[fix] 마법사 몬스터 밸런스 조정 #53
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Assets/JYY/Prefabs/Alien Big Blink.prefab
(Stored with Git LFS)
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Assets/JYY/Prefabs/Alien Big Blink.prefab
(Stored with Git LFS)
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@ -281,14 +281,14 @@ public class CasterDemonController : EnemyController
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transform.LookAt(aimPosition);
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transform.LookAt(aimPosition);
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// 장판 생성과 세팅
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// 장판 생성과 세팅
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var fixedPos = new Vector3(aimPosition.x, aimPosition.y, aimPosition.z);
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var fixedPos = new Vector3(aimPosition.x, transform.position.y, aimPosition.z);
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var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
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var warning = Instantiate(chariotWarning, fixedPos, Quaternion.identity).GetComponent<MagicAoEField>();
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warning.SetEffect(SlowFieldEffectData, () =>
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warning.SetEffect(SlowFieldEffectData, () =>
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{
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{
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SetAnimation(Cast);
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SetAnimation(Cast);
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SFXPlayer(slowFieldSound);
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SFXPlayer(slowFieldSound);
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}, null);
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}, null, DebuffType.Slow.ToString());
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// 짧은 텀 후 끝내기
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// 짧은 텀 후 끝내기
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yield return Wait.For(1f);
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yield return Wait.For(1f);
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@ -119,7 +119,7 @@ public class EnemyStateFlee :IEnemyState
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private void HandleDeadEnd()
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private void HandleDeadEnd()
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{
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{
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if (_stuckCount >= 4)
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if (_stuckCount >= 2)
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{
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{
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_enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;});
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_enemyController.OnCannotFleeBehaviour(() => { _stuckCount = 0;});
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return;
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return;
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