DEG-62 몬스터 폴리싱 #48

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FioreFlower merged 4 commits from DEG-62 into main 2025-05-13 08:18:33 +00:00
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@ -280,13 +280,13 @@ public class CasterDemonController : EnemyController
// 1. 시전 애니메이션
transform.LookAt(aimPosition);
SetAnimation(Cast);
SFXPlayer(slowFieldSound);
// 2. 장판 생성과 세팅
var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z);
var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
warning.SetEffect(SlowFieldEffectData, null, null);
warning.SetEffect(SlowFieldEffectData, () => { SFXPlayer(slowFieldSound);}, null);
// 3. 짧은 텀 후 끝내기
yield return Wait.For(1f);
@ -294,13 +294,10 @@ public class CasterDemonController : EnemyController
private IEnumerator KnockbackSpell()
{
// 시전 애니메이션
SetAnimation(Spin);
SFXPlayer(spinSound);
// 넉백 발생
var knockback = Instantiate(chariotWarning, transform).GetComponent<MagicAoEField>();
knockback.SetEffect(KnockbackData, null, null, DebuffType.Knockback.ToString());
knockback.SetEffect(KnockbackData, ()=>{
SetAnimation(Spin);
SFXPlayer(spinSound);}, null, DebuffType.Knockback.ToString());
yield return Wait.For(1f);
}