DEG-178-돌발이벤트패널-버그수정 #63
@ -26,6 +26,8 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
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private PanelManager panelManager;
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public PanelManager PanelManager => panelManager;
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private TutorialManager tutorialManager;
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private void Start()
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{
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// 오디오 초기화
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@ -91,24 +93,45 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
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TriggerTimeEnding();
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}
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}
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public void ChangeToMainScene()
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{
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SceneManager.LoadScene("Main");
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}
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public void ChangeToGameScene()
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{
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tryStageCount++; // 던전 시도 횟수 증가
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InteractionController interactionController = FindObjectOfType<InteractionController>();
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interactionController.ReSetAfterWorkEvent();
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SceneManager.LoadScene("ReDungeon"); // 던전 Scene
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var switchingPanel = PanelManager.GetPanel("SwitchingPanel").GetComponent<SwitchingPanelController>();
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switchingPanel.FadeAndSceneLoad("ReDungeon"); // 던전 Scene
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HandleSceneAudio("Dungeon");
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}
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public void ChangeToHomeScene()
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public void ChangeToHomeScene(bool isNewStart = false)
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{
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SceneManager.LoadScene("ReHousing"); // Home Scene
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var switchingPanel = PanelManager.GetPanel("SwitchingPanel").GetComponent<SwitchingPanelController>();
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switchingPanel.FadeAndSceneLoad("ReHousing"); // Home Scene
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HandleSceneAudio("Housing");
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if(isNewStart) // 아예 메인에서 시작 시 튜토리얼 출력
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StartNPCDialogue(GamePhase.Intro); // StartCoroutine(StartTutorialCoroutine());
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if (tryStageCount >= 3) FailEnd(); // 엔딩
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}
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public IEnumerator StartTutorialCoroutine()
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{
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yield return new WaitForSeconds(0.5f);
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if(tutorialManager == null)
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tutorialManager = FindObjectOfType<TutorialManager>();
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PlayerStats.Instance.HideBubble();
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tutorialManager.StartTutorial(() => PlayerStats.Instance.ShowBubble());
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}
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// TODO: Open Setting Panel 등 Panel 처리
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protected override void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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@ -135,6 +158,7 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
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if (save?.dungeonSave != null)
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{
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stageLevel = Mathf.Clamp(save.dungeonSave.stageLevel,1,2);
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tryStageCount = Mathf.Clamp(save.dungeonSave.tryStageCount,0,3);
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}
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if (save?.homeSave != null)
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@ -150,6 +174,7 @@ public partial class GameManager : Singleton<GameManager>,ISaveable
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dungeonSave = new DungeonSave()
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{
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stageLevel = Mathf.Clamp(this.stageLevel,1,2),
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tryStageCount = Mathf.Clamp(this.tryStageCount,0,3),
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},
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homeSave = new HomeSave
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