//////////////////////////////////////////////////////////////////////////////// // // @module Quick Save for Unity3D // @author Michael Clayton // @support clayton.inds+support@gmail.com // //////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Linq; using CI.QuickSave.Core.Storage; namespace CI.QuickSave { public class QuickSaveCsv { /// /// Returns the number of rows in the csv file /// public int RowCount => _values.Count; private readonly List> _values; private QuickSaveCsv(List> items) { _values = items; } public QuickSaveCsv() { _values = new List>(); } /// /// Loads a csv file from the specified path /// /// The path to the file /// A QuickSaveCsv object that represents the loaded csv file /// public static QuickSaveCsv Load(string path) { var lines = FileAccess.LoadLines(path); if (lines == null) { throw new QuickSaveException("File does not exist"); } List> values = new List>(); try { foreach (var line in lines) { values.Add(new List()); var cells = line.Split(','); foreach (var cell in cells) { values.Last().Add(cell); } } } catch { throw new QuickSaveException("Failed to load file"); } return new QuickSaveCsv(values); } /// /// Saves the QuickSaveCsv to a csv file /// /// The path to the file /// public void Save(string path) { var lines = _values.Select(x => string.Join(",", x)).ToList(); if (!FileAccess.SaveLines(path, lines)) { throw new QuickSaveException("Failed to save file"); } } /// /// Gets the count of the cells in the specified row /// /// The zero based index of the row /// Count of the cells in the row /// public int GetCellCount(int row) { if (_values.Count <= row) { throw new QuickSaveException("The specified row does not exist"); } return _values[row].Count; } /// /// Gets value of the specified cell /// /// The zero based index of the row /// The zero based index of the column /// The value of the cell /// public string GetCell(int row, int column) { if (_values.Count <= row || _values[row].Count <= column) { throw new QuickSaveException("The specified cell does not exist"); } return _values[row][column]; } /// /// Gets the value of the specified cell /// /// The type to return the value as /// The zero based index of the row /// The zero based index of the column /// The value of the cell /// public T GetCell(int row, int column) { if (_values.Count <= row || _values[row].Count <= column) { throw new QuickSaveException("The specified cell does not exist"); } return (T)Convert.ChangeType(_values[row][column], typeof(T)); } /// /// Sets the value of the specified cell /// /// The zero based index of the row /// The zero based index of the column /// The value to set public void SetCell(int row, int column, string value) { if (_values.Count <= row) { while (_values.Count <= row) { _values.Add(new List()); } } if (_values[row].Count <= column) { while (_values[row].Count <= column) { _values[row].Add(string.Empty); } } _values[row][column] = value; } /// /// Sets the value of the specified cell /// /// The type of the value /// The zero based index of the row /// The zero based index of the column /// The value to set public void SetCell(int row, int column, T value) => SetCell(row, column, Convert.ToString(value)); /// /// Deletes the specified row /// /// The zero based index of the row public void DeleteRow(int row) { if (_values.Count > row) { _values.RemoveAt(row); } } } }