index_02_r
|
|
||||||
parentName: index_01_r
|
|
||||||
position: {x: 0.084993325, y: -0.00000055632756, z: 6.6904715e-10}
|
|
||||||
rotation: {x: 0.000005959391, y: -0.0034166572, z: -0.04048517, w: 0.9991743}
|
|
||||||
scale: {x: 0.99999994, y: 1.0000006, z: 0.9999998}
|
|
||||||
- name: index_03_r
|
|
||||||
parentName: index_02_r
|
|
||||||
position: {x: 0.063433595, y: -0.00000008902263, z: -0.0000000019323867}
|
|
||||||
rotation: {x: -0.002657218, y: 0.0108078215, z: -0.035711385, w: 0.99930024}
|
|
||||||
scale: {x: 1.0000004, y: 1.0000006, z: 0.99999946}
|
|
||||||
- name: thumb_01_r
|
|
||||||
parentName: hand_r
|
|
||||||
position: {x: 0.062028997, y: -0.025731001, z: 0.046623457}
|
|
||||||
rotation: {x: 0.50245965, y: -0.36258844, z: 0.14099674, w: 0.77212954}
|
|
||||||
scale: {x: 1.0000006, y: 1, z: 1.0000012}
|
|
||||||
- name: thumb_02_r
|
|
||||||
parentName: thumb_01_r
|
|
||||||
position: {x: 0.052380603, y: -0.000000021094301, z: 0.00000059586444}
|
|
||||||
rotation: {x: -0.024324942, y: -0.023915488, z: -0.032934904, w: 0.99887526}
|
|
||||||
scale: {x: 1, y: 0.9999992, z: 1.0000019}
|
|
||||||
- name: thumb_03_r
|
|
||||||
parentName: thumb_02_r
|
|
||||||
position: {x: 0.045099515, y: -0.00000023024785, z: 0.000000114253595}
|
|
||||||
rotation: {x: -0.012497454, y: -0.002427339, z: -0.07109481, w: 0.99738836}
|
|
||||||
scale: {x: 1.0000015, y: 0.9999998, z: 1.0000014}
|
|
||||||
- name: weapon_r
|
|
||||||
parentName: hand_r
|
|
||||||
position: {x: 0.09399239, y: -0.0072682807, z: -0.00360484}
|
|
||||||
rotation: {x: 0.70710677, y: 0.000000013038514, z: -0.0000000035533598, w: 0.70710695}
|
|
||||||
scale: {x: 1.0000002, y: 1.0000006, z: 1.0000007}
|
|
||||||
- name: shoulderPadJoint_r
|
|
||||||
parentName: clavicle_r
|
|
||||||
position: {x: 0.10172303, y: -0.0000030092533, z: -0.000053583713}
|
|
||||||
rotation: {x: -0.99025524, y: -0.09219543, z: 0.10392789, w: -0.009675993}
|
|
||||||
scale: {x: 1.0000001, y: 1.000002, z: 1.0000015}
|
|
||||||
- name: thigh_r
|
|
||||||
parentName: pelvis
|
|
||||||
position: {x: 0.02983256, y: 0.019493982, z: 0.094070405}
|
|
||||||
rotation: {x: -0.03963389, y: 0.1393248, z: 0.9894442, w: -0.004238036}
|
|
||||||
scale: {x: 1.0000002, y: 0.9999998, z: 0.9999998}
|
|
||||||
- name: calf_r
|
|
||||||
parentName: thigh_r
|
|
||||||
position: {x: -0.13777272, y: 0.0059483806, z: 0.0027488763}
|
|
||||||
rotation: {x: -0.026912972, y: 0.022706501, z: -0.0010662051, w: 0.9993793}
|
|
||||||
scale: {x: 1.0000015, y: 1.0000001, z: 1.0000001}
|
|
||||||
- name: foot_r
|
|
||||||
parentName: calf_r
|
|
||||||
position: {x: -0.12562485, y: -0.012257216, z: -0.0020234145}
|
|
||||||
rotation: {x: -0.025034029, y: -0.062442236, z: 0.0012543072, w: 0.99773383}
|
|
||||||
scale: {x: 1.0000001, y: 1.0000008, z: 1.000001}
|
|
||||||
- name: ball_r
|
|
||||||
parentName: foot_r
|
|
||||||
position: {x: -0.020222299, y: 0.109517895, z: 0.0015459999}
|
|
||||||
rotation: {x: -0.00000007823109, y: -0.0000000372529, z: 0.70710677, w: 0.70710695}
|
|
||||||
scale: {x: 1.0000015, y: 1.000005, z: 1.0000027}
|
|
||||||
armTwist: 0.5
|
|
||||||
foreArmTwist: 0.5
|
|
||||||
upperLegTwist: 0.5
|
|
||||||
legTwist: 0.5
|
|
||||||
armStretch: 0.05
|
|
||||||
legStretch: 0.05
|
|
||||||
feetSpacing: 0
|
|
||||||
globalScale: 1
|
|
||||||
rootMotionBoneName:
|
|
||||||
hasTranslationDoF: 1
|
|
||||||
hasExtraRoot: 1
|
|
||||||
skeletonHasParents: 1
|
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
|
||||||
autoGenerateAvatarMappingIfUnspecified: 1
|
|
||||||
animationType: 3
|
|
||||||
humanoidOversampling: 1
|
|
||||||
avatarSetup: 1
|
|
||||||
additionalBone: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animation/MoveFWD.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/MoveFWD.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: bee907366c7092f438e0c05839332ca5
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animation/Run.anim
(Stored with Git LFS)
Normal file
BIN
Assets/JAY/Animation/Run.anim
(Stored with Git LFS)
Normal file
Binary file not shown.
