using System.Collections.Generic; using UnityEngine; public class EnemyAttackController : MonoBehaviour { [Header("각종 전조 오브젝트")] [SerializeField] private GameObject verticalWarningArea; [SerializeField] private GameObject horizontalWarningArea; [SerializeField] private GameObject chariotWarningArea; [SerializeField] private GameObject dynamoWarningArea; // 배열에 담아서 관리 private List warningAreas; private GameObject _activeArea; private void Awake() { warningAreas = new List() { verticalWarningArea, horizontalWarningArea, chariotWarningArea, dynamoWarningArea }; } // 랜덤 전조 호출 // 랜덤 전조 호출 public void TriggerRandomWarning(Vector3 spawnPosition, Quaternion spawnRotation) { // 0 ~ Count-1 사이 랜덤 인덱스 int idx = Random.Range(0, warningAreas.Count); GameObject selected = warningAreas[idx]; // 예시: Instantiate 방식으로 화면에 띄우기 _activeArea = Instantiate(selected, spawnPosition, spawnRotation); } public void DestroyWarningArea() { Destroy(_activeArea); } }