using UnityEngine; using System.Collections; public class Swapper1 : MonoBehaviour { public GameObject[] character; public int index; public Texture btn_tex; void Awake() { foreach (GameObject c in character) { c.SetActive(false); } character[0].SetActive(true); } void OnGUI() { if (GUI.Button(new Rect(Screen.width - 70,0, 70, 70), btn_tex)) { character[index].SetActive(false); index++; index %= character.Length; character[index].SetActive(true); } } }