8
Assets/JAY/Animation/Run.anim.meta
Normal file
8
Assets/JAY/Animation/Run.anim.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2bea96b6c70e64a458dbc937a5f84ff1
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 7400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
121
Assets/JAY/Animation/UpperBody.mask
Normal file
121
Assets/JAY/Animation/UpperBody.mask
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!319 &31900000
|
||||||
|
AvatarMask:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: UpperBody
|
||||||
|
m_Mask: 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
||||||
|
m_Elements:
|
||||||
|
- m_Path:
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001
|
||||||
|
m_Weight: 0
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh
|
||||||
|
m_Weight: 0
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001
|
||||||
|
L Foot
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 L Thigh/Bip001 L Calf/Bip001
|
||||||
|
L Foot/Bip001 L Toe0
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh
|
||||||
|
m_Weight: 0
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001
|
||||||
|
R Foot
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 R Thigh/Bip001 R Calf/Bip001
|
||||||
|
R Foot/Bip001 R Toe0
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bip001
|
||||||
|
Ponytail1
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bip001
|
||||||
|
Ponytail1/Bip001 Ponytail11
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bip001
|
||||||
|
Ponytail1/Bip001 Ponytail11/Bip001 Ponytail12
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bip001
|
||||||
|
Ponytail1/Bip001 Ponytail11/Bip001 Ponytail12/Bip001 Ponytail13
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/head_dummy
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm/Bip001 L Forearm
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0/Bip001
|
||||||
|
L Finger01
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger1/Bip001
|
||||||
|
L Finger11
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 L
|
||||||
|
Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/weapon_L
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm/Bip001 R Forearm
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0/Bip001
|
||||||
|
R Finger01
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger1/Bip001
|
||||||
|
R Finger11
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 R
|
||||||
|
Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/weapon_R
|
||||||
|
m_Weight: 1
|
||||||
|
- m_Path: char_body
|
||||||
|
m_Weight: 0
|
||||||
|
- m_Path: char_head
|
||||||
|
m_Weight: 0
|
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 7a5307288916a174ab64fb7c68209bac
|
guid: 7653926bd219c614f9b786ddafa0477c
|
||||||
NativeFormatImporter:
|
NativeFormatImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
mainObjectFileID: 31900000
|
mainObjectFileID: 31900000
|
@ -1,109 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!319 &31900000
|
|
||||||
AvatarMask:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: UpperBodyOnly
|
|
||||||
m_Mask: 00000000010000000100000000000000000000000100000001000000010000000100000000000000000000000100000001000000
|
|
||||||
m_Elements:
|
|
||||||
- m_Path:
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Body05
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Eye01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Hair01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Head01_Male
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Mouth01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/BackpackBone
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/shoulderPadJoint_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l/index_03_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l/thumb_03_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/weapon_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/shoulderPadJoint_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r/index_03_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r/thumb_03_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/weapon_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02/CloakBone03
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l/calf_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l/calf_l/foot_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l/calf_l/foot_l/ball_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r/calf_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r/calf_r/foot_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r/calf_r/foot_r/ball_r
|
|
||||||
m_Weight: 1
|
|
BIN
Assets/JAY/Animation/UpperBody_Passthrough.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/UpperBody_Passthrough.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 5caba6316080f564091600905868fb66
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
@ -1,109 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!319 &31900000
|
|
||||||
AvatarMask:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_Name: WholeBody
|
|
||||||
m_Mask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
|
||||||
m_Elements:
|
|
||||||
- m_Path:
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Body05
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Eye01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Hair01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Head01_Male
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: Mouth01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/BackpackBone
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/shoulderPadJoint_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/index_01_l/index_02_l/index_03_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/thumb_01_l/thumb_02_l/thumb_03_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_l/upperarm_l/lowerarm_l/hand_l/weapon_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/shoulderPadJoint_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/index_01_r/index_02_r/index_03_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/thumb_01_r/thumb_02_r/thumb_03_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/clavicle_r/upperarm_r/lowerarm_r/hand_r/weapon_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/CloakBone01/CloakBone02/CloakBone03
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/spine_01/spine_02/spine_03/neck_01/head
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l/calf_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l/calf_l/foot_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_l/calf_l/foot_l/ball_l
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r/calf_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r/calf_r/foot_r
|
|
||||||
m_Weight: 1
|
|
||||||
- m_Path: root/pelvis/thigh_r/calf_r/foot_r/ball_r
|
|
||||||
m_Weight: 1
|
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6593ee38fd371db459652c920630d2c9
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 31900000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animation/Win.anim
(Stored with Git LFS)
BIN
Assets/JAY/Animation/Win.anim
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: a3b0144fdb439d941b9e9014a1635178
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 7400000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Animator/BattlePlayerController.controller
(Stored with Git LFS)
BIN
Assets/JAY/Animator/BattlePlayerController.controller
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Animator/ExPlayerController.controller
(Stored with Git LFS)
BIN
Assets/JAY/Animator/ExPlayerController.controller
(Stored with Git LFS)
Binary file not shown.
