using System; using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEditor.SearchService; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class JoystickPanelController : MonoBehaviour { [SerializeField] private GameObject dungeonUI; [SerializeField] private GameObject housingUI; private void Start() { dungeonUI.SetActive(false); housingUI.SetActive(false); //현재 씬 이름 확인해 UI 별 활성화 판단 string sceneName = SceneManager.GetActiveScene().name; switch (sceneName) { case "HousingUI": housingUI.SetActive(true); break; case "DungeonUI": dungeonUI.SetActive(true); break; } } public void OnClickAttackButton() { } public void OnClickDashButton() { } public void OnClickInteractionButton() { } }