using Seagull.Interior_01.Utility; using UnityEditor; using UnityEngine; using UnityEngine.Events; #if UNITY_EDITOR using Seagull.Interior_01.Utility.Inspector; #endif namespace Seagull.Interior_01 { public class AirConditioner : TurnOnAble { [YureiButton("Turn On")] public UnityEvent onTurnOn; [YureiButton("Turn Off")] public UnityEvent onTurnOff; [SerializeField] private ParticleSystem windParticleSystem; [SerializeField] private MeshRenderer lightBoxRenderer; public void turnOn() { ParticleSystem.EmissionModule em = windParticleSystem.emission; em.rateOverTime = new ParticleSystem.MinMaxCurve(1.5f, 0.025f); lightBoxRenderer.material.color = new Color(96/255f, 109/255f, 1, 0); lightBoxRenderer.material.EnableKeyword("_EMISSION"); } public void turnOff() { ParticleSystem.EmissionModule em = windParticleSystem.emission; em.rateOverTime = new ParticleSystem.MinMaxCurve(0, 0); lightBoxRenderer.material.color = new Color(41/255f,41/255f,41/255f,1); lightBoxRenderer.material.DisableKeyword("_EMISSION"); } } #if UNITY_EDITOR [CustomEditor(typeof(AirConditioner))] public class AirConditionerInspector : YureiInspector { } #endif }