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 4b599839aef3f5146a78f2edb646f2b1
|
|
||||||
NativeFormatImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
mainObjectFileID: 9100000
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Character Test Scene.unity
(Stored with Git LFS)
BIN
Assets/JAY/Character Test Scene.unity
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Prefabs/ExPlayer Variant.prefab
(Stored with Git LFS)
BIN
Assets/JAY/Prefabs/ExPlayer Variant.prefab
(Stored with Git LFS)
Binary file not shown.
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 6871f1889b734bd4cad108df5308349f
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Prefabs/Player.prefab
(Stored with Git LFS)
BIN
Assets/JAY/Prefabs/Player.prefab
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/JAY/Prefabs/WoodChopstick.prefab
(Stored with Git LFS)
BIN
Assets/JAY/Prefabs/WoodChopstick.prefab
(Stored with Git LFS)
Binary file not shown.
@ -1,7 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 31f394375ca23d74e82ded5b2efca2b6
|
|
||||||
PrefabImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
BIN
Assets/JAY/Prefabs/woodChopstick.fbx
(Stored with Git LFS)
BIN
Assets/JAY/Prefabs/woodChopstick.fbx
(Stored with Git LFS)
Binary file not shown.
@ -1,109 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 72a88a4cb2c991b48a9c7ebd8f1a5065
|
|
||||||
ModelImporter:
|
|
||||||
serializedVersion: 22200
|
|
||||||
internalIDToNameTable: []
|
|
||||||
externalObjects: {}
|
|
||||||
materials:
|
|
||||||
materialImportMode: 2
|
|
||||||
materialName: 0
|
|
||||||
materialSearch: 1
|
|
||||||
materialLocation: 1
|
|
||||||
animations:
|
|
||||||
legacyGenerateAnimations: 4
|
|
||||||
bakeSimulation: 0
|
|
||||||
resampleCurves: 1
|
|
||||||
optimizeGameObjects: 0
|
|
||||||
removeConstantScaleCurves: 0
|
|
||||||
motionNodeName:
|
|
||||||
rigImportErrors:
|
|
||||||
rigImportWarnings:
|
|
||||||
animationImportErrors:
|
|
||||||
animationImportWarnings:
|
|
||||||
animationRetargetingWarnings:
|
|
||||||
animationDoRetargetingWarnings: 0
|
|
||||||
importAnimatedCustomProperties: 0
|
|
||||||
importConstraints: 0
|
|
||||||
animationCompression: 1
|
|
||||||
animationRotationError: 0.5
|
|
||||||
animationPositionError: 0.5
|
|
||||||
animationScaleError: 0.5
|
|
||||||
animationWrapMode: 0
|
|
||||||
extraExposedTransformPaths: []
|
|
||||||
extraUserProperties: []
|
|
||||||
clipAnimations: []
|
|
||||||
isReadable: 0
|
|
||||||
meshes:
|
|
||||||
lODScreenPercentages: []
|
|
||||||
globalScale: 1
|
|
||||||
meshCompression: 0
|
|
||||||
addColliders: 0
|
|
||||||
useSRGBMaterialColor: 1
|
|
||||||
sortHierarchyByName: 1
|
|
||||||
importPhysicalCameras: 1
|
|
||||||
importVisibility: 1
|
|
||||||
importBlendShapes: 1
|
|
||||||
importCameras: 1
|
|
||||||
importLights: 1
|
|
||||||
nodeNameCollisionStrategy: 1
|
|
||||||
fileIdsGeneration: 2
|
|
||||||
swapUVChannels: 0
|
|
||||||
generateSecondaryUV: 0
|
|
||||||
useFileUnits: 1
|
|
||||||
keepQuads: 0
|
|
||||||
weldVertices: 1
|
|
||||||
bakeAxisConversion: 0
|
|
||||||
preserveHierarchy: 0
|
|
||||||
skinWeightsMode: 0
|
|
||||||
maxBonesPerVertex: 4
|
|
||||||
minBoneWeight: 0.001
|
|
||||||
optimizeBones: 1
|
|
||||||
meshOptimizationFlags: -1
|
|
||||||
indexFormat: 0
|
|
||||||
secondaryUVAngleDistortion: 8
|
|
||||||
secondaryUVAreaDistortion: 15.000001
|
|
||||||
secondaryUVHardAngle: 88
|
|
||||||
secondaryUVMarginMethod: 1
|
|
||||||
secondaryUVMinLightmapResolution: 40
|
|
||||||
secondaryUVMinObjectScale: 1
|
|
||||||
secondaryUVPackMargin: 4
|
|
||||||
useFileScale: 1
|
|
||||||
strictVertexDataChecks: 0
|
|
||||||
tangentSpace:
|
|
||||||
normalSmoothAngle: 60
|
|
||||||
normalImportMode: 0
|
|
||||||
tangentImportMode: 3
|
|
||||||
normalCalculationMode: 4
|
|
||||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
|
||||||
blendShapeNormalImportMode: 1
|
|
||||||
normalSmoothingSource: 0
|
|
||||||
referencedClips: []
|
|
||||||
importAnimation: 1
|
|
||||||
humanDescription:
|
|
||||||
serializedVersion: 3
|
|
||||||
human: []
|
|
||||||
skeleton: []
|
|
||||||
armTwist: 0.5
|
|
||||||
foreArmTwist: 0.5
|
|
||||||
upperLegTwist: 0.5
|
|
||||||
legTwist: 0.5
|
|
||||||
armStretch: 0.05
|
|
||||||
legStretch: 0.05
|
|
||||||
feetSpacing: 0
