using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Serialization; public class TutorialPlayerController : MonoBehaviour { public GameObject tutorialPlayer; // public Transform tutorialPlayerTransform; // // private Vector3 targetPosition = new Vector3(6.12f,0f,-2.43f); private GameObject tutorialPlayerObject; public void Show() { tutorialPlayerObject = Instantiate(tutorialPlayer); tutorialPlayerObject.SetActive(true); } public void Hide() { Destroy(tutorialPlayerObject); } // public void ForceMovement() // { // tutorialPlayerObject = Instantiate(tutorialPlayer); // tutorialPlayer.SetActive(true); // // // tutorialPlayerObject.transform.position = targetPosition; // // Debug.Log("rigidBody found force movement completed"); // // } }