using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; [RequireComponent(typeof(CanvasGroup))] public class TutorialPanelController : MonoBehaviour { [SerializeField] private TMP_Text tutorialText; [Header("튜토리얼 터치 타겟들")] public GameObject[] touchTargets; public void setTutorialText(string tutorialText) { this.tutorialText.text = tutorialText; } public void Show(int index) { touchTargets[index].SetActive(true); } public void Hide(int index) { touchTargets[index].SetActive(false); } }