|
|
||||||
globalScale: 1
|
|
||||||
rootMotionBoneName:
|
|
||||||
hasTranslationDoF: 0
|
|
||||||
hasExtraRoot: 0
|
|
||||||
skeletonHasParents: 1
|
|
||||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
|
||||||
autoGenerateAvatarMappingIfUnspecified: 1
|
|
||||||
animationType: 2
|
|
||||||
humanoidOversampling: 1
|
|
||||||
avatarSetup: 0
|
|
||||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
|
||||||
importBlendShapeDeformPercent: 1
|
|
||||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
|
||||||
additionalBone: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
21
Assets/JAY/Scripts/AnimatorEventRelay.cs
Normal file
21
Assets/JAY/Scripts/AnimatorEventRelay.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AnimatorEventRelay : MonoBehaviour
|
||||||
|
{
|
||||||
|
private PlayerController _playerController;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_playerController = GetComponentInParent<PlayerController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetAttackComboTrue()
|
||||||
|
{
|
||||||
|
_playerController?.SetAttackComboTrue();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetAttackComboFalse()
|
||||||
|
{
|
||||||
|
_playerController?.SetAttackComboFalse();
|
||||||
|
}
|
||||||
|
}
|
3
Assets/JAY/Scripts/AnimatorEventRelay.cs.meta
Normal file
3
Assets/JAY/Scripts/AnimatorEventRelay.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e1c2c9ebd51c4d7aad9883cef372663f
|
||||||
|
timeCreated: 1746088356
|
@ -1,7 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerActionAttack : IPlayerAction {
|
public class PlayerActionAttack : IPlayerAction {
|
||||||
private static readonly int Attack = Animator.StringToHash("Attack");
|
|
||||||
private static readonly int ComboStep = Animator.StringToHash("ComboStep");
|
private static readonly int ComboStep = Animator.StringToHash("ComboStep");
|
||||||
private PlayerController player;
|
private PlayerController player;
|
||||||
private int comboStep = 1;
|
private int comboStep = 1;
|
||||||
@ -16,7 +15,7 @@ public class PlayerActionAttack : IPlayerAction {
|
|||||||
comboStep = 1;
|
comboStep = 1;
|
||||||
comboQueued = false;
|
comboQueued = false;
|
||||||
PlayComboAnimation(comboStep);
|
PlayComboAnimation(comboStep);
|
||||||
player.PlayerAnimator.SetBool(Attack, true);
|
player.SafeSetBool("Attack", true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateAction() {
|
public void UpdateAction() {
|
||||||
@ -26,7 +25,7 @@ public class PlayerActionAttack : IPlayerAction {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void EndAction() {
|
public void EndAction() {
|
||||||
player.PlayerAnimator.SetBool(Attack, false);
|
player.SafeSetBool("Attack", false);
|
||||||
IsActive = false;
|
IsActive = false;
|
||||||
player.OnActionEnded(this); // player 에서도 action 초기화
|
player.OnActionEnded(this); // player 에서도 action 초기화
|
||||||
player = null;
|
player = null;
|
||||||
@ -48,9 +47,20 @@ public class PlayerActionAttack : IPlayerAction {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayComboAnimation(int step) {
|
private void PlayComboAnimation(int step)
|
||||||
player.PlayerAnimator.SetInteger(ComboStep, step);
|
{
|
||||||
|
if (player.PlayerAnimator == null) return;
|
||||||
|
|
||||||
|
// 안전하게 파라미터 체크
|
||||||
|
foreach (var param in player.PlayerAnimator.parameters)
|
||||||
|
{
|
||||||
|
if (param.nameHash == ComboStep && param.type == AnimatorControllerParameterType.Int)
|
||||||
|
{
|
||||||
|
player.PlayerAnimator.SetInteger(ComboStep, step);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// 무기에 콤보 단계 전달
|
// 무기에 콤보 단계 전달
|
||||||
var weapon = player.GetComponentInChildren<WeaponController>();
|
var weapon = player.GetComponentInChildren<WeaponController>();
|
||||||
if (weapon != null)
|
if (weapon != null)
|
||||||
|
@ -30,6 +30,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
private PlayerStateIdle _playerStateIdle;
|
private PlayerStateIdle _playerStateIdle;
|
||||||
private PlayerStateMove _playerStateMove;
|
private PlayerStateMove _playerStateMove;
|
||||||
private PlayerStateWin _playerStateWin;
|
private PlayerStateWin _playerStateWin;
|
||||||
|
private PlayerStateHit _playerStateHit;
|
||||||
private PlayerStateDead _playerStateDead;
|
