fileFormatVersion: 2 guid: 304630dc6079b47419e5333f284382fd ScriptedImporter: internalIDToNameTable: [] externalObjects: {} serializedVersion: 2 userData: assetBundleName: assetBundleVariant: script: {fileID: 11500000, guid: fe56ec25963759b49955809beeb4324b, type: 3} detectedRenderPipeline: Built-In Render Pipeline strippedLinesCount: 70 shaderSourceCode: "//--------------------------------------------------------------------------------------------------------------------------------\r\n// Cartoon FX\r\n// (c) 2012-2020 Jean Moreno\r\n//--------------------------------------------------------------------------------------------------------------------------------\r\n\r\nShader \"Cartoon FX/Remaster/Particle Screen Distortion NEW\"\r\n{\r\n\tProperties\r\n\t{ \r\n\t\t[Toggle(_ALPHATEST_ON)] _UseAlphaClip (\"Alpha Clipping (Cutout)\", Float) = 0\r\n\t//# IF_KEYWORD _ALPHATEST_ON\r\n\t\t_Cutoff (\"Cutoff Threshold\", Range(0.001,1)) = 0.1\r\n\t//# END_IF\r\n\t\r\n\t//# --------------------------------------------------------\r\n\t\r\n\t\t[Toggle(_FADING_ON)] _UseSP (\"Soft Particles\", Float) = 0\r\n\t//# IF_KEYWORD _FADING_ON\r\n\t\t_SoftParticlesFadeDistanceNear (\"Near Fade\", Float) = 0\r\n\t\t_SoftParticlesFadeDistanceFar (\"Far Fade\", Float) = 1\r\n\t//# END_IF\r\n\r\n\t//# \r\n\r\n\t\t[Toggle(_CFXR_EDGE_FADING)] _UseEF (\"Edge Fade\", Float) = 0\r\n\t//# IF_KEYWORD _CFXR_EDGE_FADING\r\n\t\t_EdgeFadePow (\"Edge Fade Power\", Float) = 1\r\n\t//# END_IF\r\n\r\n\t//# ========================================================\r\n\t//# Texture\r\n\t//#\r\n\t\t[NoScaleOffset] _ScreenDistortionTex (\"Distortion Texture\", 2D) = \"bump\" {}\r\n\t\t_ScreenDistortionScale (\"Distortion Scale\", Range(-0.5, 0.5)) = 0.1\r\n\t\t\r\n\t//# ========================================================\r\n\t//# Debug\r\n\t//# \r\n\t\t\r\n\t\t[Toggle(_DEBUG_VISUALIZE_DISTORTION)] _DebugVisualize (\"Visualize Distortion Particles\", Float) = 0 \r\n\t}\r\n\t\r\n\tCategory\r\n\t{\r\n\t\tTags\r\n\t\t{\r\n\t\t\t\"Queue\"=\"Transparent\"\r\n\t\t\t\"IgnoreProjector\"=\"True\"\r\n\t\t\t\"RenderType\"=\"Transparent\"\r\n\t\t\t\"PreviewType\"=\"Plane\"\r\n\t\t}\r\n\r\n\t\tBlend SrcAlpha OneMinusSrcAlpha, One One\r\n\t\tZWrite Off\r\n\t\tCull Off\r\n\r\n\r\n\t\t//====================================================================================================================================\r\n\t\t// Built-in Rendering Pipeline\r\n\r\n\t\tSubShader\r\n\t\t{\r\n\t\t\tGrabPass\r\n\t\t\t{\r\n\t\t\t\tTags { \"LightMode\" = \"Always\" }\r\n\t\t\t\t\"_GrabTexture\"\r\n\t\t\t}\r\n\t\t\t\r\n\t\t\tPass\r\n\t\t\t{\r\n\t\t\t\tName \"BASE\"\r\n\t\t\t\tTags { \"LightMode\"=\"ForwardBase\" }\r\n\r\n\t\t\t\tCGPROGRAM\r\n\r\n\t\t\t\t#pragma vertex vertex_program\r\n\t\t\t\t#pragma fragment fragment_program\r\n\r\n\t\t\t\t//vertInstancingSetup writes to global, not allowed with DXC\r\n\t\t\t\t// #pragma never_use_dxc\r\n\t\t\t\t// #pragma target 2.5\r\n\t\t\t\t// #pragma multi_compile_instancing\r\n\t\t\t\t// #pragma instancing_options procedural:vertInstancingSetup\r\n\r\n\t\t\t\t#pragma multi_compile_particles\r\n\t\t\t\t#pragma multi_compile_fog\r\n\t\t\t\t//#pragma multi_compile_fwdbase\r\n\t\t\t\t//#pragma multi_compile SHADOWS_SCREEN\r\n\t\t\t\t\r\n\t\t\t\t// Using the same keywords as Unity's Standard Particle shader to minimize project-wide keyword usage\r\n\t\t\t\t#pragma shader_feature_local _ _FADING_ON\r\n\t\t\t\t#pragma shader_feature_local _ _ALPHATEST_ON\r\n\t\t\t\t#pragma shader_feature_local _ _DEBUG_VISUALIZE_DISTORTION\r\n\r\n\t\t\t\t#include \"UnityStandardParticleInstancing.cginc\"\r\n\r\n\t\t\t\t#define CFXR_SCREEN_DISTORTION_SHADER\r\n\t\t\t\t#include \"CFXR_PASSES.cginc\"\r\n\r\n\t\t\t\tENDCG\r\n\t\t\t}\r\n\t\t}\r\n\t}\r\n\t\r\n\tCustomEditor \"CartoonFX.MaterialInspector\"\r\n}\r\n\r\n" shaderName: Cartoon FX/Remaster/Particle Screen Distortion NEW shaderErrors: [] variantCount: 64 variantCountUsed: 2