using System; using System.Collections; using UnityEngine; public class ChariotAoeController : AoeControllerBase { protected override void ShowDamageEffect() { // 폭발 이펙트 생성 if (_data.explosionEffectPrefab != null) { var effect = Instantiate(_data.explosionEffectPrefab, transform.position, transform.rotation); effect.transform.localScale = new Vector3(2f, 2f, 2f); Destroy(effect, 2f); } } }