private PlayerStateDead _playerStateDead;
|
||||||
|
|
||||||
// 행동 관련
|
// 행동 관련
|
||||||
@ -72,6 +73,10 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
_playerStates[CurrentState].Update();
|
_playerStates[CurrentState].Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Hit 상태거나 게임 끝났을 땐 땐 입력 무시
|
||||||
|
if (CurrentState == PlayerState.Hit || CurrentState == PlayerState.Dead || CurrentState == PlayerState.Win)
|
||||||
|
return;
|
||||||
|
|
||||||
// 대시 우선 입력 처리
|
// 대시 우선 입력 처리
|
||||||
if (Input.GetKeyDown(KeyCode.Space))
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
{
|
{
|
||||||
@ -94,7 +99,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
{
|
{
|
||||||
OnGetHit -= TakeDamage;
|
OnGetHit -= HandlePlayerHit;
|
||||||
}
|
}
|
||||||
|
|
||||||
#region 초기화 관련
|
#region 초기화 관련
|
||||||
@ -104,6 +109,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
// 상태 초기화
|
// 상태 초기화
|
||||||
_playerStateIdle = new PlayerStateIdle();
|
_playerStateIdle = new PlayerStateIdle();
|
||||||
_playerStateMove = new PlayerStateMove();
|
_playerStateMove = new PlayerStateMove();
|
||||||
|
_playerStateHit = new PlayerStateHit();
|
||||||
_playerStateWin = new PlayerStateWin();
|
_playerStateWin = new PlayerStateWin();
|
||||||
_playerStateDead = new PlayerStateDead();
|
_playerStateDead = new PlayerStateDead();
|
||||||
|
|
||||||
@ -111,6 +117,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
{
|
{
|
||||||
{ PlayerState.Idle, _playerStateIdle },
|
{ PlayerState.Idle, _playerStateIdle },
|
||||||
{ PlayerState.Move, _playerStateMove },
|
{ PlayerState.Move, _playerStateMove },
|
||||||
|
{ PlayerState.Hit, _playerStateHit },
|
||||||
{ PlayerState.Win, _playerStateWin },
|
{ PlayerState.Win, _playerStateWin },
|
||||||
{ PlayerState.Dead, _playerStateDead },
|
{ PlayerState.Dead, _playerStateDead },
|
||||||
};
|
};
|
||||||
@ -118,8 +125,8 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
_attackAction = new PlayerActionAttack();
|
_attackAction = new PlayerActionAttack();
|
||||||
_actionDash = new PlayerActionDash();
|
_actionDash = new PlayerActionDash();
|
||||||
|
|
||||||
OnGetHit -= TakeDamage;
|
OnGetHit -= HandlePlayerHit;
|
||||||
OnGetHit += TakeDamage;
|
OnGetHit += HandlePlayerHit;
|
||||||
|
|
||||||
SetState(PlayerState.Idle);
|
SetState(PlayerState.Idle);
|
||||||
|
|
||||||
@ -151,9 +158,13 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
SafeResetTrigger("Bore");
|
SafeResetTrigger("Bore");
|
||||||
SafeResetTrigger("GetHit");
|
SafeResetTrigger("GetHit");
|
||||||
PlayerAnimator.Rebind(); // 레이어 초기화
|
PlayerAnimator.Rebind(); // 레이어 초기화
|
||||||
PlayerAnimator.Update(0f); // 즉시 반영
|
// PlayerAnimator.Update(0f); // 즉시 반영
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 애니메이션 파라미터 관련
|
||||||
|
|
||||||
public void SafeSetBool(string paramName, bool value)
|
public void SafeSetBool(string paramName, bool value)
|
||||||
{
|
{
|
||||||
if (PlayerAnimator == null) return;
|
if (PlayerAnimator == null) return;
|
||||||
@ -181,7 +192,7 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region 상태, 동작 변화 관련
|
#region 상태, 동작 변화 관련
|
||||||
@ -336,37 +347,30 @@ public class PlayerController : CharacterBase, IObserver<GameObject>
|
|||||||
|
|
||||||
#region 피격 관련
|
#region 피격 관련
|
||||||
|
|
||||||
// TODO: Editor에서 확인하기 위한 임시용
|
// TODO: Editor에서 확인하기 위한 테스트용 메서드
|
||||||
public void TakeDamage()
|
public void HandlePlayerHit()
|
||||||
{
|
{
|
||||||
if (CurrentState == PlayerState.Dead) return;
|
if (CurrentState == PlayerState.Dead) return;
|
||||||
|
|
||||||
// 피격 이벤트 재생
|
|
||||||
PlayerHitEffect();
|
|
||||||
|
|
||||||
// 죽었는지 체크
|
|
||||||
if (currentHP <= 0) SetState(PlayerState.Dead);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
SetState(PlayerState.Hit);
|
||||||
|
}
|
||||||
|
|
||||||
public void TakeDamage(CharacterBase character)
|
private void HandlePlayerHit(CharacterBase character)
|
||||||
{
|
{
|
||||||
if (character != this) return; // 혹시 다른 애가 맞은 경우 무시
|
if (character != this) return;
|
||||||
if (CurrentState == PlayerState.Dead) return;
|
if (CurrentState == PlayerState.Dead) return;
|
||||||
|
|
||||||
// 피격 이벤트 재생
|
SetState(PlayerState.Hit);
|
||||||
PlayerHitEffect();
|
}
|
||||||
|
|
||||||
// 죽었는지 체크
|
public void PlayHitEffect()
|
||||||
