DEG-61-플레이어-이펙트-추가 #20

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jay merged 6 commits from DEG-61-플레이어-이펙트-추가 into main 2025-05-09 04:04:19 +00:00
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@ -9,7 +9,6 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
[SerializeField] private Transform[] triggerAnchors; [SerializeField] private Transform[] triggerAnchors;
[SerializeField] private float triggerRadius = 0.5f; [SerializeField] private float triggerRadius = 0.5f;
[SerializeField] private LayerMask targetLayerMask; [SerializeField] private LayerMask targetLayerMask;
public Transform AttackEffectAnchor;
private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>(); private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();