using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyStateAttack : IEnemyState { private EnemyController _enemyController; private Animator _animator; public void Enter(EnemyController enemyController) { _enemyController = enemyController; _animator = _enemyController.EnemyAnimator; } public void Update() { } public void Exit() { _animator = null; _enemyController = null; } }