if (currentHP <= 0) SetState(PlayerState.Dead);
|
{
|
||||||
|
hitEffectController?.PlayHitEffect();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PlayerHitEffect()
|
public void ShakeCamera()
|
||||||
{
|
{
|
||||||
if (_currentAction != _attackAction || !_attackAction.IsActive)
|
cameraShake?.Shake();
|
||||||
PlayerAnimator.SetTrigger("GetHit");
|
|
||||||
hitEffectController.PlayHitEffect();
|
|
||||||
cameraShake.Shake();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -24,21 +24,6 @@ public class PlayerControllerEditor : Editor
|
|||||||
EditorGUILayout.LabelField("현재 상태", playerController.CurrentState.ToString(), EditorStyles.boldLabel);
|
EditorGUILayout.LabelField("현재 상태", playerController.CurrentState.ToString(), EditorStyles.boldLabel);
|
||||||
EditorGUILayout.LabelField("현재 행동", playerController.CurrentAction != null ? playerController.CurrentAction.ToString() : "-", EditorStyles.boldLabel);
|
EditorGUILayout.LabelField("현재 행동", playerController.CurrentAction != null ? playerController.CurrentAction.ToString() : "-", EditorStyles.boldLabel);
|
||||||
EditorGUILayout.EndVertical();
|
EditorGUILayout.EndVertical();
|
||||||
|
|
||||||
// EditorGUILayout.LabelField("걷기/뛰기 상태 전환", EditorStyles.boldLabel);
|
|
||||||
// EditorGUILayout.BeginHorizontal();
|
|
||||||
// if (GUILayout.Button("Walk"))
|
|
||||||
// {
|
|
||||||
// var moveState = playerController.GetStateInstance<PlayerStateMove>();
|
|
||||||
// moveState?.HandleMoveState(true); // 걷기 모드
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// if (GUILayout.Button("Run"))
|
|
||||||
// {
|
|
||||||
// var moveState = playerController.GetStateInstance<PlayerStateMove>();
|
|
||||||
// moveState?.HandleMoveState(false); // 달리기 모드
|
|
||||||
// }
|
|
||||||
// EditorGUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
// 지면 접촉 상태
|
// 지면 접촉 상태
|
||||||
GUI.backgroundColor = Color.white;
|
GUI.backgroundColor = Color.white;
|
||||||
@ -56,7 +41,7 @@ public class PlayerControllerEditor : Editor
|
|||||||
if (GUILayout.Button("Win"))
|
if (GUILayout.Button("Win"))
|
||||||
playerController.SetState(PlayerState.Win);
|
playerController.SetState(PlayerState.Win);
|
||||||
if (GUILayout.Button("Hit"))
|
if (GUILayout.Button("Hit"))
|
||||||
playerController.TakeDamage();
|
playerController.HandlePlayerHit();
|
||||||
if (GUILayout.Button("Dead"))
|
if (GUILayout.Button("Dead"))
|
||||||
playerController.SetState(PlayerState.Dead);
|
playerController.SetState(PlayerState.Dead);
|
||||||
|
|
||||||
|
41
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs
Normal file
41
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerStateHit : IPlayerState
|
||||||
|
{
|
||||||
|
private PlayerController _playerController;
|
||||||
|
private float hitDuration = 0.4f; // 피격 상태 지속 시간
|
||||||
|
private float timer = 0f;
|
||||||
|
|
||||||
|
public void Enter(PlayerController playerController)
|
||||||
|
{
|
||||||
|
_playerController = playerController;
|
||||||
|
|
||||||
|
// 애니메이션 실행
|
||||||
|
_playerController.SafeSetBool("IsHit", true);
|
||||||
|
|
||||||
|
// 현재 액션 중단 (공격, 대시 등)
|
||||||
|
_playerController.CurrentAction?.EndAction();
|
||||||
|
|
||||||
|
// 이펙트 및 카메라 흔들림
|
||||||
|
_playerController.PlayHitEffect();
|
||||||
|
_playerController.ShakeCamera();
|
||||||
|
|
||||||
|
// 타이머 초기화
|
||||||
|
timer = 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
if (timer >= hitDuration)
|
||||||
|
{
|
||||||
|
_playerController.SetState(PlayerState.Idle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Exit()
|
||||||
|
{
|
||||||
|
_playerController.SafeSetBool("IsHit", false);
|
||||||
|
_playerController = null;
|
||||||
|
}
|
||||||
|
}
|
3
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs.meta
Normal file
3
Assets/JAY/Scripts/PlayerState/PlayerStateHit.cs.meta
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bad367d3d78a422aa34cb0ebd7aacecf
|
||||||
|
timeCreated: 1746178893
|
@ -1,38 +1,25 @@
|
|||||||
using System;
|
// Anchor 방식 리팩토링
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
||||||
{
|
{
|
||||||
[Serializable]
|
[SerializeField] private Transform[] triggerAnchors;
|
||||||
public class WeaponTriggerZone
|
[SerializeField] private float triggerRadius = 0.5f;
|
||||||
{
|
|
||||||
public Vector3 position;
