[fix] 마법사 몬스터 밸런스 조정 #53

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FioreFlower merged 3 commits from DEG-62-몬스터밸런스 into main 2025-05-14 05:47:12 +00:00
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@ -119,7 +119,7 @@ public class EnemyStateFlee :IEnemyState
private void HandleDeadEnd()
{
if (_stuckCount >= 4)
if (_stuckCount >= 2)
{
_enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;});
return;