DEG-61-플레이어-이펙트-추가 #20
@ -9,7 +9,6 @@ public class WeaponController : MonoBehaviour, IObservable<GameObject>
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[SerializeField] private Transform[] triggerAnchors;
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[SerializeField] private float triggerRadius = 0.5f;
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[SerializeField] private LayerMask targetLayerMask;
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public Transform AttackEffectAnchor;
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private List<IObserver<GameObject>> _observers = new List<IObserver<GameObject>>();
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