|
|
||||||
public float radius;
|
|
||||||
}
|
|
||||||
|
|
||||||
[SerializeField] private WeaponTriggerZone[] _triggerZones;
|
|
||||||
[SerializeField] private LayerMask targetLayerMask;
|
[SerializeField] private LayerMask targetLayerMask;
|
||||||
|
|
||||||
private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();
|
private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();
|
||||||
|
|
||||||
// 공격 데미지 처리
|
|
||||||
private int attackPower = 1;
|
private int attackPower = 1;
|
||||||
private int _comboStep = 1;
|
private int _comboStep = 1;
|
||||||
public int AttackPower // 플레이어 공격 데미지
|
public int AttackPower => _comboStep == 4 ? attackPower * 4 : attackPower;
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
// 마지막 콤보일 경우 공격력 증가
|
|
||||||
return _comboStep == 4 ? attackPower * 4 : attackPower;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private PlayerController _playerController;
|
private PlayerController _playerController;
|
||||||
private bool _isAttacking = false;
|
private bool _isAttacking = false;
|
||||||
public bool IsAttacking => _isAttacking;
|
public bool IsAttacking => _isAttacking;
|
||||||
|
|
||||||
// 충돌 처리
|
|
||||||
private Vector3[] _previousPositions;
|
private Vector3[] _previousPositions;
|
||||||
private HashSet<Collider> _hitColliders;
|
private HashSet<Collider> _hitColliders;
|
||||||
private Ray _ray = new Ray();
|
private Ray _ray = new Ray();
|
||||||
@ -40,12 +27,12 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
|||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
if (_triggerZones == null || _triggerZones.Length == 0)
|
if (triggerAnchors == null || triggerAnchors.Length == 0)
|
||||||
{
|
{
|
||||||
Debug.LogWarning("Trigger Zones이 설정되지 않았습니다.");
|
Debug.LogWarning("Trigger Anchors가 비어있습니다.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_playerController = GetComponent<PlayerController>();
|
_playerController = GetComponent<PlayerController>();
|
||||||
if (_playerController == null)
|
if (_playerController == null)
|
||||||
{
|
{
|
||||||
@ -55,103 +42,71 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
|||||||
_playerController = player.GetComponent<PlayerController>();
|
_playerController = player.GetComponent<PlayerController>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
_previousPositions = new Vector3[_triggerZones.Length];
|
_previousPositions = new Vector3[triggerAnchors.Length];
|
||||||
_hitColliders = new HashSet<Collider>();
|
_hitColliders = new HashSet<Collider>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AttackStart()
|
public void AttackStart()
|
||||||
{
|
{
|
||||||
if (_hitColliders == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("_hitColliders가 null입니다. 무기를 들고 있는지 확인해 주세요!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_isAttacking = true;
|
_isAttacking = true;
|
||||||
_hitColliders.Clear();
|
_hitColliders.Clear();
|
||||||
|
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
StartCoroutine(AutoEndAttack()); // 자동 공격 종료
|
StartCoroutine(AutoEndAttack());
|
||||||
|
|
||||||
for (int i = 0; i < _triggerZones.Length; i++)
|
for (int i = 0; i < triggerAnchors.Length; i++)
|
||||||
{
|
{
|
||||||
_previousPositions[i] = transform.position + transform.TransformVector(_triggerZones[i].position);
|
_previousPositions[i] = triggerAnchors[i].position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator AutoEndAttack()
|
private IEnumerator AutoEndAttack()
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(0.6f); // 0.6초 가량 대기
|
yield return new WaitForSeconds(0.6f);
|
||||||
|
if (_isAttacking) AttackEnd();
|
||||||
if (_isAttacking) // 아직 공격 중이면
|
|
||||||
{
|
|
||||||
Debug.Log("공격 자동 종료 - 타임아웃");
|
|
||||||
AttackEnd();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AttackEnd()
|
public void AttackEnd() => _isAttacking = false;
|
||||||
{
|
|
||||||
_isAttacking = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
if (_isAttacking)
|
if (!_isAttacking) return;
|
||||||
|
|
||||||
|
for (int i = 0; i < triggerAnchors.Length; i++)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _triggerZones.Length; i++)
|
var current = triggerAnchors[i].position;
|
||||||
|
var direction = current - _previousPositions[i];
|
||||||
|
|
||||||
|
