using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class JpystickTutorial : MonoBehaviour { public GameObject joystickObject; public void Show() { var parentObject = FindObjectOfType(typeof(Canvas)); Instantiate(joystickObject,parentObject.GameObject().transform); joystickObject.SetActive(true); } public void Hide() { joystickObject.SetActive(false); } }