using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; [RequireComponent(typeof(Rigidbody))] public class LifeRoutineController : MonoBehaviour { [SerializeField] LayerMask furnitureLayerMask; private void OnTriggerEnter(Collider other) { if (furnitureLayerMask == (furnitureLayerMask | (1 << other.gameObject.layer))) { other.GetComponent().EventEnter(); } } }