if (direction.magnitude < 0.01f) continue;
|
||||||
|
|
||||||
|
_ray.origin = _previousPositions[i];
|
||||||
|
_ray.direction = direction;
|
||||||
|
|
||||||
|
int hitCount = Physics.SphereCastNonAlloc(_ray, triggerRadius, _hits, direction.magnitude, targetLayerMask);
|
||||||
|
for (int j = 0; j < hitCount; j++)
|
||||||
{
|
{
|
||||||
var worldPosition = transform.position +
|
var hit = _hits[j];
|
||||||
transform.TransformVector(_triggerZones[i].position);
|
if (!_hitColliders.Contains(hit.collider))
|
||||||
var direction = worldPosition - _previousPositions[i];
|
|
||||||
_ray.origin = _previousPositions[i];
|
|
||||||
_ray.direction = direction;
|
|
||||||
|
|
||||||
if (direction.magnitude < 0.01f) return;
|
|
||||||
|
|
||||||
var hitCount = Physics.SphereCastNonAlloc(_ray,
|
|
||||||
_triggerZones[i].radius, _hits,
|
|
||||||
direction.magnitude, targetLayerMask,
|
|
||||||
QueryTriggerInteraction.UseGlobal);
|
|
||||||
for (int j = 0; j < hitCount; j++)
|
|
||||||
{
|
{
|
||||||
var hit = _hits[j];
|
_hitColliders.Add(hit.collider);
|
||||||
if (!_hitColliders.Contains(hit.collider))
|
Notify(hit.collider.gameObject);
|
||||||
{
|
|
||||||
_hitColliders.Add(hit.collider);
|
|
||||||
Notify(hit.collider.gameObject);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
_previousPositions[i] = worldPosition;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator ResumeTimeScale()
|
_previousPositions[i] = current;
|
||||||
{
|
}
|
||||||
yield return new WaitForSecondsRealtime(10f);
|
|
||||||
Time.timeScale = 1f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Subscribe(IObserver<GameObject> observer)
|
public void Subscribe(IObserver<GameObject> observer)
|
||||||
{
|
{
|
||||||
if (!_observers.Contains(observer))
|
if (!_observers.Contains(observer)) _observers.Add(observer);
|
||||||
{
|
|
||||||
_observers.Add(observer);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unsubscribe(IObserver<GameObject> observer)
|
public void Unsubscribe(IObserver<GameObject> observer) => _observers.Remove(observer);
|
||||||
{
|
|
||||||
_observers.Remove(observer);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Notify(GameObject value)
|
public void Notify(GameObject value)
|
||||||
{
|
{
|
||||||
foreach (var observer in _observers)
|
foreach (var o in _observers) o.OnNext(value);
|
||||||
{
|
|
||||||
observer.OnNext(value);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDestroy()
|
private void OnDestroy()
|
||||||
@ -163,47 +118,19 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
|
|||||||
}
|
}
|
||||||
_observers.Clear();
|
_observers.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetComboStep(int step)
|
public void SetComboStep(int step) => _comboStep = step;
|
||||||
{
|
|
||||||
_comboStep = step;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
private void OnDrawGizmos()
|
||||||
{
|
{
|
||||||
if (_triggerZones == null) return;
|
if (triggerAnchors == null) return;
|
||||||
|
Gizmos.color = Color.green;
|
||||||
if (_isAttacking && _previousPositions != null)
|
foreach (var anchor in triggerAnchors)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < _triggerZones.Length; i++)
|
if (anchor != null)
|
||||||
{
|
Gizmos.DrawWireSphere(anchor.position, triggerRadius);
|
||||||
if (_triggerZones[i] == null) continue;
|
|
||||||
|
|
||||||
var worldPosition = transform.position +
|
|
||||||
transform.TransformVector(_triggerZones[i].position);
|
|
||||||
var direction = worldPosition - _previousPositions[i];
|
|
||||||
|
|
||||||
Gizmos.color = Color.green;
|
|
||||||
Gizmos.DrawWireSphere(worldPosition, _triggerZones[i].radius);
|
|
||||||
|
|
||||||
Gizmos.color = Color.red;
|
|
||||||
Gizmos.DrawWireSphere(worldPosition + direction, _triggerZones[i].radius);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (var triggerZone in _triggerZones)
|
|
||||||
{
|
|
||||||
if (triggerZone == null) continue;
|
|
||||||
|
|
||||||
Gizmos.color = Color.green;
|
|
||||||
Gizmos.DrawSphere(triggerZone.position, triggerZone.radius);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
|
BIN
Assets/Resources/Player/Weapon/Chopstick.prefab
(Stored with Git LFS)
BIN
Assets/Resources/Player/Weapon/Chopstick.prefab
(Stored with Git LFS)
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user