using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public class TutorialPlayerMove : MonoBehaviour { void Awake() { StartCoroutine(ForceMove()); } IEnumerator ForceMove() { while (transform.position.z < -3.1f) { transform.position += new Vector3(0, 0, 0.02f); yield return new WaitForFixedUpdate(); } } // private void Update() // { // if (transform.position.z < -3.0f) // { // this.GameObject().transform.Translate(new Vector3(0,0,1) * (1f * Time.deltaTime)); // // this.GameObject().transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z +(1f * Time.deltaTime)); // } // } }