DEG-56- VFX 추가 #32
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Assets/JYY/Prefabs/[Enemy] PldDog.prefab
(Stored with Git LFS)
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Assets/JYY/Prefabs/[Enemy] PldDog.prefab
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Assets/JYY/Scenes/MonsterTest.unity
(Stored with Git LFS)
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Assets/JYY/Scenes/MonsterTest.unity
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@ -12,7 +12,6 @@ public class CasterDemonController : EnemyController
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public static readonly int Telepo = Animator.StringToHash("Telepo");
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public static readonly int Telepo = Animator.StringToHash("Telepo");
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public static readonly int Spin = Animator.StringToHash("Spin");
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public static readonly int Spin = Animator.StringToHash("Spin");
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[SerializeField] private Transform teleportTransform;
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[SerializeField] private Transform bulletShotPosition;
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[SerializeField] private Transform bulletShotPosition;
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[SerializeField] private GameObject magicMissilePrefab;
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[SerializeField] private GameObject magicMissilePrefab;
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[SerializeField] private GameObject teleportEffectPrefab;
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[SerializeField] private GameObject teleportEffectPrefab;
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@ -244,7 +243,7 @@ public class CasterDemonController : EnemyController
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// 텔레포트와 함께 시전하는 범위 공격
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// 텔레포트와 함께 시전하는 범위 공격
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var aoe = Instantiate(chariotWarning, startPos, Quaternion.identity).GetComponent<ChariotAoeController>();
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var aoe = Instantiate(chariotWarning, startPos, Quaternion.identity).GetComponent<ChariotAoeController>();
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aoe.SetEffect(TeleportEffectData, null, null);
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aoe.SetEffect(TeleportEffectData, null, null);
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// 텔레포트 타겟 위치로 이동
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// 텔레포트 타겟 위치로 이동
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