using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = System.Random; public class GMTest : MonoBehaviour { public static GMTest instance; public int attackLevel; public int attackSpeedLevel; public int heartLevel; public int moveSpeedLevel; public int evasionTimeLevel; //스테이지 진행도 public int stageLevel; public float time; public float health; public float reputation; public bool isEvent; //Todo 이벤트 여부 및 관련 조건들 추가 private void Start() { instance = this; } public void ChangeValue() { //float rand = Random.Range(0f, 1f); } }