DEG-178-돌발이벤트패널-버그수정 #63
@ -21,6 +21,11 @@ public class InteractionController : MonoBehaviour
|
||||
PlayerStats.Instance.SetInteractionPanelController(interactionAnimationPanelController);
|
||||
PlayerStats.Instance.SetHousingCanvasController(housingCanvasController);
|
||||
}
|
||||
|
||||
public void ReSetAfterWorkEvent()
|
||||
{
|
||||
PlayerStats.Instance.OnWorked -= SuddenAfterWorkEventHappen;
|
||||
}
|
||||
|
||||
// 상호작용 가능한 사물 범위에 들어올 때
|
||||
private void OnTriggerEnter(Collider other)
|
||||
@ -118,7 +123,6 @@ public class InteractionController : MonoBehaviour
|
||||
// Interaction Controller와 같은 방식으로 작동됩니다.
|
||||
private void SuddenAfterWorkEventHappen()
|
||||
{
|
||||
PlayerStats.Instance.OnWorked -= SuddenAfterWorkEventHappen;
|
||||
AfterWorkEventType afterWorkEventType = SuddenEventCalculator();
|
||||
if (afterWorkEventType == AfterWorkEventType.None) return;
|
||||
|
||||
|
@ -95,6 +95,8 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
|
||||
public void ChangeToGameScene()
|
||||
{
|
||||
tryStageCount++; // 던전 시도 횟수 증가
|
||||
InteractionController interactionController = FindObjectOfType<InteractionController>();
|
||||
interactionController.ReSetAfterWorkEvent();
|
||||
SceneManager.LoadScene("ReDungeon"); // 던전 Scene
|
||||
HandleSceneAudio("Dungeon");
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user