DEG-56- VFX 추가 #32

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FioreFlower merged 3 commits from DEG-56 into main 2025-05-12 04:09:41 +00:00
4 changed files with 8 additions and 19254 deletions
Showing only changes of commit ff455a3885 - Show all commits

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Assets/JYY/Prefabs/[Enemy] PldDog.prefab (Stored with Git LFS)

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Assets/JYY/Scenes/MonsterTest.unity (Stored with Git LFS)

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@ -12,7 +12,6 @@ public class CasterDemonController : EnemyController
public static readonly int Telepo = Animator.StringToHash("Telepo");
public static readonly int Spin = Animator.StringToHash("Spin");
[SerializeField] private Transform teleportTransform;
[SerializeField] private Transform bulletShotPosition;
[SerializeField] private GameObject magicMissilePrefab;
[SerializeField] private GameObject teleportEffectPrefab;
@ -244,7 +243,7 @@ public class CasterDemonController : EnemyController
// 텔레포트와 함께 시전하는 범위 공격
var aoe = Instantiate(chariotWarning, startPos, Quaternion.identity).GetComponent<ChariotAoeController>();
aoe.SetEffect(TeleportEffectData, null, null);
// 텔레포트 타겟 위치로 이동