using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Serialization; public class FowardFixedJoystickController : MonoBehaviour { public GameObject forwardJoystick; private GameObject joystickObject; public void Show() { var parentObject = FindObjectOfType(typeof(Canvas)); joystickObject = Instantiate(forwardJoystick,parentObject.GameObject().transform); forwardJoystick.SetActive(true); } public void Hide() { Destroy(joystickObject); } }