using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class TutorialAnimPanelController : MonoBehaviour { public GameObject imagePanel; //prefab private GameObject panelObject; public void Show() { var parentObject = FindObjectOfType(typeof(Canvas)); panelObject = Instantiate(imagePanel,parentObject.GameObject().transform); panelObject.SetActive(true); } public void Hide() { Destroy(panelObject); } }