using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class StatsPanelController : MonoBehaviour { [SerializeField] private Slider healthSlider; [SerializeField] private Slider reputationSlider; [SerializeField] private TMP_Text healthText; [SerializeField] private TMP_Text reputationText; [SerializeField] private TMP_Text timeText; [SerializeField] private TMP_Text ampmText; [SerializeField] private TMP_Text numberText; private void Awake() { healthSlider.interactable = false; reputationSlider.interactable = false; } }