DEG-178-돌발이벤트패널-버그수정 #63

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heain0122 wants to merge 7 commits from DEG-178-돌발이벤트패널-버그수정 into main
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@ -26,6 +26,8 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
private PanelManager panelManager;
public PanelManager PanelManager => panelManager;
private TutorialManager tutorialManager;
private void Start()
{
// 오디오 초기화
@ -91,24 +93,45 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
TriggerTimeEnding();
}
}
public void ChangeToMainScene()
{
SceneManager.LoadScene("Main");
}
public void ChangeToGameScene()
{
tryStageCount++; // 던전 시도 횟수 증가
InteractionController interactionController = FindObjectOfType<InteractionController>();
interactionController.ReSetAfterWorkEvent();
SceneManager.LoadScene("ReDungeon"); // 던전 Scene
var switchingPanel = PanelManager.GetPanel("SwitchingPanel").GetComponent<SwitchingPanelController>();
switchingPanel.FadeAndSceneLoad("ReDungeon"); // 던전 Scene
HandleSceneAudio("Dungeon");
}
public void ChangeToHomeScene()
public void ChangeToHomeScene(bool isNewStart = false)
{
SceneManager.LoadScene("ReHousing"); // Home Scene
var switchingPanel = PanelManager.GetPanel("SwitchingPanel").GetComponent<SwitchingPanelController>();
switchingPanel.FadeAndSceneLoad("ReHousing"); // Home Scene
HandleSceneAudio("Housing");
if(isNewStart) // 아예 메인에서 시작 시 튜토리얼 출력
StartNPCDialogue(GamePhase.Intro); // StartCoroutine(StartTutorialCoroutine());
if (tryStageCount >= 3) FailEnd(); // 엔딩
}
public IEnumerator StartTutorialCoroutine()
{
yield return new WaitForSeconds(0.5f);
if(tutorialManager == null)
tutorialManager = FindObjectOfType<TutorialManager>();
PlayerStats.Instance.HideBubble();
tutorialManager.StartTutorial(() => PlayerStats.Instance.ShowBubble());
}
// TODO: Open Setting Panel 등 Panel 처리
protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
@ -135,6 +158,7 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
if (save?.dungeonSave != null)
{
stageLevel = Mathf.Clamp(save.dungeonSave.stageLevel,1,2);
tryStageCount = Mathf.Clamp(save.dungeonSave.tryStageCount,0,3);
}
if (save?.homeSave != null)
@ -150,6 +174,7 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
dungeonSave = new DungeonSave()
{
stageLevel = Mathf.Clamp(this.stageLevel,1,2),
tryStageCount = Mathf.Clamp(this.tryStageCount,0,3),
},
homeSave = new HomeSave