using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using Random = UnityEngine.Random; /// /// 테스트용 임시 클래스 /// public class TestScript : MonoBehaviour,ISaveable { //던전 // private int attackPowerLevel; // private int attackSpeedLevel; // private int heartLevel; // private int moveSpeedLevel; // private int dashCoolDownLevel; private int stageLevel; //일상 private float time; private int currentDay; private float health; private float reputation; private int mealCount; private int houseworkCount; /// /// 스탯값 랜덤 변화 /// public void ChangeValue() { float floatValue = Random.Range(0f, 2f); int intValue = Random.Range(0, 10); // attackPowerLevel = intValue; // attackSpeedLevel = intValue; // heartLevel = intValue; // moveSpeedLevel = intValue; //stageLevel = intValue; // time = floatValue; // currentDay = intValue; // health = floatValue; // reputation = floatValue; mealCount = intValue; houseworkCount = intValue; Debug.Log("ChangeValue : " + floatValue); } /// /// 인터페이스 함수1, 데이터 불러오기 /// /// public void ApplySaveData(Save save) { if (save?.dungeonSave != null) { // attackPowerLevel = save.dungeonSave.attackPowerLevel; // attackSpeedLevel = save.dungeonSave.attackSpeedLevel; // heartLevel = save.dungeonSave.heartLevel; // moveSpeedLevel = save.dungeonSave.moveSpeedLevel; // dashCoolDownLevel = save.dungeonSave.dashCoolDownLevel; //stageLevel = save.dungeonSave.stageLevel; } if (save?.homeSave != null) { // time = save.homeSave.time; // currentDay = save.homeSave.currentDay; // health = save.homeSave.health; // reputation = save.homeSave.reputation; mealCount = save.homeSave.mealCount; houseworkCount = save.homeSave.houseworkCount; Debug.Log("ApplySaveData : " + reputation); } } /// /// 인터페이스 함수2, 데이터 전달 /// /// public Save ExtractSaveData() { return new Save { dungeonSave = new DungeonSave() { // attackPowerLevel = this.attackPowerLevel, // attackSpeedLevel = this.attackSpeedLevel, // heartLevel = this.heartLevel, // moveSpeedLevel = this.moveSpeedLevel, // dashCoolDownLevel = this.dashCoolDownLevel, //stageLevel = this.stageLevel, }, homeSave = new HomeSave { // time = this.time, // currentDay = this.currentDay, // health = this.health, // reputation = this.reputation, mealCount = this.mealCount, houseworkCount = this.houseworkCount } }; } /// /// 씬 전환 테스트용 함수 /// public void SceneChange() { SceneManager.LoadScene("Main"); } }