[fix] 마법사 몬스터 밸런스 조정 #53

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FioreFlower merged 3 commits from DEG-62-몬스터밸런스 into main 2025-05-14 05:47:12 +00:00
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@ -281,14 +281,14 @@ public class CasterDemonController : EnemyController
transform.LookAt(aimPosition);
// 장판 생성과 세팅
var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z);
var fixedPos = new Vector3(aimPosition.x, transform.position.y, aimPosition.z);
var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
warning.SetEffect(SlowFieldEffectData, () =>
{
SetAnimation(Cast);
SFXPlayer(slowFieldSound);
}, null);
}, null, DebuffType.Slow.ToString());
// 짧은 텀 후 끝내기
yield return Wait.For(1f);