fileFormatVersion: 2 guid: 3eecabbe01143694b8602161a902615f ModelImporter: serializedVersion: 22200 internalIDToNameTable: [] externalObjects: - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: char_body second: {fileID: 2100000, guid: 0f3a9cbb0300da34bbbcdc6d2c5c2eab, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: char_head second: {fileID: 2100000, guid: 2531e85dce9a7604c893d7a743e361da, type: 2} materials: materialImportMode: 2 materialName: 0 materialSearch: 1 materialLocation: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: [] isReadable: 0 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 1 importVisibility: 1 importBlendShapes: 1 importCameras: 1 importLights: 1 nodeNameCollisionStrategy: 1 fileIdsGeneration: 2 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 1 bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 optimizeBones: 1 meshOptimizationFlags: -1 indexFormat: 0 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVMarginMethod: 1 secondaryUVMinLightmapResolution: 40 secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 normalCalculationMode: 4 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 blendShapeNormalImportMode: 1 normalSmoothingSource: 0 referencedClips: [] importAnimation: 1 humanDescription: serializedVersion: 3 human: [] skeleton: - name: Char_Base(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0.0000018585524, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: char_head parentName: Char_Base(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: char_body parentName: Char_Base(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: Bip001 parentName: Char_Base(Clone) position: {x: -0, y: 0.73486954, z: -0.000000008842287} rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036} scale: {x: 1, y: 1, z: 1} - name: Bip001 Pelvis parentName: Bip001 position: {x: -0, y: 0, z: 0} rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} scale: {x: 1, y: 1, z: 1} - name: Bip001 Spine parentName: Bip001 Pelvis position: {x: -0.14380223, y: -0.00016625914, z: 0.00000019965546} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} - name: Bip001 L Thigh parentName: Bip001 Spine position: {x: 0.1438021, y: 0.00028023415, z: 0.20527375} rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002} - name: Bip001 L Calf parentName: Bip001 L Thigh position: {x: -0.35385326, y: 2.910383e-11, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} - name: Bip001 L Foot parentName: Bip001 L Calf position: {x: -0.14977513, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 L Toe0 parentName: Bip001 L Foot position: {x: -0.1934613, y: 0.19276024, z: 0} rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} scale: {x: 1.0000005, y: 1, z: 1.0000005} - name: Bip001 R Thigh parentName: Bip001 Spine position: {x: 0.1438021, y: 0.0002813728, z: -0.20527375} rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} scale: {x: 1.0000001, y: 1.0000004, z: 1} - name: Bip001 R Calf parentName: Bip001 R Thigh position: {x: -0.35385332, y: 2.910383e-11, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 0.9999998} - name: Bip001 R Foot parentName: Bip001 R Calf position: {x: -0.14977515, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.9999999, y: 0.9999999, z: 1} - name: Bip001 R Toe0 parentName: Bip001 R Foot position: {x: -0.1934613, y: 0.19276021, z: 0.000000014901161} rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} scale: {x: 1.0000002, y: 1, z: 1.0000004} - name: Bip001 Spine1 parentName: Bip001 Spine position: {x: -0.20884442, y: -0.00030894403, z: -8.5688723e-10} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000001, y: 1.0000001, z: 1.0000002} - name: Bip001 Neck parentName: Bip001 Spine1 position: {x: -0.35860586, y: -0.000047971727, z: -1.3305268e-10} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Head parentName: Bip001 Neck position: {x: -0.060243607, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: hair_dummy parentName: Bip001 Head position: {x: -0.6636343, y: 0.000024230956, z: 0.00000047683716} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: face_dummy parentName: Bip001 Head position: {x: -0.60260296, y: 0.65702415, z: 0.0000014305114} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Ponytail1 parentName: Bip001 Head position: {x: 0.14846611, y: -0.2528115, z: -0.000001094282} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Ponytail11 parentName: Bip001 Ponytail1 position: {x: -0.32884407, y: -0.0002272129, z: -6.3016614e-10} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Ponytail12 parentName: Bip001 Ponytail11 position: {x: -0.28562784, y: -0.00026661158, z: -7.394192e-10} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 Ponytail13 parentName: Bip001 Ponytail12 position: {x: -0.33508807, y: -0.0003376603, z: -9.365522e-10} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 L Clavicle parentName: Bip001 Neck position: {x: 0.14091766, y: 0.00018307264, z: 0.18158814} rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} scale: {x: 1, y: 1, z: 1.0000001} - name: Bip001 L UpperArm parentName: Bip001 L Clavicle position: {x: -0.104422286, y: 2.842171e-14, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1.0000005, z: 1.0000005} - name: Bip001 L Forearm parentName: Bip001 L UpperArm position: {x: -0.30710143, y: 9.313226e-10, z: 0.00000011920929} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1.0000002, z: 1.0000004} - name: Bip001 L Hand parentName: Bip001 L Forearm position: {x: -0.23499507, y: 0, z: 0} rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} scale: {x: 1, y: 1, z: 1.0000001} - name: weapon_L parentName: Bip001 L Hand position: {x: -0.25917697, y: 0.13644099, z: 0.0031073075} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1.000001, z: 1} - name: Bip001 L Finger1 parentName: Bip001 L Hand position: {x: -0.23641455, y: 0.00000011920929, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} - name: Bip001 L Finger11 parentName: Bip001 L Finger1 position: {x: -0.10370147, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.9999999, y: 1.0000002, z: 1.0000001} - name: Bip001 L Finger0 parentName: Bip001 L Hand position: {x: -0.052890062, y: 0.12262905, z: -0.13690111} rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} scale: {x: 1, y: 1.0000002, z: 1} - name: Bip001 L Finger01 parentName: Bip001 L Finger0 position: {x: -0.1142301, y: -0.000000014901161, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000002, y: 0.99999994, z: 1.0000002} - name: Bip001 R Clavicle parentName: Bip001 Neck position: {x: 0.14091766, y: 0.00018407986, z: -0.18158814} rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623} scale: {x: 1.0000004, y: 1.0000002, z: 1.0000002} - name: Bip001 R UpperArm parentName: Bip001 R Clavicle position: {x: -0.104422286, y: -2.842171e-14, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000008, y: 1.0000006, z: 1.0000005} - name: Bip001 R Forearm parentName: Bip001 R UpperArm position: {x: -0.30710143, y: 9.313226e-10, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000006, y: 1.0000005, z: 1.0000004} - name: Bip001 R Hand parentName: Bip001 R Forearm position: {x: -0.23499513, y: 0, z: 0.00000011920929} rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} scale: {x: 0.9999998, y: 0.99999994, z: 0.9999996} - name: weapon_R parentName: Bip001 R Hand position: {x: -0.25888354, y: 0.13643706, z: -0.0031068325} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1.000001, z: 1} - name: Bip001 R Finger1 parentName: Bip001 R Hand position: {x: -0.23641449, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000004, y: 1.0000004, z: 1} - name: Bip001 R Finger11 parentName: Bip001 R Finger1 position: {x: -0.10370153, y: 0.00000011920929, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.9999998, y: 1.0000001, z: 1} - name: Bip001 R Finger0 parentName: Bip001 R Hand position: {x: -0.052890062, y: 0.12262905, z: 0.13690114} rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795} scale: {x: 1.0000002, y: 1, z: 1} - name: Bip001 R Finger01 parentName: Bip001 R Finger0 position: {x: -0.114230156, y: 0, z: 0.00000011920929} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000001, y: 1.0000001, z: 1.0000002} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 globalScale: 1 rootMotionBoneName: hasTranslationDoF: 1 hasExtraRoot: 1 skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 animationType: 2 humanoidOversampling: 1 avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 importBlendShapeDeformPercent: 1 remapMaterialsIfMaterialImportModeIsNone: 0 additionalBone: 0 userData: assetBundleName: assetBundleVariant: