using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class HousingCanvasManager : MonoBehaviour { [SerializeField] GameObject interactionButton; [SerializeField] TMP_Text actionText; [SerializeField] TMP_Text descriptionText; public Action OnInteractionButtonPressed; void Awake() { SetActionText(); SetDescriptionText(); interactionButton.SetActive(false); } //사물 이름 세팅 public void SetActionText(string text = "") { actionText.text = text; } //사물 상호작용 내용 설명 public void SetDescriptionText(string text = "") { descriptionText.text = text; } public void ShowInteractionButton(string actText, string descText,Action onInteractionButtonPressed) { SetActionText(actText); SetDescriptionText(descText); interactionButton.SetActive(true); //각 행동 별로 실행되어야 할 이벤트 구독 OnInteractionButtonPressed = onInteractionButtonPressed; } public void HideInteractionButton() { SetActionText(); SetDescriptionText(); interactionButton.SetActive(false); //구독해놓은 이벤트 해제 OnInteractionButtonPressed = null; } public void OnClickInteractionButton() { OnInteractionButtonPressed?.Invoke(); } }