using UnityEngine; public class CameraShake : MonoBehaviour { private float shakeDuration = 0.2f; private float shakeMagnitude = 0.3f; private float shakeTimer = 0f; private Vector3 targetPosition; private void LateUpdate() { // CameraController가 LateUpdate에서 위치를 갱신한 후 기준 위치를 저장 targetPosition = transform.position; if (shakeTimer > 0) { Vector3 randomOffset = Random.insideUnitSphere * shakeMagnitude; transform.position = targetPosition + randomOffset; shakeTimer -= Time.deltaTime; } } public void Shake() { shakeTimer = shakeDuration; } }