//////////////////////////////////////////////////////////////////////////////// // // @module Quick Save for Unity3D // @author Michael Clayton // @support clayton.inds+support@gmail.com // //////////////////////////////////////////////////////////////////////////////// using CI.QuickSave.Core.Serialisers; using Newtonsoft.Json; using UnityEngine; namespace CI.QuickSave { public static class QuickSaveGlobalSettings { /// <summary> /// The path to save data to - defaults to Application.persistentDataPath /// </summary> public static string StorageLocation { get; set; } = Application.persistentDataPath; /// <summary> /// Register a new json converter /// </summary> /// <param name="converter">The json converter to register</param> public static void RegisterConverter(JsonConverter converter) => JsonSerialiser.RegisterConverter(converter); } }